yue qi 5 jaren geleden
bovenliggende
commit
1f06667394

+ 92 - 71
Sampling_based_Planning/rrt_3D/BIT_star3D.py

@@ -25,7 +25,7 @@ import sys
 
 sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Sampling_based_Planning/")
 from rrt_3D.env3D import env
-from rrt_3D.utils3D import getDist, sampleFree, nearest, steer, isCollide, isinside
+from rrt_3D.utils3D import getDist, sampleFree, nearest, steer, isCollide, isinside, isinbound
 from rrt_3D.plot_util3D import make_get_proj, draw_block_list, draw_Spheres, draw_obb, draw_line, make_transparent
 from rrt_3D.queue import MinheapPQ
 
@@ -53,63 +53,84 @@ class BIT_star:
         self.env = env()
         self.xstart, self.xgoal = tuple(self.env.start), tuple(self.env.goal)
         self.x0, self.xt = tuple(self.env.start), tuple(self.env.goal)
-        self.maxiter = 3000 # used for determining how many batches needed
-        # radius calc
-        self.eta = 20 # bigger or equal to 1
+        self.maxiter = 5000 # used for determining how many batches needed
+        
+        # radius calc parameter:
+        # larger value makes better 1-time-performance, but longer time trade off
+        self.eta = 7 # bigger or equal to 1
+
+        # sampling 
         self.m = 1000 # number of samples for one time sample
         self.d = 3 # dimension we work with
-        self.Path = []
         
-        self.edgeCost = {} # corresponding to c
-        self.heuristic_edgeCost = {} # correspoinding to c_hat
+        # instance of the cost to come gT
+        self.g = {self.xstart:0, self.xgoal:np.inf}
 
         # draw ellipse
         self.show_ellipse = show_ellipse
 
+        # denote if the path is found 
+        self.done = False
+        self.Path = []
+
     def run(self):
-        self.V = {self.xstart}
-        self.E = set()
-        self.Parent = {}
-        self.T = (self.V, self.E) # tree
-        self.Xsamples = {self.xgoal}
-        self.QE = set()
-        self.QV = set()
-        self.r = np.inf
+        self.V = {self.xstart} # node expanded
+        self.E = set() # edge set
+        self.Parent = {} # Parent relation
+        # self.T = (self.V, self.E) # tree
+        self.Xsamples = {self.xgoal} # sampled set
+        self.QE = set() # edges in queue
+        self.QV = set() # nodes in queue
+        self.r = np.inf # radius for evaluation
         self.ind = 0
         while True:
             # for the first round
-            print(self.ind)
-            print(self.r)
+            print('round '+str(self.ind))
             self.visualization()
             # print(len(self.V))
             if len(self.QE) == 0 and len(self.QV) == 0:
                 self.Prune(self.g_T(self.xgoal))
                 self.Xsamples = self.Sample(self.m, self.g_T(self.xgoal)) # sample function
-                self.Vold = copy.deepcopy(self.V)
-                self.QV = copy.deepcopy(self.V)
-                self.r = self.radius(len(self.V) + len(self.Xsamples))
+                self.Xsamples.add(self.xgoal) # adding goal into the sample
+                self.Vold = {v for v in self.V}
+                self.QV = {v for v in self.V}
+                # setting the radius 
+                if self.done:
+                    self.r = 1
+                else:
+                    self.r = self.radius(len(self.V) + len(self.Xsamples))
             while self.BestQueueValue(self.QV, mode = 'QV') <= self.BestQueueValue(self.QE, mode = 'QE'):
                 self.ExpandVertex(self.BestInQueue(self.QV, mode = 'QV'))
             (vm, xm) = self.BestInQueue(self.QE, mode = 'QE')
-            self.QE.difference_update({(vm, xm)})
+            self.QE.remove((vm, xm))
             if self.g_T(vm) + self.c_hat(vm, xm) + self.h_hat(xm) < self.g_T(self.xgoal):
-                if self.g_hat(vm) + self.c(vm, xm) + self.h_hat(xm) < self.g_T(self.xgoal):
-                    if self.g_T(vm) + self.c(vm, xm) < self.g_T(xm):
+                cost = self.c(vm, xm)
+                if self.g_hat(vm) + cost + self.h_hat(xm) < self.g_T(self.xgoal):
+                    if self.g_T(vm) + cost < self.g_T(xm):
                         if xm in self.V:
                             self.E.difference_update({(v, x) for (v, x) in self.E if x == xm})
                         else:
-                            self.Xsamples.difference_update({xm})
+                            self.Xsamples.remove(xm)
                             self.V.add(xm)
                             self.QV.add(xm)
+                        self.g[xm] = self.g[vm] + cost
                         self.E.add((vm, xm))
-                        self.Parent[vm] = xm # add parent or update parent
-                        self.QE.difference_update({(v, x) for (v, x) in self.QE if x == xm and self.g_T(v) + self.c_hat(v, x) >= self.g_T(x)})
-
+                        self.Parent[xm] = vm # add parent or update parent
+                        self.QE.difference_update({(v, x) for (v, x) in self.QE if x == xm and (self.g_T(v) + self.c_hat(v, xm)) >= self.g_T(xm)})
+            
+            # reinitializing sampling
             else:
                 self.QE = set()
                 self.QV = set()
             self.ind += 1
+            
+            # if the goal is reached
+            if self.xgoal in self.Parent:
+                print('locating path...')
+                self.done = True
+                self.Path = self.path()
 
