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+# plotting
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+import matplotlib.pyplot as plt
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+from mpl_toolkits.mplot3d import Axes3D
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+from mpl_toolkits.mplot3d.art3d import Poly3DCollection
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+import mpl_toolkits.mplot3d as plt3d
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+from mpl_toolkits.mplot3d import proj3d
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+import numpy as np
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+
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+def CreateSphere(center,r):
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+ u = np.linspace(0,2* np.pi,30)
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+ v = np.linspace(0,np.pi,30)
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+ x = np.outer(np.cos(u),np.sin(v))
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+ y = np.outer(np.sin(u),np.sin(v))
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+ z = np.outer(np.ones(np.size(u)),np.cos(v))
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+ x, y, z = r*x + center[0], r*y + center[1], r*z + center[2]
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+ return (x,y,z)
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+
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+def draw_Spheres(ax,balls):
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+ for i in balls:
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+ (xs,ys,zs) = CreateSphere(i[0:3],i[-1])
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+ ax.plot_wireframe(xs, ys, zs, alpha=0.15,color="b")
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+
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+def draw_block_list(ax, blocks ,color=None,alpha=0.15):
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+ '''
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+ drawing the blocks on the graph
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+ '''
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+ v = np.array([[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0], [0, 0, 1], [1, 0, 1], [1, 1, 1], [0, 1, 1]],
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+ dtype='float')
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+ f = np.array([[0, 1, 5, 4], [1, 2, 6, 5], [2, 3, 7, 6], [3, 0, 4, 7], [0, 1, 2, 3], [4, 5, 6, 7]])
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+ n = blocks.shape[0]
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+ d = blocks[:, 3:6] - blocks[:, :3]
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+ vl = np.zeros((8 * n, 3))
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+ fl = np.zeros((6 * n, 4), dtype='int64')
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+ for k in range(n):
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+ vl[k * 8:(k + 1) * 8, :] = v * d[k] + blocks[k, :3]
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+ fl[k * 6:(k + 1) * 6, :] = f + k * 8
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+ if type(ax) is Poly3DCollection:
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+ ax.set_verts(vl[fl])
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+ else:
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+ pc = Poly3DCollection(vl[fl], alpha=alpha, linewidths=1, edgecolors='k')
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+ pc.set_facecolor(color)
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+ h = ax.add_collection3d(pc)
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+ return h
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+
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+def draw_line(ax,SET,visibility=1,color=None):
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+ if SET != []:
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+ for i in SET:
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+ xs = i[0][0], i[1][0]
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+ ys = i[0][1], i[1][1]
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+ zs = i[0][2], i[1][2]
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+ line = plt3d.art3d.Line3D(xs, ys, zs, alpha=visibility, color=color)
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+ ax.add_line(line)
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+
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+def visualization(initparams):
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+ if initparams.ind % 10 == 0 or initparams.done:
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+ V = np.array(initparams.V)
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+ E = initparams.E
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+ Path = np.array(initparams.Path)
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+ start = initparams.env.start
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+ goal = initparams.env.goal
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+ edges = E.get_edge()
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+ # generate axis objects
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+ ax = plt.subplot(111, projection='3d')
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+ ax.view_init(elev=0., azim=90)
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+ ax.clear()
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+ # drawing objects
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+ draw_Spheres(ax, initparams.env.balls)
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+ draw_block_list(ax, initparams.env.blocks)
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+ draw_block_list(ax, np.array([initparams.env.boundary]),alpha=0)
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+ draw_line(ax,edges,visibility=0.25)
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+ draw_line(ax,Path,color='r')
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+ ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g',)
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+ ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
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+ ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
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+ # adjust the aspect ratio
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+ xmin, xmax = initparams.env.boundary[0], initparams.env.boundary[3]
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+ ymin, ymax = initparams.env.boundary[1], initparams.env.boundary[4]
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+ zmin, zmax = initparams.env.boundary[2], initparams.env.boundary[5]
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+ dx, dy, dz = xmax-xmin, ymax-ymin, zmax-zmin
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+ ax.get_proj = make_get_proj(ax,1*dx, 1*dy, 2*dy)
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+ plt.xlabel('x')
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+ plt.ylabel('y')
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+ plt.pause(0.001)
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+
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+def make_get_proj(self, rx, ry, rz):
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+ '''
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+ Return a variation on :func:`~mpl_toolkit.mplot2d.axes3d.Axes3D.getproj` that
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+ makes the box aspect ratio equal to *rx:ry:rz*, using an axes object *self*.
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+ '''
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+
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+ rm = max(rx, ry, rz)
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+ kx = rm / rx; ky = rm / ry; kz = rm / rz
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+
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+ # Copied directly from mpl_toolkit/mplot3d/axes3d.py. New or modified lines are
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+ # marked by ##
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+ def get_proj():
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+ relev, razim = np.pi * self.elev/180, np.pi * self.azim/180
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+
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+ xmin, xmax = self.get_xlim3d()
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+ ymin, ymax = self.get_ylim3d()
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+ zmin, zmax = self.get_zlim3d()
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+
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+ # transform to uniform world coordinates 0-1.0,0-1.0,0-1.0
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+ worldM = proj3d.world_transformation(xmin, xmax,
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+ ymin, ymax,
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+ zmin, zmax)
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+ ratio = 0.5
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+ # adjust the aspect ratio ##
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+ aspectM = proj3d.world_transformation(-kx + 1, kx, ##
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+ -ky + 1, ky, ##
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+ -kz + 1, kz) ##
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+
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+ # look into the middle of the new coordinates
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+ R = np.array([0.5, 0.5, 0.5])
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+
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+ xp = R[0] + np.cos(razim) * np.cos(relev) * self.dist *ratio
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+ yp = R[1] + np.sin(razim) * np.cos(relev) * self.dist *ratio
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+ zp = R[2] + np.sin(relev) * self.dist *ratio
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+ E = np.array((xp, yp, zp))
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+
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+ self.eye = E
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+ self.vvec = R - E
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+ self.vvec = self.vvec / np.linalg.norm(self.vvec)
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+
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+ if abs(relev) > np.pi/2:
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+ # upside down
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+ V = np.array((0, 0, -1))
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+ else:
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+ V = np.array((0, 0, 1))
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+ zfront, zback = -self.dist *ratio, self.dist *ratio
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+
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+ viewM = proj3d.view_transformation(E, R, V)
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+ perspM = proj3d.persp_transformation(zfront, zback)
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+ M0 = np.dot(viewM, np.dot(aspectM, worldM)) ##
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+ M = np.dot(perspM, M0)
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+ return M
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+ return get_proj
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