ソースを参照

added bidirectional

yue qi 5 年 前
コミット
867abd6256
1 ファイル変更105 行追加0 行削除
  1. 105 0
      Search-based Planning/Search_3D/bidirectionalAstar3D.py

+ 105 - 0
Search-based Planning/Search_3D/bidirectionalAstar3D.py

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+# this is the three dimensional bidirectional A* algo
+# !/usr/bin/env python3
+# -*- coding: utf-8 -*-
+"""
+@author: yue qi
+"""
+import numpy as np
+import matplotlib.pyplot as plt
+
+import os
+import sys
+
+sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
+from Search_3D.env3D import env
+from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost
+from Search_3D.plot_util3D import visualization
+import queue
+
+
+class Weighted_A_star(object):
+    def __init__(self,resolution=0.5):
+        self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
+                      [-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
+                      [1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
+                      [1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
+        self.env = env(resolution = resolution)
+        self.Space = StateSpace(self) # key is the point, store g value
+        self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal)
+        self.AABB = getAABB(self.env.blocks)
+        self.Space[hash3D(getNearest(self.Space,self.start))] = 0 # set g(x0) = 0
+        self.Space[hash3D(getNearest(self.Space,self.goal))] = 0 # set g(x0) = 0
+        self.OPEN1 = queue.QueuePrior() # store [point,priority]
+        self.OPEN2 = queue.QueuePrior()
+        self.h1 = Heuristic(self.Space,self.goal) # tree NO.1
+        self.h2 = Heuristic(self.Space,self.start) # tree NO.2
+        self.Parent = {}
+        self.CLOSED = {}
+        self.V = []
+        self.done = False
+        self.Path = []
+
+    def children(self,x):
+        allchild = []
+        for j in self.Alldirec:
+            collide,child = isCollide(self,x,j)
+            if not collide:
+                allchild.append(child)
+        return allchild
+
+    def run(self):
+        x0, xt = hash3D(self.start), hash3D(self.goal)
+        self.OPEN1.put(x0, self.Space[x0] + self.h1[x0]) # item, priority = g + h
+        self.OPEN2.put(xt, self.Space[xt] + self.h2[xt]) # item, priority = g + h
+        self.ind = 0
+        while not any(check in self.OPEN1.enumerate() for check in self.OPEN2.enumerate()): # while xt not reached and open is not empty
+            strxi1, strxi2 = self.OPEN1.get(), self.OPEN2.get() 
+            xi1, xi2 = dehash(strxi1), dehash(strxi2)
+            self.CLOSED[strxi1] = [] # add the point in CLOSED set
+            self.CLOSED[strxi2] = []
+            self.V.append(xi1)
+            self.V.append(xi2)
+            visualization(self)
+            allchild1,  allchild2 = self.children(xi1), self.children(xi2)
+            self.evaluation(allchild1,strxi1,xi1,conf=1)
+            self.evaluation(allchild2,strxi2,xi2,conf=2)
+            if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
+            self.ind += 1
+        self.done = True
+        self.Path = self.path()
+        visualization(self)
+        plt.show()
+
+    def evaluation(self, allchild, strxi, xi, conf):
+        for xj in allchild:
+            strxj = hash3D(xj)
+            if strxj not in self.CLOSED:
+                gi, gj = self.Space[strxi], self.Space[strxj]
+                a = gi + cost(xi,xj)
+                if a < gj:
+                    self.Space[strxj] = a
+                    self.Parent[strxj] = xi
+                    if conf == 1:
+                        if (a, strxj) in self.OPEN1.enumerate():
+                            self.OPEN1.put(strxj, a+1*self.h1[strxj])
+                        else:
+                            self.OPEN1.put(strxj, a+1*self.h1[strxj])
+                    elif conf == 2:
+                        if (a, strxj) in self.OPEN2.enumerate():
+                            self.OPEN2.put(strxj, a+1*self.h2[strxj])
+                        else:
+                            self.OPEN2.put(strxj, a+1*self.h2[strxj])
+        
+    def path(self):
+        path = []
+        strx = hash3D(self.goal)
+        strstart = hash3D(self.start)
+        while strx != strstart:
+            path.append([dehash(strx),self.Parent[strx]])
+            strx = hash3D(self.Parent[strx])
+        path = np.flip(path,axis=0)
+        return path
+
+if __name__ == '__main__':
+    Astar = Weighted_A_star(1)
+    Astar.run()