+            # if the iteration is bigger
             if self.ind > self.maxiter:
                 break
         return self.T
@@ -133,7 +154,7 @@ class BIT_star:
             self.C = C # save to global var
             self.xcenter = xcenter
             self.L = L
-            x2 = set(map(tuple, x[np.array([not isinside(self, state) for state in x])])) # intersection with the state space
+            x2 = set(map(tuple, x[np.array([not isinside(self, state) and isinbound(self.env.boundary, state) for state in x])])) # intersection with the state space
             xrand.update(x2)
             # if there are samples inside obstacle: recursion
             if len(x2) < m:
@@ -166,12 +187,12 @@ class BIT_star:
 
 #----------BIT_star particular
     def ExpandVertex(self, v):
-        self.QV.difference_update({v})
+        self.QV.remove(v)
         Xnear = {x for x in self.Xsamples if getDist(x, v) <= self.r}
-        self.QE.update({(v, x) for v in self.V for x in Xnear if self.g_hat(v) + self.c_hat(v, x) + self.h_hat(x) < self.g_T(self.xgoal)})
+        self.QE.update({(v, x) for x in Xnear if self.g_hat(v) + self.c_hat(v, x) + self.h_hat(x) < self.g_T(self.xgoal)})
         if v not in self.Vold:
             Vnear = {w for w in self.V if getDist(w, v) <= self.r}
-            self.QE.update({(v,w) for v in self.V for w in Vnear if \
+            self.QE.update({(v,w) for w in Vnear if \
                 ((v,w) not in self.E) and \
                 (self.g_hat(v) + self.c_hat(v, w) + self.h_hat(w) < self.g_T(self.xgoal)) and \
                 (self.g_T(v) + self.c_hat(v, w) < self.g_T(w))})
@@ -207,26 +228,26 @@ class BIT_star:
     def BestInQueue(self, inputset, mode):
         # returns the best vertex in the vertex queue given this ordering
         # mode = 'QE' or 'QV'
-        _, best_state = self.find_best(inputset, mode)
-        return best_state
+        if mode == 'QV':
+            V = {state: self.g_T(state) + self.h_hat(state) for state in self.QV}
+        if mode == 'QE':
+            V = {state: self.g_T(state[0]) + self.c_hat(state[0], state[1]) + self.h_hat(state[1]) for state in self.QE}
+        if len(V) == 0:
+            print(mode + 'empty')
+            return None
+        return min(V, key = V.get)
 
