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@@ -19,17 +19,17 @@ class Astar:
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self.xI, self.xG = x_start, x_goal
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self.xI, self.xG = x_start, x_goal
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self.heuristic_type = heuristic_type
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self.heuristic_type = heuristic_type
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- self.Env = env.Env() # class Env
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+ self.Env = env.Env() # class Env
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- self.e = e # weighted A*: e >= 1
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- self.u_set = self.Env.motions # feasible input set
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- self.obs = self.Env.obs # position of obstacles
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+ self.e = e # weighted A*: e >= 1
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+ self.u_set = self.Env.motions # feasible input set
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+ self.obs = self.Env.obs # position of obstacles
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- self.g = {self.xI: 0, self.xG: float("inf")} # cost to come
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- self.OPEN = queue.QueuePrior() # priority queue / OPEN set
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+ self.g = {self.xI: 0, self.xG: float("inf")} # cost to come
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+ self.OPEN = queue.QueuePrior() # priority queue / OPEN set
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self.OPEN.put(self.xI, self.fvalue(self.xI))
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self.OPEN.put(self.xI, self.fvalue(self.xI))
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- self.CLOSED = [] # closed set & visited
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- self.PARENT = {self.xI: self.xI} # relations
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+ self.CLOSED = [] # closed set & visited
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+ self.PARENT = {self.xI: self.xI} # relations
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def searching(self):
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def searching(self):
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"""
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"""
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@@ -42,10 +42,10 @@ class Astar:
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s = self.OPEN.get()
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s = self.OPEN.get()
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self.CLOSED.append(s)
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self.CLOSED.append(s)
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- if s == self.xG: # stop condition
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+ if s == self.xG: # stop condition
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break
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break
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- for u in self.u_set: # explore neighborhoods of current node
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+ for u in self.u_set: # explore neighborhoods of current node
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s_next = tuple([s[i] + u[i] for i in range(2)])
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s_next = tuple([s[i] + u[i] for i in range(2)])
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if s_next not in self.obs and s_next not in self.CLOSED:
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if s_next not in self.obs and s_next not in self.CLOSED:
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new_cost = self.g[s] + self.get_cost(s, u)
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new_cost = self.g[s] + self.get_cost(s, u)
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@@ -56,18 +56,58 @@ class Astar:
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self.PARENT[s_next] = s
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self.PARENT[s_next] = s
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self.OPEN.put(s_next, self.fvalue(s_next))
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self.OPEN.put(s_next, self.fvalue(s_next))
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- return self.extract_path(), self.CLOSED
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+ return self.extract_path(self.PARENT), self.CLOSED
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- def fvalue(self, x):
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+ def repeated_Searching(self, xI, xG, e):
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+ path, visited = [], []
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+
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+ while e >= 1:
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+ p_k, v_k = self.repeated_Astar(xI, xG, e)
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+ path.append(p_k)
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+ visited.append(v_k)
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+ e -= 0.5
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+
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+ return path, visited
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+
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+ def repeated_Astar(self, xI, xG, e):
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+ g = {xI: 0, xG: float("inf")}
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+ OPEN = queue.QueuePrior()
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+ OPEN.put(xI, g[xI] + e * self.Heuristic(xI))
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+ CLOSED = set()
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+ PARENT = {xI: xI}
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+ VISITED = []
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+
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+ while OPEN:
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+ s = OPEN.get()
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+ CLOSED.add(s)
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+ VISITED.append(s)
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+
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+ if s == xG:
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+ break
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+
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+ for u in self.u_set: # explore neighborhoods of current node
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+ s_next = tuple([s[i] + u[i] for i in range(2)])
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+ if s_next not in self.obs and s_next not in CLOSED:
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+ new_cost = g[s] + self.get_cost(s, u)
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+ if s_next not in g:
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+ g[s_next] = float("inf")
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+ if new_cost < g[s_next]: # conditions for updating cost
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+ g[s_next] = new_cost
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+ PARENT[s_next] = s
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+ OPEN.put(s_next, g[s_next] + e * self.Heuristic(s_next))
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+
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+ return self.extract_path(PARENT), VISITED
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+
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+ def fvalue(self, x, e=1):
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"""
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"""
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f = g + h. (g: cost to come, h: heuristic function)
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f = g + h. (g: cost to come, h: heuristic function)
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:param x: current state
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:param x: current state
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:return: f
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:return: f
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"""
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"""
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- return self.g[x] + self.e * self.Heuristic(x)
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+ return self.g[x] + e * self.Heuristic(x)
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- def extract_path(self):
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+ def extract_path(self, PARENT):
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"""
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"""
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Extract the path based on the relationship of nodes.
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Extract the path based on the relationship of nodes.
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@@ -78,7 +118,7 @@ class Astar:
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x_current = self.xG
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x_current = self.xG
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while True:
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while True:
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- x_current = self.PARENT[x_current]
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+ x_current = PARENT[x_current]
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path_back.append(x_current)
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path_back.append(x_current)
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if x_current == self.xI:
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if x_current == self.xI:
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@@ -107,8 +147,8 @@ class Astar:
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:return: heuristic function value
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:return: heuristic function value
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"""
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"""
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- heuristic_type = self.heuristic_type # heuristic type
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- goal = self.xG # goal node
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+ heuristic_type = self.heuristic_type # heuristic type
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+ goal = self.xG # goal node
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if heuristic_type == "manhattan":
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if heuristic_type == "manhattan":
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return abs(goal[0] - state[0]) + abs(goal[1] - state[1])
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return abs(goal[0] - state[0]) + abs(goal[1] - state[1])
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@@ -122,12 +162,16 @@ def main():
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x_start = (5, 5)
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x_start = (5, 5)
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x_goal = (45, 25)
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x_goal = (45, 25)
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- astar = Astar(x_start, x_goal, 1, "euclidean") # weight e = 1
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- plot = plotting.Plotting(x_start, x_goal) # class Plotting
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+ astar = Astar(x_start, x_goal, 1, "manhattan") # weight e = 1
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+ plot = plotting.Plotting(x_start, x_goal) # class Plotting
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+ #
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+ # fig_name = "A*"
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+ # path, visited = astar.searching()
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+ # plot.animation(path, visited, fig_name) # animation generate
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- fig_name = "A*"
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- path, visited = astar.searching()
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- plot.animation(path, visited, fig_name) # animation generate
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+ fig_name = "Repeated A*"
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+ path, visited = astar.repeated_Searching(x_start, x_goal, 2.5)
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+ plot.animation_ara_star(path, visited, fig_name)
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if __name__ == '__main__':
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if __name__ == '__main__':
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