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@@ -55,23 +55,21 @@ class IRrtStar:
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def planning(self):
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def planning(self):
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c_best = np.inf
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c_best = np.inf
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- c_min, theta = self.get_distance_and_angle(self.x_start, self.x_goal)
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- C = self.RotationToWorldFrame(self.x_start, self.x_goal, c_min)
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+ dist, theta = self.get_distance_and_angle(self.x_start, self.x_goal)
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+ C = self.RotationToWorldFrame(self.x_start, self.x_goal, dist)
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x_center = np.array([[(self.x_start.x + self.x_goal.x) / 2.0],
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x_center = np.array([[(self.x_start.x + self.x_goal.x) / 2.0],
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[(self.x_start.y + self.x_goal.y) / 2.0], [0.0]])
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[(self.x_start.y + self.x_goal.y) / 2.0], [0.0]])
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+ x_best = self.x_start
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for k in range(self.iter_max):
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for k in range(self.iter_max):
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- if k % 50 == 0:
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- print(k)
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-
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x_rand = self.Sample(self.x_start, self.x_goal, c_best, x_center, C)
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x_rand = self.Sample(self.x_start, self.x_goal, c_best, x_center, C)
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x_nearest = self.Nearest(self.V, x_rand)
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x_nearest = self.Nearest(self.V, x_rand)
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x_new = self.Steer(x_nearest, x_rand)
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x_new = self.Steer(x_nearest, x_rand)
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if x_new and not self.utils.is_collision(x_nearest, x_new):
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if x_new and not self.utils.is_collision(x_nearest, x_new):
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- self.V.append(x_new)
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X_near = self.Near(self.V, x_new)
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X_near = self.Near(self.V, x_new)
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c_min = self.Cost(x_new)
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c_min = self.Cost(x_new)
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+ self.V.append(x_new)
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for x_near in X_near:
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for x_near in X_near:
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c_new = self.Cost(x_near) + self.Line(x_near, x_new)
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c_new = self.Cost(x_near) + self.Line(x_near, x_new)
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@@ -81,120 +79,26 @@ class IRrtStar:
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for x_near in X_near:
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for x_near in X_near:
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c_near = self.Cost(x_near)
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c_near = self.Cost(x_near)
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- c_new = self.Cost(x_new) + self.Line(x_new, x_near)
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+ c_new = c_min + self.Line(x_new, x_near)
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if c_new < c_near:
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if c_new < c_near:
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x_near.parent = x_new
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x_near.parent = x_new
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if self.InGoalRegion(x_new):
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if self.InGoalRegion(x_new):
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self.X_soln.add(x_new)
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self.X_soln.add(x_new)
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- c_best = min(c_best, self.Cost(x_new) + self.Line(x_new, self.x_goal))
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+ new_cost = self.Cost(x_new) + self.Line(x_new, self.x_goal)
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+ if new_cost < c_best:
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+ c_best = new_cost
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+ x_best = x_new
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- self.animation(x_center=x_center, c_best=c_best, c_min=c_min, theta=theta)
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+ if k % 20 == 0:
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+ self.animation(x_center=x_center, c_best=c_best, dist=dist, theta=theta)
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- self.animation(x_center=x_center, c_best=c_best, c_min=c_min, theta=theta)
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- # plt.plot([x for x, _ in self.path], [y for _, y in self.path], '-r')
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+ self.path = self.ExtractPath(x_best)
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+ self.animation(x_center=x_center, c_best=c_best, dist=dist, theta=theta)
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+ plt.plot([x for x, _ in self.path], [y for _, y in self.path], '-r')
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plt.pause(0.01)
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plt.pause(0.01)
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plt.show()
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plt.show()
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- def animation(self, x_center=None, c_best=None, c_min=None, theta=None):
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- plt.cla()
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- self.plot_grid("Informed rrt*")
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- plt.gcf().canvas.mpl_connect(
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- 'key_release_event',
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- lambda event: [exit(0) if event.key == 'escape' else None])
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-
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- if c_best != np.inf:
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- self.draw_ellipse(x_center, c_best, c_min, theta)
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-
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- for node in self.V:
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- if node.parent:
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- plt.plot([node.x, node.parent.x], [node.y, node.parent.y], "-g")
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-
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- self.plot_grid("Informed rrt*")
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- plt.pause(0.01)
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-
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- def plot_grid(self, name):
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-
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- for (ox, oy, w, h) in self.obs_boundary:
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- self.ax.add_patch(
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- patches.Rectangle(
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- (ox, oy), w, h,
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- edgecolor='black',
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- facecolor='black',
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- fill=True
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- )
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- )
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-
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- for (ox, oy, w, h) in self.obs_rectangle:
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- self.ax.add_patch(
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- patches.Rectangle(
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- (ox, oy), w, h,
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- edgecolor='black',
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- facecolor='gray',
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- fill=True
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- )
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- )
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-
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- for (ox, oy, r) in self.obs_circle:
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- self.ax.add_patch(
