zhm-real 5 yıl önce
ebeveyn
işleme
b72405d7c8

+ 3 - 3
Sampling-based Planning/rrt_2D/informed_rrt_star.py

@@ -91,7 +91,7 @@ class IRrtStar:
                         x_best = x_new
 
             if k % 20 == 0:
-               self.animation(x_center=x_center, c_best=c_best, dist=dist, theta=theta)
+                self.animation(x_center=x_center, c_best=c_best, dist=dist, theta=theta)
 
         self.path = self.ExtractPath(x_best)
         self.animation(x_center=x_center, c_best=c_best, dist=dist, theta=theta)
@@ -110,7 +110,7 @@ class IRrtStar:
 
     def Near(self, nodelist, node):
         n = len(nodelist) + 1
-        r = 50 * math.sqrt((math.log(n) / n))
+        r = min(self.search_radius * math.sqrt((math.log(n) / n)), self.step_len)
 
         dist_table = [(nd.x - node.x) ** 2 + (nd.y - node.y) ** 2 for nd in nodelist]
         X_near = [nodelist[ind] for ind in range(len(dist_table)) if dist_table[ind] <= r ** 2 and
@@ -285,7 +285,7 @@ def main():
     x_start = (18, 8)  # Starting node
     x_goal = (37, 18)  # Goal node
 
-    rrt_star = IRrtStar(x_start, x_goal, 1.0, 0.10, 0, 1000)
+    rrt_star = IRrtStar(x_start, x_goal, 10, 0.10, 20, 10000)
     rrt_star.planning()
 
 

