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+import numpy as np
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+from numpy.matlib import repmat
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+import pyrr as pyrr
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+# plotting
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+import matplotlib.pyplot as plt
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+from mpl_toolkits.mplot3d import Axes3D
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+from mpl_toolkits.mplot3d.art3d import Poly3DCollection
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+import mpl_toolkits.mplot3d as plt3d
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+
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+def getRay(x,y):
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+ direc = [y[0]-x[0],y[1]-x[1],y[2]-x[2]]
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+ return np.array([x,direc])
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+
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+def getAABB(blocks):
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+ AABB = []
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+ for i in blocks:
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+ AABB.append(np.array([np.add(i[0:3],-0),np.add(i[3:6],0)])) # make AABBs alittle bit of larger
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+ return AABB
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+
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+def getDist(pos1,pos2):
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+ return np.sqrt(sum([(pos1[0]-pos2[0])**2,(pos1[1]-pos2[1])**2,(pos1[2]-pos2[2])**2]))
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+
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+def draw_block_list(ax,blocks):
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+ '''
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+ Subroutine used by draw_map() to display the environment blocks
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+ '''
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+ v = np.array([[0,0,0],[1,0,0],[1,1,0],[0,1,0],[0,0,1],[1,0,1],[1,1,1],[0,1,1]],dtype='float')
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+ f = np.array([[0,1,5,4],[1,2,6,5],[2,3,7,6],[3,0,4,7],[0,1,2,3],[4,5,6,7]])
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+ #clr = blocks[:,6:]/255
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+ n = blocks.shape[0]
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+ d = blocks[:,3:6] - blocks[:,:3]
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+ vl = np.zeros((8*n,3))
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+ fl = np.zeros((6*n,4),dtype='int64')
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+ #fcl = np.zeros((6*n,3))
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+ for k in range(n):
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+ vl[k*8:(k+1)*8,:] = v * d[k] + blocks[k,:3]
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+ fl[k*6:(k+1)*6,:] = f + k*8
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+ #fcl[k*6:(k+1)*6,:] = clr[k,:]
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+
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+ if type(ax) is Poly3DCollection:
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+ ax.set_verts(vl[fl])
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+ else:
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+ pc = Poly3DCollection(vl[fl], alpha=0.15, linewidths=1, edgecolors='k')
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+ #pc.set_facecolor(fcl)
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+ h = ax.add_collection3d(pc)
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+ return h
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+
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+''' The following utils can be used for rrt or rrt*,
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+ required param initparams should have
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+ env, environement generated from env3D
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+ V, node set
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+ E, edge set
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+ i, nodes added
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+ maxiter, maximum iteration allowed
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+ stepsize, leaf growth restriction
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+
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+'''
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+
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+def sampleFree(initparams):
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+ x = np.random.uniform(initparams.env.boundary[0:3],initparams.env.boundary[3:6])
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+ if isinside(initparams,x):
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+ return sampleFree(initparams)
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+ else: return np.array(x)
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+
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+def isinside(initparams,x):
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+ '''see if inside obstacle'''
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+ for i in initparams.env.blocks:
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+ if i[0] <= x[0] < i[3] and i[1] <= x[1] < i[4] and i[2] <= x[2] < i[5]:
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+ return True
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+ return False
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+
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+def isCollide(initparams,x,y):
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+ '''see if line intersects obstacle'''
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+ ray = getRay(x,y)
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+ dist = getDist(x,y)
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+ for i in getAABB(initparams.env.blocks):
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+ shot = pyrr.geometric_tests.ray_intersect_aabb(ray,i)
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+ if shot is not None:
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+ dist_wall = getDist(x,shot)
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+ if dist_wall <= dist: # collide
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+ return True
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+ return False
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+
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+def nearest(initparams,x):
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+ V = np.array(initparams.V)
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+ if initparams.i == 0:
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+ return initparams.V[0]
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+ xr = repmat(x,len(V),1)
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+ dists = np.linalg.norm(xr - V,axis = 1)
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+ return initparams.V[np.argmin(dists)]
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+
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+def steer(initparams,x,y):
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+ direc = (y - x)/np.linalg.norm(y - x)
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+ xnew = x + initparams.stepsize*direc
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+ return xnew
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+
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+def near(initparams,x,r=2):
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+ #TODO: r = min{gamma*log(card(V)/card(V)1/d),eta}
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+ V = np.array(initparams.V)
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+ if initparams.i == 0:
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+ return initparams.V[0]
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+ xr = repmat(x,len(V),1)
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+ inside = np.linalg.norm(xr - V,axis = 1) < r
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+ nearpoints = V[inside]
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+ return np.array(nearpoints)
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+
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+def cost(initparams,x):
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+ '''here use the additive recursive cost function'''
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+ if all(x == initparams.env.start):
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+ return 0
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+ xparent = initparams.Parent[str(x[0])][str(x[1])][str(x[2])]
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+ return cost(initparams,xparent) + getDist(x,xparent)
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+
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+def visualization(initparams):
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+ V = np.array(initparams.V)
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+ E = np.array(initparams.E)
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+ Path = np.array(initparams.Path)
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+ start = initparams.env.start
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+ goal = initparams.env.goal
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+ ax = plt.subplot(111,projection='3d')
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+ ax.view_init(elev=0., azim=90)
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+ ax.clear()
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+ draw_block_list(ax,initparams.env.blocks)
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+ if E != []:
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+ for i in E:
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+ xs = i[0][0],i[1][0]
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+ ys = i[0][1],i[1][1]
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+ zs = i[0][2],i[1][2]
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+ line = plt3d.art3d.Line3D(xs, ys, zs)
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+ ax.add_line(line)
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+
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+ if Path != []:
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+ for i in Path:
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+ xs = i[0][0],i[1][0]
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+ ys = i[0][1],i[1][1]
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+ zs = i[0][2],i[1][2]
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+ line = plt3d.art3d.Line3D(xs, ys, zs,color='r')
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+ ax.add_line(line)
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+
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+ ax.plot(start[0:1],start[1:2],start[2:],'go',markersize=7,markeredgecolor='k')
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+ ax.plot(goal[0:1],goal[1:2],goal[2:],'ro',markersize=7,markeredgecolor='k')
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+ ax.scatter3D(V[:,0], V[:,1], V[:,2])
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+ plt.xlim(initparams.env.boundary[0],initparams.env.boundary[3])
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+ plt.ylim(initparams.env.boundary[1],initparams.env.boundary[4])
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+ ax.set_zlim(initparams.env.boundary[2],initparams.env.boundary[5])
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+ plt.xlabel('x')
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+ plt.ylabel('y')
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+ if not Path != []:
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+ plt.pause(0.001)
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+ else: plt.show()
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+
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+def path(initparams,Path=[],dist=0):
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+ x = initparams.env.goal
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+ while not all(x==initparams.env.start):
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+ x2 = initparams.Parent[str(x[0])][str(x[1])][str(x[2])]
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+ Path.append(np.array([x,x2]))
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+ dist += getDist(x,x2)
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+ x = x2
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+ return Path,dist
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+
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+
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