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@@ -5,9 +5,21 @@
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@author: yue qi
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"""
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import numpy as np
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+# from utils3D import OBB2AABB
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+def R_matrix(z_angle,y_angle,x_angle):
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+ # x angle: row; y angle: pitch; z angle: yaw
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+ # generate rotation matrix in SO3
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+ # RzRyRx = R, ZYX intrinsic rotation
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+ # also (r1,r2,r3) in R3*3 in {W} frame
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+ # used in obb.O
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+ # [[R p]
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+ # [0T 1]] gives transformation from body to world
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+ return np.array([[np.cos(z_angle), -np.sin(z_angle), 0.0], [np.sin(z_angle), np.cos(z_angle), 0.0], [0.0, 0.0, 1.0]])@ \
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+ np.array([[np.cos(y_angle), 0.0, np.sin(y_angle)], [0.0, 1.0, 0.0], [-np.sin(y_angle), 0.0, np.cos(y_angle)]])@ \
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+ np.array([[1.0, 0.0, 0.0], [0.0, np.cos(x_angle), -np.sin(x_angle)], [0.0, np.sin(x_angle), np.cos(x_angle)]])
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-def getblocks(resolution):
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+def getblocks():
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# AABBs
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block = [[3.10e+00, 0.00e+00, 2.10e+00, 3.90e+00, 5.00e+00, 6.00e+00],
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[9.10e+00, 0.00e+00, 2.10e+00, 9.90e+00, 5.00e+00, 6.00e+00],
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@@ -19,31 +31,134 @@ def getblocks(resolution):
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Obstacles = []
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for i in block:
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i = np.array(i)
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- Obstacles.append([j/resolution for j in i])
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+ Obstacles.append([j for j in i])
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return np.array(Obstacles)
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-def getballs(resolution):
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- spheres = [[16,2.5,3,2],[10,2.5,1,1]]
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+def getAABB(blocks):
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+ # used for Pyrr package for detecting collision
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+ AABB = []
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+ for i in blocks:
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+ AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
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+ return AABB
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+
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+class aabb(object):
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+ # make AABB out of blocks,
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+ # P: center point
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+ # E: extents
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+ # O: Rotation matrix in SO(3), in {w}
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+ def __init__(self,AABB):
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+ self.P = [(AABB[3] + AABB[0])/2, (AABB[4] + AABB[1])/2, (AABB[5] + AABB[2])/2]# center point
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+ self.E = [(AABB[3] - AABB[0])/2, (AABB[4] - AABB[1])/2, (AABB[5] - AABB[2])/2]# extents
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+ self.O = [[1,0,0],[0,1,0],[0,0,1]]
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+
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+class obb(object):
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+ # P: center point
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+ # E: extents
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+ # O: Rotation matrix in SO(3), in {w}
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+ def __init__(self, P, E, O):
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+ self.P = P
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+ self.E = E
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+ self.O = O
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+ self.T = np.vstack([np.column_stack([self.O.T,-self.O.T@self.P]),[0,0,0,1]])
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+
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+def getAABB2(blocks):
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+ # used in lineAABB
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+ AABB = []
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+ for i in blocks:
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+ AABB.append(aabb(i))
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+ return AABB
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+
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+def getballs():
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+ spheres = [[16,2.5,4,2],[10,2.5,1,1]]
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Obstacles = []
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for i in spheres:
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- Obstacles.append([j/resolution for j in i])
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+ Obstacles.append([j for j in i])
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return np.array(Obstacles)
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+def add_block(block = [1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00]):
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+ return block
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+
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class env():
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def __init__(self, xmin=0, ymin=0, zmin=0, xmax=20, ymax=5, zmax=6, resolution=1):
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self.resolution = resolution
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- self.boundary = np.array([xmin, ymin, zmin, xmax, ymax, zmax]) / resolution
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- self.blocks = getblocks(resolution)
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- self.balls = getballs(resolution)
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+ self.boundary = np.array([xmin, ymin, zmin, xmax, ymax, zmax])
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+ self.blocks = getblocks()
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+ self.AABB = getAABB2(self.blocks)
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+ self.AABB_pyrr = getAABB(self.blocks)