     def BestQueueValue(self, inputset, mode):
         # returns the best value in the vertex queue given this ordering
         # mode = 'QE' or 'QV'
-        best_val, _ = self.find_best(inputset, mode)
-        return best_val
-
-    def find_best(self, inputset, mode):
-        min_val, min_state = np.inf, None
-        for state in inputset:
-            if mode == 'QE':
-                curr_val = self.g_T(state[0]) + self.c_hat(state[0], state[1]) + self.h_hat(state[1])
-            elif mode == 'QV':
-                curr_val = self.g_T(state) + self.h_hat(state)
-            if curr_val < min_val:
-                min_val, min_state = curr_val, state
-        return min_val, min_state
-    
+        if mode == 'QV':
+            V = {self.g_T(state) + self.h_hat(state) for state in self.QV}
+        if mode == 'QE':
+            V = {self.g_T(state[0]) + self.c_hat(state[0], state[1]) + self.h_hat(state[1]) for state in self.QE}
+        if len(V) == 0:
+            return np.inf
+        return min(V)
+
     def g_hat(self, v):
         return getDist(self.xstart, v)
 
@@ -239,42 +260,40 @@ class BIT_star:
 
     def c(self, v, w):
         # admissible estimate of the cost of an edge between state v, w
-        if (v,w) in self.edgeCost:
-            pass
-        else:
-            collide, dist = isCollide(self, v, w)
-            if collide:
-                self.edgeCost[(v,w)] = np.inf
-            else: 
-                self.edgeCost[(v,w)] = dist
-        return self.edgeCost[(v,w)]
+        collide, dist = isCollide(self, v, w)
+        if collide:
+            return np.inf
+        else: 
+            return dist
 
     def c_hat(self, v, w):
         # c_hat < c < np.inf
         # heuristic estimate of the edge cost, since c is expensive
-        if (v,w) in self.heuristic_edgeCost:
-            pass
-        else:
-            self.heuristic_edgeCost[(v,w)] = getDist(v, w)
-        return self.heuristic_edgeCost[(v,w)]
+        return getDist(v, w)
 
     def g_T(self, v):
         # represent cost-to-come from the start in the tree, 
         # if the state is not in tree, or unreachable, return inf
-        if v in self.Parent:
-            cost_to_come = 0
-            while v != self.xstart:
-                cost_to_come += self.c(v, self.Parent[v])
-                v = self.Parent[v]
-            return cost_to_come
-        elif v == self.xstart:
-            return 0
-        else:
-            return np.inf
+        if v not in self.g:
+            self.g[v] = np.inf
+        return self.g[v]
+
+    def path(self):
+        path = []
+        s = self.xgoal
+        i = 0
+        while s != self.xstart:
+            path.append((s, self.Parent[s]))
+            s = self.Parent[s]
+            if i > self.m:
+                break
+            i += 1
+        return path
          
     def visualization(self):
         if self.ind % 20 == 0:
             V = np.array(list(self.V))
+            Xsample = np.array(list(self.Xsamples))
             edges = list(map(list, self.E))
             Path = np.array(self.Path)
             start = self.env.start
@@ -305,6 +324,8 @@ class BIT_star:
                 draw_ellipsoid(ax, self.C, self.L, self.xcenter) # beware, depending on start and goal position, this might be bad for vis
             if len(V) > 0:
                 ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g', )
+            if len(Xsample) > 0: # plot the sampled points
+                ax.scatter3D(Xsample[:, 0], Xsample[:, 1], Xsample[:, 2], s=2, color='b', )
             ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
             ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
             # adjust the aspect ratio

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Sampling_based_Planning/rrt_3D/__pycache__/env3D.cpython-37.pyc


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Sampling_based_Planning/rrt_3D/__pycache__/plot_util3D.cpython-37.pyc


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Sampling_based_Planning/rrt_3D/__pycache__/queue.cpython-37.pyc


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Sampling_based_Planning/rrt_3D/__pycache__/utils3D.cpython-37.pyc