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@@ -21,19 +21,24 @@ def R_matrix(z_angle,y_angle,x_angle):
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def getblocks():
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# AABBs
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- block = [[3.10e+00, 0.00e+00, 2.10e+00, 3.90e+00, 5.00e+00, 6.00e+00],
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- [9.10e+00, 0.00e+00, 2.10e+00, 9.90e+00, 5.00e+00, 6.00e+00],
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- #[1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00],
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- #[1.00e-01, 0.00e+00, 0.00e+00, 9.00e-01, 5.00e+00, 3.90e+00],
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- #[6.10e+00, 0.00e+00, 0.00e+00, 6.90e+00, 5.00e+00, 3.90e+00],
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- [1.21e+01, 0.00e+00, 0.00e+00, 1.29e+01, 5.00e+00, 3.90e+00],
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- [1.81e+01, 0.00e+00, 0.00e+00, 1.89e+01, 5.00e+00, 3.90e+00]]
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+ block = [[4.00e+00, 1.20e+01, 0.00e+00, 5.00e+00, 2.00e+01, 5.00e+00],
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+ [5.00e+00, 1.20e+01, 0.00e+00, 1.00e+01, 1.30e+01, 5.00e+00],
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+ [1.00e+01, 1.20e+01, 0.00e+00, 1.40e+01, 1.30e+01, 5.00e+00],
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+ [1.00e+01, 9.00e+00, 0.00e+00, 2.00e+01, 1.00e+01, 5.00e+00],
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+ [9.00e+00, 6.00e+00, 0.00e+00, 1.00e+01, 1.00e+01, 5.00e+00]]
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Obstacles = []
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for i in block:
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i = np.array(i)
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Obstacles.append([j for j in i])
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return np.array(Obstacles)
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+def getballs():
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+ spheres = [[2.0,6.0,2.5,1.0],[14.0,14.0,2.5,2]]
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+ Obstacles = []
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+ for i in spheres:
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+ Obstacles.append([j for j in i])
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+ return np.array(Obstacles)
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+
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def getAABB(blocks):
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# used for Pyrr package for detecting collision
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AABB = []
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@@ -41,6 +46,16 @@ def getAABB(blocks):
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AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
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return AABB
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+def getAABB2(blocks):
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+ # used in lineAABB
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+ AABB = []
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+ for i in blocks:
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+ AABB.append(aabb(i))
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+ return AABB
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+
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+def add_block(block = [1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00]):
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+ return block
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+
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class aabb(object):
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# make AABB out of blocks,
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# P: center point
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@@ -61,25 +76,8 @@ class obb(object):
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self.O = O
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self.T = np.vstack([np.column_stack([self.O.T,-self.O.T@self.P]),[0,0,0,1]])
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-def getAABB2(blocks):
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- # used in lineAABB
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- AABB = []
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- for i in blocks:
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- AABB.append(aabb(i))
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- return AABB
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-
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-def getballs():
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- spheres = [[16,2.5,4,2],[10,2.5,1,1]]
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- Obstacles = []
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- for i in spheres:
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- Obstacles.append([j for j in i])
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- return np.array(Obstacles)
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-
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-def add_block(block = [1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00]):
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- return block
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-
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class env():
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- def __init__(self, xmin=0, ymin=0, zmin=0, xmax=20, ymax=5, zmax=6, resolution=1):
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+ def __init__(self, xmin=0, ymin=0, zmin=0, xmax=20, ymax=20, zmax=5, resolution=1):
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# def __init__(self, xmin=-5, ymin=0, zmin=-5, xmax=10, ymax=5, zmax=10, resolution=1):
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self.resolution = resolution
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self.boundary = np.array([xmin, ymin, zmin, xmax, ymax, zmax])
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@@ -87,13 +85,10 @@ class env():
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self.AABB = getAABB2(self.blocks)
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self.AABB_pyrr = getAABB(self.blocks)
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self.balls = getballs()
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- self.OBB = np.array([obb([2.6,2.5,1],[0.2,2,1],R_matrix(0,0,45))])