+ 295 - 0
Sampling-based Planning/rrt_2D/rrt_star_smart.py

@@ -0,0 +1,295 @@
+"""
+RRT_STAR_SMART 2D
+@author: huiming zhou
+"""
+
+import os
+import sys
+import math
+import random
+import numpy as np
+import matplotlib.pyplot as plt
+from scipy.spatial.transform import Rotation as Rot
+import matplotlib.patches as patches
+
+sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
+                "/../../Sampling-based Planning/")
+
+from rrt_2D import env
+from rrt_2D import plotting
+from rrt_2D import utils
+
+
+class Node:
+    def __init__(self, n):
+        self.x = n[0]
+        self.y = n[1]
+        self.parent = None
+
+
+class RrtStarSmart:
+    def __init__(self, x_start, x_goal, step_len,
+                 goal_sample_rate, search_radius, iter_max):
+        self.x_start = Node(x_start)
+        self.x_goal = Node(x_goal)
+        self.step_len = step_len
+        self.goal_sample_rate = goal_sample_rate
+        self.search_radius = search_radius
+        self.iter_max = iter_max
+
+        self.env = env.Env()
+        self.plotting = plotting.Plotting(x_start, x_goal)
+        self.utils = utils.Utils()
+
+        self.fig, self.ax = plt.subplots()
+        self.delta = self.utils.delta
+        self.x_range = self.env.x_range
+        self.y_range = self.env.y_range
+        self.obs_circle = self.env.obs_circle
+        self.obs_rectangle = self.env.obs_rectangle
+        self.obs_boundary = self.env.obs_boundary
+
+        self.V = [self.x_start]
+        self.beacons = []
+        self.beacons_radius = 2
+        self.path = None
+
+    def planning(self):
+        n = 0
+        b = 3
+
+        for k in range(self.iter_max):
+
+            if (k - n) % b == 0:
+                x_rand = self.Sample(self.beacons)
+            else:
+                x_rand = self.Sample()
+
+            x_nearest = self.Nearest(self.V, x_rand)
+            x_new = self.Steer(x_nearest, x_rand)
+
+            if x_new and not self.utils.is_collision(x_nearest, x_new):
+                X_near = self.Near(self.V, x_new)
+                c_min = self.Cost(x_new)
+                self.V.append(x_new)
+
+                for x_near in X_near:
+                    c_new = self.Cost(x_near) + self.Line(x_near, x_new)
+                    if c_new < c_min:
+                        x_new.parent = x_near
+                        c_min = c_new
+
+                for x_near in X_near:
+                    c_near = self.Cost(x_near)
+                    c_new = c_min + self.Line(x_new, x_near)
+                    if c_new < c_near:
+                        x_near.parent = x_new
+
+                if self.InGoalRegion(x_new):
+                    self.X_soln.add(x_new)
+                    new_cost = self.Cost(x_new) + self.Line(x_new, self.x_goal)
+                    if new_cost < c_best:
+                        c_best = new_cost
+                        x_best = x_new
+
+            if k % 20 == 0:
+                self.animation(x_center=x_center, c_best=c_best, dist=dist, theta=theta)
+
+        self.path = self.ExtractPath(x_best)
+        self.animation(x_center=x_center, c_best=c_best, dist=dist, theta=theta)
+        plt.plot([x for x, _ in self.path], [y for _, y in self.path], '-r')
+        plt.pause(0.01)
+        plt.show()
+
+    def Steer(self, x_start, x_goal):
+        dist, theta = self.get_distance_and_angle(x_start, x_goal)
+        dist = min(self.step_len, dist)
+        node_new = Node((x_start.x + dist * math.cos(theta),
+                         x_start.y + dist * math.sin(theta)))
+        node_new.parent = x_start
+
+        return node_new
+
+    def Near(self, nodelist, node):
+        n = len(nodelist) + 1
+        r = 50 * math.sqrt((math.log(n) / n))
+
+        dist_table = [(nd.x - node.x) ** 2 + (nd.y - node.y) ** 2 for nd in nodelist]
+        X_near = [nodelist[ind] for ind in range(len(dist_table)) if dist_table[ind] <= r ** 2 and
+                  not self.utils.is_collision(node, nodelist[ind])]
+
+        return X_near
+
+    def Sample(self, goal=None):
+        if goal in None:
+            delta = self.utils.delta
+            goal_sample_rate = self.goal_sample_rate
+
+            if np.random.random() > goal_sample_rate:
+                return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
+                             np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
+
+            return self.x_goal
+        else:
+            R = self.beacons_radius
+            r = random.uniform(0, R)
+            theta = random.uniform(0, 2 * math.pi)
+            ind = random.randint(0, len(goal) - 1)
+
+            return Node((goal[ind][0] + r * math.cos(theta),
+                         goal[ind][1] + r * math.sin(theta)))
+