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- patches.Circle(
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- (ox, oy), r,
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- edgecolor='black',
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- facecolor='gray',
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- fill=True
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- )
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- )
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-
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- plt.plot(self.x_start.x, self.x_start.y, "bs", linewidth=3)
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- plt.plot(self.x_goal.x, self.x_goal.y, "gs", linewidth=3)
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-
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- plt.title(name)
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- plt.axis("equal")
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-
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- @staticmethod
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- def draw_ellipse(x_center, c_best, c_min, theta):
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- a = math.sqrt(c_best ** 2 - c_min ** 2) / 2.0
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- b = c_best / 2.0
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- angle = math.pi / 2.0 - theta
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- cx = x_center[0]
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- cy = x_center[1]
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- t = np.arange(0, 2 * math.pi + 0.1, 0.1)
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- x = [a * math.cos(it) for it in t]
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- y = [b * math.sin(it) for it in t]
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- rot = Rot.from_euler('z', -angle).as_dcm()[0:2, 0:2]
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- fx = rot @ np.array([x, y])
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- px = np.array(fx[0, :] + cx).flatten()
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- py = np.array(fx[1, :] + cy).flatten()
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- plt.plot(cx, cy, "xc")
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- plt.plot(px, py, "--c")
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-
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- def RotationToWorldFrame(self, x_start, x_goal, L):
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- a1 = np.array([[(self.x_goal.x - self.x_start.x) / L],
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- [(self.x_goal.y - self.x_start.y) / L], [0.0]])
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- e1 = np.array([[1.0], [0.0], [0.0]])
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- M = a1 @ e1.T
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- U, _, V_T = np.linalg.svd(M, True, True)
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- C = U @ np.diag([1.0, 1.0, np.linalg.det(U) * np.linalg.det(V_T.T)]) @ V_T
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-
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- return C
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-
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- def ExtractPath(self, node):
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- path = [[self.x_goal.x, self.x_goal.y]]
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-
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- while node.parent:
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- path.append([node.x, node.y])
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- node = node.parent
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-
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- path.append([self.x_start.x, self.x_start.y])
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-
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- return path
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-
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- def InGoalRegion(self, node):
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- if self.Line(node, self.x_goal) < self.step_len:
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- return True
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-
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- return False
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-
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def Steer(self, x_start, x_goal):
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def Steer(self, x_start, x_goal):
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dist, theta = self.get_distance_and_angle(x_start, x_goal)
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dist, theta = self.get_distance_and_angle(x_start, x_goal)
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dist = min(self.step_len, dist)
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dist = min(self.step_len, dist)
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@@ -222,7 +126,7 @@ class IRrtStar:
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math.sqrt(c_max ** 2 - c_min ** 2) / 2.0]
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math.sqrt(c_max ** 2 - c_min ** 2) / 2.0]
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L = np.diag(r)
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L = np.diag(r)
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x_ball = self.SampleUnitNBall()
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x_ball = self.SampleUnitNBall()
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- # x_rand = C @ L @ x_ball + x_center
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+
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while True:
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while True:
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x_rand = C @ L @ x_ball + x_center
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x_rand = C @ L @ x_ball + x_center
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if self.x_range[0] + self.delta <= x_rand[0] <= self.x_range[1] + self.delta:
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if self.x_range[0] + self.delta <= x_rand[0] <= self.x_range[1] + self.delta:
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@@ -234,7 +138,7 @@ class IRrtStar:
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return x_rand
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return x_rand
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def SampleFreeSpace(self):
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def SampleFreeSpace(self):
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- delta = self.utils.delta
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+ delta = self.delta
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if np.random.random() > self.goal_sample_rate:
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if np.random.random() > self.goal_sample_rate:
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return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
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return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
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@@ -242,9 +146,37 @@ class IRrtStar:
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return self.x_goal
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return self.x_goal
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+ def ExtractPath(self, node):
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+ path = [[self.x_goal.x, self.x_goal.y]]
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+
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+ while node.parent:
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+ path.append([node.x, node.y])
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+ node = node.parent
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+
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+ path.append([self.x_start.x, self.x_start.y])
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+
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+ return path
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+
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+ def InGoalRegion(self, node):
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+ if self.Line(node, self.x_goal) < self.step_len:
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+ return True
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+
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+ return False
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+
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+ @staticmethod
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+ def RotationToWorldFrame(x_start, x_goal, L):
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+ a1 = np.array([[(x_start.x - x_start.x) / L],
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+ [(x_goal.y - x_start.y) / L], [0.0]])
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+ e1 = np.array([[1.0], [0.0], [0.0]])