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- #self.OBB = np.squeeze(np.vstack([self.OBB,OBB2AABB(self.OBB[0])]))
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- #print(self.OBB)
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- # self.OBB = []
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- self.start = np.array([0.5, 2.5, 5.5])
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- self.goal = np.array([19.0, 2.5, 5.5])
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- # self.goal = np.array([5.0, 2.5, 5.5])
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+ self.OBB = np.array([obb([5.0,7.0,2.5],[0.5,2.0,2.5],R_matrix(135,0,0)),
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+ obb([12.0,4.0,2.5],[0.5,2.0,2.5],R_matrix(45,0,0))])
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+ self.start = np.array([2.0, 2.0, 2.0])
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+ self.goal = np.array([6.0, 16.0, 0.0])
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self.t = 0 # time
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def New_block(self):
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@@ -105,31 +100,10 @@ class env():
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def move_start(self, x):
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self.start = x
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- def move_block(self, a = [0,0,0], s = 0, v = [0.1,0,0], theta = [0,0,0], block_to_move = 0, obb_to_move = 0, mode = 'uniform'):
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+ def move_block(self, a = [0,0,0], s = 0, v = [0.1,0,0], block_to_move = 0, mode = 'translation'):
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# t is time , v is velocity in R3, a is acceleration in R3, s is increment ini time,
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# R is an orthorgonal transform in R3*3, is the rotation matrix
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# (s',t') = (s + tv, t) is uniform transformation
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- if mode == 'uniform':
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- ori = np.array(self.blocks[block_to_move])
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- self.blocks[block_to_move] = \
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- np.array([ori[0] + self.t * v[0],\
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- ori[1] + self.t * v[1],\
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- ori[2] + self.t * v[2],\
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- ori[3] + self.t * v[0],\
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- ori[4] + self.t * v[1],\
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- ori[5] + self.t * v[2]])
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-
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- self.AABB[block_to_move].P = \
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- [self.AABB[block_to_move].P[0] + self.t * v[0], \
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- self.AABB[block_to_move].P[1] + self.t * v[1], \
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- self.AABB[block_to_move].P[2] + self.t * v[2]]
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- # return a range of block that the block might moved
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- a = self.blocks[block_to_move]
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- # return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
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- # a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]). \
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- # np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
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- # ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
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- return a,ori
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# (s',t') = (s + a, t + s) is a translation
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if mode == 'translation':
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ori = np.array(self.blocks[block_to_move])
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@@ -154,13 +128,16 @@ class env():
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ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
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# return a,ori
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# (s',t') = (Rx, t)
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- if mode == 'rotation': # this makes an OBB rotate
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- ori = [self.OBB[obb_to_move]]
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- self.OBB[obb_to_move].O = R_matrix(z_angle=theta[0],y_angle=theta[1],x_angle=theta[2])
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- self.OBB[obb_to_move].T = np.vstack([np.column_stack([self.OBB[obb_to_move].O.T,-self.OBB[obb_to_move].O.T@self.OBB[obb_to_move].P]),[0,0,0,1]])
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- return self.OBB[obb_to_move], ori[0]
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+ def move_OBB(self, obb_to_move = 0, theta=[0,0,0], translation=[0,0,0]):
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+ # theta stands for rotational angles around three principle axis in world frame
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+ # translation stands for translation in the world frame
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+ ori = [self.OBB[obb_to_move]]
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+ # Calculate orientation
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+ self.OBB[obb_to_move].O = R_matrix(z_angle=theta[0],y_angle=theta[1],x_angle=theta[2])
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+ # generating transformation matrix
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+ self.OBB[obb_to_move].T = np.vstack([np.column_stack([self.OBB[obb_to_move].O.T,\
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+ -self.OBB[obb_to_move].O.T@self.OBB[obb_to_move].P]),[translation[0],translation[1],translation[2],1]])
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+ return self.OBB[obb_to_move], ori[0]
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-
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-
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if __name__ == '__main__':
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newenv = env()
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