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@@ -0,0 +1,95 @@
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+# this is the three dimensional LRTA* algo
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+# !/usr/bin/env python3
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+# -*- coding: utf-8 -*-
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+"""
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+@author: yue qi
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+"""
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+import numpy as np
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+import matplotlib.pyplot as plt
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+
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+import os
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+import sys
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+
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+sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
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+from Search_3D.env3D import env
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+from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost
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+from Search_3D.plot_util3D import visualization
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+import queue
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+
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+
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+class LRT_A_star(object):
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+ def __init__(self,resolution=0.5):
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+ self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
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+ [-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
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+ [1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
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+ [1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
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+ self.env = env(resolution = resolution)
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+ self.Space = StateSpace(self)
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+ self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal)
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+ self.AABB = getAABB(self.env.blocks)
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+ self.Space[hash3D(getNearest(self.Space,self.start))] = 0
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+ self.OPEN = queue.QueuePrior()
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+ self.h = Heuristic(self.Space,self.goal) # 1. initialize heuristic h = h0
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+ self.Child = {}
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+ self.CLOSED = set()
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+ self.V = []
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+ self.done = False
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+ self.Path = []
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+
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+ def children(self,x):
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+ allchild = []
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+ for j in self.Alldirec:
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+ collide,child = isCollide(self,x,j)
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+ if not collide:
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+ allchild.append(child)
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+ return allchild
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+
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+ def step(self, xi, strxi):
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+ childs = self.children(xi) # 4. generate depth 1 neighborhood S(s,1) = {s' in S | norm(s,s') = 1}
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+ fvals = [cost(xi,i) + self.h[hash3D(i)] for i in childs]
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+ xj , fmin = childs[np.argmin(fvals)], min(fvals) # 5. compute h'(s) = min(dist(s,s') + h(s'))
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+ strxj = hash3D(xj)
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+ # add the child of xi
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+ self.Child[strxi] = xj
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+ if fmin >= self.h[strxi]: # 6. if h'(s) > h(s) then update h(s) = h'(s)
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+ self.h[strxi] = fmin
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+ # TODO: action to move to xj
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+ self.OPEN.put(strxj, self.h[strxj]) # 7. update current state s = argmin (dist(s,s') + h(s'))
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+
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+ def run(self):
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+ x0 = hash3D(self.start)
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+ xt = hash3D(self.goal)
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+ self.OPEN.put(x0, self.Space[x0] + self.h[x0]) # 2. reset the current state
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+ self.ind = 0
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+ while xt not in self.CLOSED and self.OPEN: # 3. while s not in Sg do
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+ strxi = self.OPEN.get()
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+ xi = dehash(strxi)
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+ self.CLOSED.add(strxi)
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+ self.V.append(xi)
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+ visualization(self)
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+ self.step(xi , strxi)
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+ if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
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+ self.ind += 1
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+ self.done = True
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+ self.Path = self.path()
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+ visualization(self)
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+ plt.show()
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+
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+ def path(self):
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+ # this is a suboptimal path.
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+ path = []
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+ strgoal = hash3D(self.goal)
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+ strx = hash3D(self.start)
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+ ind = 0
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+ while strx != strgoal:
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+ path.append([dehash(strx),self.Child[strx]])
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+ strx = hash3D(self.Child[strx])
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+ ind += 1
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+ if ind == 1000:
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+ return np.flip(path,axis=0)
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+ path = np.flip(path,axis=0)
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+ return path
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+
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+if __name__ == '__main__':
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+ Astar = LRT_A_star(0.5)
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+ Astar.run()
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