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+ self.balls = getballs()
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+ self.OBB = np.array([obb([2.6,2.5,1],[0.2,2,1],R_matrix(0,0,45))])
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+ #self.OBB = np.squeeze(np.vstack([self.OBB,OBB2AABB(self.OBB[0])]))
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+ #print(self.OBB)
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+ # self.OBB = []
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self.start = np.array([0.5, 2.5, 5.5])
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self.goal = np.array([19.0, 2.5, 5.5])
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+ self.t = 0 # time
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+
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+ def New_block(self):
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+ newblock = add_block()
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+ self.blocks = np.vstack([self.blocks,newblock])
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+ self.AABB = getAABB2(self.blocks)
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+ self.AABB_pyrr = getAABB(self.blocks)
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+
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+ def move_start(self, x):
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+ self.start = x
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+
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+ def move_block(self, a = [0,0,0], s = 0, v = [0.1,0,0], theta = [0,0,0], block_to_move = 0, obb_to_move = 0, mode = 'uniform'):
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+ # t is time , v is velocity in R3, a is acceleration in R3, s is increment ini time,
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+ # R is an orthorgonal transform in R3*3, is the rotation matrix
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+ # (x',t') = (x + tv, t) is uniform transformation
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+ if mode == 'uniform':
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+ ori = np.array(self.blocks[block_to_move])
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+ self.blocks[block_to_move] = \
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+ np.array([ori[0] + self.t * v[0],\
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+ ori[1] + self.t * v[1],\
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+ ori[2] + self.t * v[2],\
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+ ori[3] + self.t * v[0],\
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+ ori[4] + self.t * v[1],\
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+ ori[5] + self.t * v[2]])
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+
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+ self.AABB[block_to_move].P = \
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+ [self.AABB[block_to_move].P[0] + self.t * v[0], \
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+ self.AABB[block_to_move].P[1] + self.t * v[1], \
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+ self.AABB[block_to_move].P[2] + self.t * v[2]]
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+ # return a range of block that the block might moved
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+ a = self.blocks[block_to_move]
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+ # return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
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+ # a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]). \
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+ # np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
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+ # ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
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+ return a,ori
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+ # (x',t') = (x + a, t + s) is a translation
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+ if mode == 'translation':
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+ ori = np.array(self.blocks[block_to_move])
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+ self.blocks[block_to_move] = \
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+ np.array([ori[0] + a[0],\
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+ ori[1] + a[1],\
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+ ori[2] + a[2],\
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+ ori[3] + a[0],\
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+ ori[4] + a[1],\
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+ ori[5] + a[2]])
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- def visualize(self):
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- # fig = plt.figure()
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- # TODO: do visualizations
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- return
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+ self.AABB[block_to_move].P = \
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+ [self.AABB[block_to_move].P[0] + a[0], \
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+ self.AABB[block_to_move].P[1] + a[1], \
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+ self.AABB[block_to_move].P[2] + a[2]]
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+ self.t += s
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+ # return a range of block that the block might moved
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+ a = self.blocks[block_to_move]
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+ return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
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+ a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]), \
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+ np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
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+ ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
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+ # return a,ori
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+ # (x',t') = (Rx, t)
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+ if mode == 'rotation': # this makes an OBB rotate
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+ ori = [self.OBB[obb_to_move]]
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+ self.OBB[obb_to_move].O = R_matrix(z_angle=theta[0],y_angle=theta[1],x_angle=theta[2])
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+ self.OBB[obb_to_move].T = np.vstack([np.column_stack([self.OBB[obb_to_move].O.T,-self.OBB[obb_to_move].O.T@self.OBB[obb_to_move].P]),[0,0,0,1]])
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+ return self.OBB[obb_to_move], ori[0]
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+
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if __name__ == '__main__':
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newenv = env()
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- print(newenv.balls)
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