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+"""
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+DYNAMIC_RRT_2D
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+@author: huiming zhou
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+"""
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+
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+import os
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+import sys
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+import math
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+import numpy as np
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+import matplotlib.pyplot as plt
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+import matplotlib.patches as patches
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+
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+sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
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+ "/../../Sampling-based Planning/")
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+
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+from rrt_2D import env
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+from rrt_2D import plotting
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+from rrt_2D import utils
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+
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+
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+class Node:
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+ def __init__(self, n):
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+ self.x = n[0]
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+ self.y = n[1]
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+ self.parent = None
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+
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+
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+class Edge:
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+ def __init__(self, n_p, n_c):
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+ self.parent = n_p
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+ self.child = n_c
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+
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+
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+class DynamicRrt:
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+ def __init__(self, s_start, s_goal, step_len, goal_sample_rate, waypoint_sample_rate, iter_max):
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+ self.s_start = Node(s_start)
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+ self.s_goal = Node(s_goal)
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+ self.step_len = step_len
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+ self.goal_sample_rate = goal_sample_rate
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+ self.waypoint_sample_rate = waypoint_sample_rate
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+ self.iter_max = iter_max
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+ self.vertex = [self.s_start]
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+ self.edges = set()
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+
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+ self.env = env.Env()
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+ self.plotting = plotting.Plotting(s_start, s_goal)
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+ self.utils = utils.Utils()
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+ self.fig, self.ax = plt.subplots()
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+
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+ self.x_range = self.env.x_range
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+ self.y_range = self.env.y_range
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+ self.obs_circle = self.env.obs_circle
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+ self.obs_rectangle = self.env.obs_rectangle
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+ self.obs_boundary = self.env.obs_boundary
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+
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+ self.path = []
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+ self.waypoint = []
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+
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+ def planning(self):
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+ for i in range(self.iter_max):
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+ node_rand = self.generate_random_node(self.goal_sample_rate)
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+ node_near = self.nearest_neighbor(self.vertex, node_rand)
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+ node_new = self.new_state(node_near, node_rand)
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+
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+ if node_new and not self.utils.is_collision(node_near, node_new):
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+ self.vertex.append(node_new)
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+ dist, _ = self.get_distance_and_angle(node_new, self.s_goal)
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+
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+ if dist <= self.step_len:
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+ self.new_state(node_new, self.s_goal)
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+
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+ path = self.extract_path(node_new)
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+ self.plot_grid("Extended_RRT")
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+ self.plot_visited()
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+ self.plot_path(path)
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+ self.path = path
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+ self.waypoint = self.extract_waypoint(node_new)
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+ self.fig.canvas.mpl_connect('button_press_event', self.on_press)
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+ plt.show()
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+
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+ return
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+
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+ return None
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+
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+ def on_press(self, event):
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+ x, y = event.xdata, event.ydata
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+ if x < 0 or x > 50 or y < 0 or y > 30:
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+ print("Please choose right area!")
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+ else:
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+ x, y = int(x), int(y)
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+ print("Add circle obstacle at: x =", x, ",", "y =", y)
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+ self.obs_circle.append([x, y, 2])
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+ self.utils.update_obs(self.obs_circle, self.obs_boundary, self.obs_rectangle)
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+ path, waypoint = self.replanning()
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+
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+ plt.cla()
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+ self.plot_grid("Extended_RRT")
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+ self.plot_path(self.path, color='blue')
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+ self.plot_visited()
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+ self.plot_path(path)
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+ self.path = path
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+ self.waypoint = waypoint
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+ self.fig.canvas.draw_idle()
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+
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+ def replanning(self):
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+ self.vertex = [self.s_start]
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+
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+ for i in range(self.iter_max):
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+ node_rand = self.generate_random_node_replanning(self.goal_sample_rate, self.waypoint_sample_rate)
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+ node_near = self.nearest_neighbor(self.vertex, node_rand)
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+ node_new = self.new_state(node_near, node_rand)
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+
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+ if node_new and not self.utils.is_collision(node_near, node_new):
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+ self.vertex.append(node_new)
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+ dist, _ = self.get_distance_and_angle(node_new, self.s_goal)
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+
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+ if dist <= self.step_len:
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+ self.new_state(node_new, self.s_goal)
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+ path = self.extract_path(node_new)
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+ waypoint = self.extract_waypoint(node_new)
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+
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+ return path, waypoint
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+
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+ return None
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+
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+ def generate_random_node(self, goal_sample_rate):
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+ delta = self.utils.delta
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+