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+ M = a1 @ e1.T
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+ U, _, V_T = np.linalg.svd(M, True, True)
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+ C = U @ np.diag([1.0, 1.0, np.linalg.det(U) * np.linalg.det(V_T.T)]) @ V_T
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+
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+ return C
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+
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@staticmethod
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@staticmethod
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def SampleUnitNBall():
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def SampleUnitNBall():
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- theta, r = random.uniform(0.0, 2*math.pi), random.random()
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+ theta, r = random.uniform(0.0, 2 * math.pi), random.random()
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x = r * math.cos(theta)
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x = r * math.cos(theta)
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y = r * math.sin(theta)
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y = r * math.sin(theta)
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@@ -260,9 +192,10 @@ class IRrtStar:
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return math.hypot(x_goal.x - x_start.x, x_goal.y - x_start.y)
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return math.hypot(x_goal.x - x_start.x, x_goal.y - x_start.y)
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@staticmethod
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@staticmethod
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- def Cost(node_p):
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- node = node_p
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+ def Cost(node):
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cost = 0.0
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cost = 0.0
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+ if node.parent is None:
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+ return cost
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while node.parent:
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while node.parent:
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cost += math.hypot(node.x - node.parent.x, node.y - node.parent.y)
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cost += math.hypot(node.x - node.parent.x, node.y - node.parent.y)
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@@ -276,12 +209,83 @@ class IRrtStar:
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dy = node_end.y - node_start.y
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dy = node_end.y - node_start.y
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return math.hypot(dx, dy), math.atan2(dy, dx)
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return math.hypot(dx, dy), math.atan2(dy, dx)
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+ def animation(self, x_center=None, c_best=None, dist=None, theta=None):
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+ plt.cla()
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+ self.plot_grid("Informed rrt*, N = " + str(self.iter_max))
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+ plt.gcf().canvas.mpl_connect(
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+ 'key_release_event',
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+ lambda event: [exit(0) if event.key == 'escape' else None])
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+
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+ if c_best != np.inf:
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+ self.draw_ellipse(x_center, c_best, dist, theta)
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+
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+ for node in self.V:
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+ if node.parent:
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+ plt.plot([node.x, node.parent.x], [node.y, node.parent.y], "-g")
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+
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+ plt.pause(0.01)
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+
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+ def plot_grid(self, name):
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+
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+ for (ox, oy, w, h) in self.obs_boundary:
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+ self.ax.add_patch(
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+ patches.Rectangle(
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+ (ox, oy), w, h,
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+ edgecolor='black',
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+ facecolor='black',
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+ fill=True
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+ )
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+ )
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+
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+ for (ox, oy, w, h) in self.obs_rectangle:
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+ self.ax.add_patch(
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+ patches.Rectangle(
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+ (ox, oy), w, h,
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+ edgecolor='black',
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+ facecolor='gray',
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+ fill=True
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+ )
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+ )
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+
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+ for (ox, oy, r) in self.obs_circle:
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+ self.ax.add_patch(
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+ patches.Circle(
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+ (ox, oy), r,
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+ edgecolor='black',
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+ facecolor='gray',
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+ fill=True
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+ )
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+ )
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+
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+ plt.plot(self.x_start.x, self.x_start.y, "bs", linewidth=3)
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+ plt.plot(self.x_goal.x, self.x_goal.y, "rs", linewidth=3)
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+
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+ plt.title(name)
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+ plt.axis("equal")
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+
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+ @staticmethod
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+ def draw_ellipse(x_center, c_best, dist, theta):
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+ a = math.sqrt(c_best ** 2 - dist ** 2) / 2.0
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+ b = c_best / 2.0
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+ angle = math.pi / 2.0 - theta
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+ cx = x_center[0]
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+ cy = x_center[1]
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+ t = np.arange(0, 2 * math.pi + 0.1, 0.1)
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+ x = [a * math.cos(it) for it in t]
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+ y = [b * math.sin(it) for it in t]
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|
|
+ rot = Rot.from_euler('z', -angle).as_dcm()[0:2, 0:2]
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|
|
+ fx = rot @ np.array([x, y])
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|
+ px = np.array(fx[0, :] + cx).flatten()
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+ py = np.array(fx[1, :] + cy).flatten()
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+ plt.plot(cx, cy, ".b")
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|
|
+ plt.plot(px, py, linestyle='--', color='darkorange', linewidth=2)
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+
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|
def main():
|
|
def main():
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|
- x_start = (2, 2) # Starting node
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|
|
- x_goal = (49, 24) # Goal node
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|
+ x_start = (18, 8) # Starting node
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|
|
+ x_goal = (37, 18) # Goal node
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|
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|
|
|
- rrt_star = IRrtStar(x_start, x_goal, 5.0, 0.10, 20, 200)
|
|
|
|
|
|
|
+ rrt_star = IRrtStar(x_start, x_goal, 1.0, 0.10, 0, 1000)
|
|
|
rrt_star.planning()
|
|
rrt_star.planning()
|
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|