+    def SampleFreeSpace(self):
+        delta = self.delta
+
+        if np.random.random() > self.goal_sample_rate:
+            return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
+                         np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
+
+        return self.x_goal
+
+    def ExtractPath(self, node):
+        path = [[self.x_goal.x, self.x_goal.y]]
+
+        while node.parent:
+            path.append([node.x, node.y])
+            node = node.parent
+
+        path.append([self.x_start.x, self.x_start.y])
+
+        return path
+
+    def InGoalRegion(self, node):
+        if self.Line(node, self.x_goal) < self.step_len:
+            return True
+
+        return False
+
+    @staticmethod
+    def RotationToWorldFrame(x_start, x_goal, L):
+        a1 = np.array([[(x_start.x - x_start.x) / L],
+                       [(x_goal.y - x_start.y) / L], [0.0]])
+        e1 = np.array([[1.0], [0.0], [0.0]])
+        M = a1 @ e1.T
+        U, _, V_T = np.linalg.svd(M, True, True)
+        C = U @ np.diag([1.0, 1.0, np.linalg.det(U) * np.linalg.det(V_T.T)]) @ V_T
+
+        return C
+
+    @staticmethod
+    def SampleUnitNBall():
+        theta, r = random.uniform(0.0, 2 * math.pi), random.random()
+        x = r * math.cos(theta)
+        y = r * math.sin(theta)
+
+        return np.array([[x], [y], [0.0]])
+
+    @staticmethod
+    def Nearest(nodelist, n):
+        return nodelist[int(np.argmin([(nd.x - n.x) ** 2 + (nd.y - n.y) ** 2
+                                       for nd in nodelist]))]
+
+    @staticmethod
+    def Line(x_start, x_goal):
+        return math.hypot(x_goal.x - x_start.x, x_goal.y - x_start.y)
+
+    @staticmethod
+    def Cost(node):
+        cost = 0.0
+        if node.parent is None:
+            return cost
+
+        while node.parent:
+            cost += math.hypot(node.x - node.parent.x, node.y - node.parent.y)
+            node = node.parent
+
+        return cost
+
+    @staticmethod
+    def get_distance_and_angle(node_start, node_end):
+        dx = node_end.x - node_start.x
+        dy = node_end.y - node_start.y
+        return math.hypot(dx, dy), math.atan2(dy, dx)
+
+    def animation(self, x_center=None, c_best=None, dist=None, theta=None):
+        plt.cla()
+        self.plot_grid("Informed rrt*, N = " + str(self.iter_max))
+        plt.gcf().canvas.mpl_connect(
+            'key_release_event',
+            lambda event: [exit(0) if event.key == 'escape' else None])
+
+        if c_best != np.inf:
+            self.draw_ellipse(x_center, c_best, dist, theta)
+
+        for node in self.V:
+            if node.parent:
+                plt.plot([node.x, node.parent.x], [node.y, node.parent.y], "-g")
+
+        plt.pause(0.01)
+
+    def plot_grid(self, name):
+
+        for (ox, oy, w, h) in self.obs_boundary:
+            self.ax.add_patch(
+                patches.Rectangle(
+                    (ox, oy), w, h,
+                    edgecolor='black',
+                    facecolor='black',
+                    fill=True
+                )
+            )
+
+        for (ox, oy, w, h) in self.obs_rectangle:
+            self.ax.add_patch(
+                patches.Rectangle(
+                    (ox, oy), w, h,
+                    edgecolor='black',
+                    facecolor='gray',
+                    fill=True
+                )
+            )
+
+        for (ox, oy, r) in self.obs_circle:
+            self.ax.add_patch(
+                patches.Circle(
+                    (ox, oy), r,
+                    edgecolor='black',
+                    facecolor='gray',
+                    fill=True
+                )
+            )
+
+        plt.plot(self.x_start.x, self.x_start.y, "bs", linewidth=3)
+        plt.plot(self.x_goal.x, self.x_goal.y, "rs", linewidth=3)
+
+        plt.title(name)
+        plt.axis("equal")
+
+    @staticmethod
+    def draw_ellipse(x_center, c_best, dist, theta):
+        a = math.sqrt(c_best ** 2 - dist ** 2) / 2.0
+        b = c_best / 2.0
+        angle = math.pi / 2.0 - theta
+        cx = x_center[0]
+        cy = x_center[1]
+        t = np.arange(0, 2 * math.pi + 0.1, 0.1)
+        x = [a * math.cos(it) for it in t]
+        y = [b * math.sin(it) for it in t]
+        rot = Rot.from_euler('z', -angle).as_dcm()[0:2, 0:2]
+        fx = rot @ np.array([x, y])
+        px = np.array(fx[0, :] + cx).flatten()
+        py = np.array(fx[1, :] + cy).flatten()
+        plt.plot(cx, cy, ".b")
+        plt.plot(px, py, linestyle='--', color='darkorange', linewidth=2)
+
+
+def main():
+    x_start = (18, 8)  # Starting node
+    x_goal = (37, 18)  # Goal node
+
+    rrt = RrtStarSmart(x_start, x_goal, 1.0, 0.10, 0, 1000)
+    rrt.planning()
+
+
+if __name__ == '__main__':
+    main()