"""
Dijkstra 2D
@author: huiming zhou
"""

import os
import sys
import math
import heapq

sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
                "/../../Search_based_Planning/")

from Search_based_Planning.Search_2D import plotting, env


class Dijkstra:
    def __init__(self, s_start, s_goal):
        self.s_start = s_start
        self.s_goal = s_goal

        self.Env = env.Env()
        self.plotting = plotting.Plotting(self.s_start, self.s_goal)

        self.u_set = self.Env.motions  # feasible input set
        self.obs = self.Env.obs  # position of obstacles

        self.OPEN = []  # priority queue / OPEN set
        self.CLOSED = []  # closed set & visited
        self.PARENT = dict()  # record parent
        self.g = dict()  # Cost to come

    def searching(self):
        """
        Dijkstra Searching.
        :return: path, visited order
        """

        self.PARENT[self.s_start] = self.s_start
        self.g[self.s_start] = 0
        self.g[self.s_goal] = math.inf
        heapq.heappush(self.OPEN, (0, self.s_start))

        while self.OPEN:
            _, s = heapq.heappop(self.OPEN)
            self.CLOSED.append(s)

            if s == self.s_goal:
                break

            for s_n in self.get_neighbor(s):
                new_cost = self.g[s] + self.cost(s, s_n)
                if s_n not in self.g:
                    self.g[s_n] = math.inf
                if new_cost < self.g[s_n]:
                    self.g[s_n] = new_cost
                    heapq.heappush(self.OPEN, (new_cost, s_n))
                    self.PARENT[s_n] = s

        return self.extract_path(), self.CLOSED

    def get_neighbor(self, s):
        """
        find neighbors of state s that not in obstacles.
        :param s: state
        :return: neighbors
        """

        return [(s[0] + u[0], s[1] + u[1]) for u in self.u_set]

    def extract_path(self):
        """
        Extract the path based on PARENT set.
        :return: The planning path
        """

        path = [self.s_goal]
        s = self.s_goal

        while True:
            s = self.PARENT[s]
            path.append(s)

            if s == self.s_start:
                break

        return list(path)

    def cost(self, s_start, s_goal):
        """
        Calculate Cost for this motion
        :param s_start: starting node
        :param s_goal: end node
        :return:  Cost for this motion
        """

        if self.is_collision(s_start, s_goal):
            return math.inf

        return math.hypot(s_goal[0] - s_start[0], s_goal[1] - s_start[1])

    def is_collision(self, s_start, s_end):
        """
        check if the line segment (s_start, s_end) is collision.
        :param s_start: start node
        :param s_end: end node
        :return: True: is collision / False: not collision
        """

        if s_start in self.obs or s_end in self.obs:
            return True

        if s_start[0] != s_end[0] and s_start[1] != s_end[1]:
            if s_end[0] - s_start[0] == s_start[1] - s_end[1]:
                s1 = (min(s_start[0], s_end[0]), min(s_start[1], s_end[1]))
                s2 = (max(s_start[0], s_end[0]), max(s_start[1], s_end[1]))
            else:
                s1 = (min(s_start[0], s_end[0]), max(s_start[1], s_end[1]))
                s2 = (max(s_start[0], s_end[0]), min(s_start[1], s_end[1]))

            if s1 in self.obs or s2 in self.obs:
                return True

        return False


def main():
    s_start = (5, 5)
    s_goal = (45, 25)

    dijkstra = Dijkstra(s_start, s_goal)
    plot = plotting.Plotting(s_start, s_goal)

    path, visited = dijkstra.searching()
    plot.animation(path, visited, "Dijkstra's")  # animation generate


if __name__ == '__main__':
    main()
