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@@ -0,0 +1,38 @@
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+# this is the three dimensional A* algo
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+# !/usr/bin/env python3
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+# -*- coding: utf-8 -*-
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+"""
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+@author: yue qi
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+"""
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+import numpy as np
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+
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+import os
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+import sys
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+
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+sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
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+from Astar_3D.env3D import env
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+from Astar_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest
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+import queue
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+
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+
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+class Weighted_A_star(object):
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+ def __init__(self):
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+ self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
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+ [-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
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+ [1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
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+ [1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
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+ self.env = env()
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+ self.Space = StateSpace(self.env.boundary) # key is the point, store g value
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+ self.OPEN = queue.QueuePrior() # store [point,priority]
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+ self.start = getNearest(self.Space,self.env.start)
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+ self.goal = getNearest(self.Space,self.env.goal)
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+ self.h = Heuristic(self.Space,self.goal)
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+ self.Parent = {}
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+ self.CLOSED = {}
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+
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+
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+ def run(self):
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+ pass
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+if __name__ == '__main__':
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+ Astar = Weighted_A_star()
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+
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