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+ if np.random.random() > goal_sample_rate:
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+ return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
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+ np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
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+
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+ return self.s_goal
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+
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+ def generate_random_node_replanning(self, goal_sample_rate, waypoint_sample_rate):
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+ delta = self.utils.delta
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+ p = np.random.random()
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+
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+ if p < goal_sample_rate:
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+ return self.s_goal
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+ elif goal_sample_rate < p < goal_sample_rate + waypoint_sample_rate:
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+ return self.waypoint[np.random.randint(0, len(self.path) - 1)]
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+ else:
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+ return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
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+ np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
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+
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+
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+ @staticmethod
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+ def nearest_neighbor(node_list, n):
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+ return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
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+ for nd in node_list]))]
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+
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+ def new_state(self, node_start, node_end):
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+ dist, theta = self.get_distance_and_angle(node_start, node_end)
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+
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+ dist = min(self.step_len, dist)
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+ node_new = Node((node_start.x + dist * math.cos(theta),
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+ node_start.y + dist * math.sin(theta)))
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+ node_new.parent = node_start
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+
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+ return node_new
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+
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+ def extract_path(self, node_end):
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+ path = [(self.s_goal.x, self.s_goal.y)]
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+ node_now = node_end
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+
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+ while node_now.parent is not None:
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+ node_now = node_now.parent
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+ path.append((node_now.x, node_now.y))
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+
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+ return path
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+
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+ def extract_waypoint(self, node_end):
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+ waypoint = [self.s_goal]
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+ node_now = node_end
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+
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+ while node_now.parent is not None:
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+ node_now = node_now.parent
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+ waypoint.append(node_now)
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+
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+ return waypoint
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+
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+ @staticmethod
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+ def get_distance_and_angle(node_start, node_end):
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+ dx = node_end.x - node_start.x
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+ dy = node_end.y - node_start.y
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+ return math.hypot(dx, dy), math.atan2(dy, dx)
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+
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+ def plot_grid(self, name):
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+
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+ for (ox, oy, w, h) in self.obs_boundary:
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+ self.ax.add_patch(
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+ patches.Rectangle(
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+ (ox, oy), w, h,
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+ edgecolor='black',
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+ facecolor='black',
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+ fill=True
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+ )
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+ )
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+
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+ for (ox, oy, w, h) in self.obs_rectangle:
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+ self.ax.add_patch(
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+ patches.Rectangle(
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+ (ox, oy), w, h,
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+ edgecolor='black',
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+ facecolor='gray',
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+ fill=True
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+ )
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+ )
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+
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+ for (ox, oy, r) in self.obs_circle:
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+ self.ax.add_patch(
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+ patches.Circle(
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+ (ox, oy), r,
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+ edgecolor='black',
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+ facecolor='gray',
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+ fill=True
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+ )
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+ )
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+
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+ plt.plot(self.s_start.x, self.s_start.y, "bs", linewidth=3)
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+ plt.plot(self.s_goal.x, self.s_goal.y, "gs", linewidth=3)
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+
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+ plt.title(name)
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+ plt.axis("equal")
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+
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+ def plot_visited(self):
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+ animation = True
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+ if animation:
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+ count = 0
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+ for node in self.vertex:
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+ count += 1
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+ if node.parent:
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+ plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
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+ plt.gcf().canvas.mpl_connect('key_release_event',
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+ lambda event:
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+ [exit(0) if event.key == 'escape' else None])
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+ if count % 10 == 0:
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+ plt.pause(0.001)
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+ else:
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+ for node in self.vertex:
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+ if node.parent:
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+ plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
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+
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+ @staticmethod
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+ def plot_path(path, color='red'):
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+ plt.plot([x[0] for x in path], [x[1] for x in path], linewidth=2, color=color)
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+ plt.pause(0.01)
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+
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+
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+def main():
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+ x_start = (2, 2) # Starting node
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+ x_goal = (49, 24) # Goal node
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+
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+ drrt = DynamicRrt(x_start, x_goal, 0.5, 0.1, 0.6, 5000)
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+ drrt.planning()
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+
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+
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+if __name__ == '__main__':
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+ main()
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