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@@ -6,6 +6,7 @@ DYNAMIC_RRT_2D
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import os
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import sys
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import math
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+import copy
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import numpy as np
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import matplotlib.pyplot as plt
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import matplotlib.patches as patches
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@@ -23,12 +24,14 @@ class Node:
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self.x = n[0]
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self.y = n[1]
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self.parent = None
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+ self.flag = "VALID"
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class Edge:
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def __init__(self, n_p, n_c):
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self.parent = n_p
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self.child = n_c
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+ self.flag = "VALID"
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class DynamicRrt:
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@@ -40,7 +43,9 @@ class DynamicRrt:
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self.waypoint_sample_rate = waypoint_sample_rate
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self.iter_max = iter_max
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self.vertex = [self.s_start]
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- self.edges = set()
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+ self.vertex_old = []
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+ self.vertex_new = []
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+ self.edges = []
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self.env = env.Env()
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self.plotting = plotting.Plotting(s_start, s_goal)
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@@ -52,6 +57,7 @@ class DynamicRrt:
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self.obs_circle = self.env.obs_circle
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self.obs_rectangle = self.env.obs_rectangle
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self.obs_boundary = self.env.obs_boundary
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+ self.obs_add = [0, 0, 0]
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self.path = []
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self.waypoint = []
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@@ -64,13 +70,14 @@ class DynamicRrt:
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if node_new and not self.utils.is_collision(node_near, node_new):
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self.vertex.append(node_new)
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+ self.edges.append(Edge(node_near, node_new))
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dist, _ = self.get_distance_and_angle(node_new, self.s_goal)
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if dist <= self.step_len:
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self.new_state(node_new, self.s_goal)
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path = self.extract_path(node_new)
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- self.plot_grid("Extended_RRT")
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+ self.plot_grid("Dynamic_RRT")
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self.plot_visited()
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self.plot_path(path)
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self.path = path
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@@ -89,21 +96,68 @@ class DynamicRrt:
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else:
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x, y = int(x), int(y)
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print("Add circle obstacle at: x =", x, ",", "y =", y)
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+ self.obs_add = [x, y, 2]
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self.obs_circle.append([x, y, 2])
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self.utils.update_obs(self.obs_circle, self.obs_boundary, self.obs_rectangle)
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- path, waypoint = self.replanning()
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-
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- plt.cla()
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- self.plot_grid("Extended_RRT")
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- self.plot_path(self.path, color='blue')
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- self.plot_visited()
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- self.plot_path(path)
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- self.path = path
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- self.waypoint = waypoint
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+ self.InvalidateNodes()
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+
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+ if self.is_path_invalid():
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+ print("Path is Replanning ...")
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+ path, waypoint = self.replanning()
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+
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+ print("len_vertex: ", len(self.vertex))
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+ print("len_vertex_old: ", len(self.vertex_old))
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+ print("len_vertex_new: ", len(self.vertex_new))
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+
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+ plt.cla()
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+ self.plot_grid("Dynamic_RRT")
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+ self.plot_vertex_old()
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+ self.plot_path(self.path, color='blue')
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+ self.plot_vertex_new()
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+ self.vertex_new = []
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+ self.plot_path(path)
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+ self.path = path
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+ self.waypoint = waypoint
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+ else:
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+ print("Trimming Invalid Nodes ...")
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+ self.TrimRRT()
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+
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+ plt.cla()
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+ self.plot_grid("Dynamic_RRT")
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+ self.plot_visited(animation=False)
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+ self.plot_path(self.path)
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+
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self.fig.canvas.draw_idle()
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+ def InvalidateNodes(self):
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+ for edge in self.edges:
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+ if self.is_collision_obs_add(edge.parent, edge.child):
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+ edge.child.flag = "INVALID"
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+ edge.flag = "INVALID"
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+
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+ def is_path_invalid(self):
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+ for node in self.waypoint:
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+ if node.flag == "INVALID":
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+ return True
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+
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+ def is_collision_obs_add(self, start, end):
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+ delta = self.utils.delta
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+ obs_add = self.obs_add
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+
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+ if math.hypot(start.x - obs_add[0], start.y - obs_add[1]) <= obs_add[2] + delta:
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+ return True
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+
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+ if math.hypot(end.x - obs_add[0], end.y - obs_add[1]) <= obs_add[2] + delta:
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+ return True
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+
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+ o, d = self.utils.get_ray(start, end)
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+ if self.utils.is_intersect_circle(o, d, [obs_add[0], obs_add[1]], obs_add[2]):
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+ return True
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+
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+ return False
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+
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def replanning(self):
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- self.vertex = [self.s_start]
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+ self.TrimRRT()
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for i in range(self.iter_max):
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node_rand = self.generate_random_node_replanning(self.goal_sample_rate, self.waypoint_sample_rate)
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@@ -112,17 +166,32 @@ class DynamicRrt:
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if node_new and not self.utils.is_collision(node_near, node_new):
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self.vertex.append(node_new)
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+ self.vertex_new.append(node_new)
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+ self.edges.append(Edge(node_near, node_new))
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dist, _ = self.get_distance_and_angle(node_new, self.s_goal)
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if dist <= self.step_len:
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self.new_state(node_new, self.s_goal)
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path = self.extract_path(node_new)
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waypoint = self.extract_waypoint(node_new)
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+ print("path: ", len(path))
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+ print("waypoint: ", len(waypoint))
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return path, waypoint
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return None
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+ def TrimRRT(self):
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+ for i in range(1, len(self.vertex)):
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+ node = self.vertex[i]
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+ node_p = node.parent
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+ if node_p.flag == "INVALID":
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+ node.flag = "INVALID"
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+
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+ self.vertex = [node for node in self.vertex if node.flag == "VALID"]
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+ self.vertex_old = copy.deepcopy(self.vertex)
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+ self.edges = [Edge(node.parent, node) for node in self.vertex[1:len(self.vertex)]]
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+
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def generate_random_node(self, goal_sample_rate):
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delta = self.utils.delta
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@@ -139,12 +208,11 @@ class DynamicRrt:
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if p < goal_sample_rate:
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return self.s_goal
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elif goal_sample_rate < p < goal_sample_rate + waypoint_sample_rate:
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- return self.waypoint[np.random.randint(0, len(self.path) - 1)]
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+ return self.waypoint[np.random.randint(0, len(self.waypoint) - 1)]
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else:
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return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
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np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
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-
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@staticmethod
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def nearest_neighbor(node_list, n):
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return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
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@@ -224,8 +292,7 @@ class DynamicRrt:
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plt.title(name)
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plt.axis("equal")
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- def plot_visited(self):
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- animation = True
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+ def plot_visited(self, animation=True):
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if animation:
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count = 0
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for node in self.vertex:
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@@ -242,6 +309,24 @@ class DynamicRrt:
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if node.parent:
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plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
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+ def plot_vertex_old(self):
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+ for node in self.vertex_old:
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+ if node.parent:
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+ plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
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+
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+ def plot_vertex_new(self):
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+ count = 0
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+
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+ for node in self.vertex_new:
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+ count += 1
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+ if node.parent:
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+ plt.plot([node.parent.x, node.x], [node.parent.y, node.y], color='darkorange')
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+ plt.gcf().canvas.mpl_connect('key_release_event',
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+ lambda event:
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+ [exit(0) if event.key == 'escape' else None])
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+ if count % 10 == 0:
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+ plt.pause(0.001)
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+
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@staticmethod
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def plot_path(path, color='red'):
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plt.plot([x[0] for x in path], [x[1] for x in path], linewidth=2, color=color)
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