# this is the three dimensional A* algo # !/usr/bin/env python3 # -*- coding: utf-8 -*- """ @author: yue qi """ import numpy as np import matplotlib.pyplot as plt import os import sys sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/") from Search_3D.env3D import env from Search_3D.utils3D import getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, \ cost from Search_3D.plot_util3D import visualization import queue import time class Weighted_A_star(object): def __init__(self, resolution=0.5): self.Alldirec = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1], [1, 1, 0], [1, 0, 1], [0, 1, 1], [1, 1, 1], [-1, 0, 0], [0, -1, 0], [0, 0, -1], [-1, -1, 0], [-1, 0, -1], [0, -1, -1], [-1, -1, -1], [1, -1, 0], [-1, 1, 0], [1, 0, -1], [-1, 0, 1], [0, 1, -1], [0, -1, 1], [1, -1, -1], [-1, 1, -1], [-1, -1, 1], [1, 1, -1], [1, -1, 1], [-1, 1, 1]]) self.env = env(resolution=resolution) self.Space = StateSpace(self) # key is the point, store g value self.start, self.goal = getNearest(self.Space, self.env.start), getNearest(self.Space, self.env.goal) # self.AABB = getAABB(self.env.blocks) self.Space[hash3D(getNearest(self.Space, self.start))] = 0 # set g(x0) = 0 self.h = Heuristic(self.Space, self.goal) self.Parent = {} self.CLOSED = set() self.V = [] self.done = False self.Path = [] self.ind = 0 self.x0, self.xt = hash3D(self.start), hash3D(self.goal) self.OPEN = queue.QueuePrior() # store [point,priority] self.OPEN.put(self.x0, self.Space[self.x0] + self.h[self.x0]) # item, priority = g + h self.lastpoint = self.x0 def children(self, x): allchild = [] for j in self.Alldirec: collide, child = isCollide(self, x, j) if not collide: allchild.append(child) return allchild def run(self, N=None): xt = self.xt strxi = self.x0 while xt not in self.CLOSED and self.OPEN: # while xt not reached and open is not empty strxi = self.OPEN.get() xi = dehash(strxi) if strxi not in self.CLOSED: self.V.append(xi) self.CLOSED.add(strxi) # add the point in CLOSED set visualization(self) allchild = self.children(xi) for xj in allchild: strxj = hash3D(xj) if strxj not in self.CLOSED: gi, gj = self.Space[strxi], self.Space[strxj] a = gi + cost(xi, xj) if a < gj: self.Space[strxj] = a self.Parent[strxj] = xi if (a, strxj) in self.OPEN.enumerate(): # update priority of xj self.OPEN.put(strxj, a + 1 * self.h[strxj]) else: # add xj in to OPEN set self.OPEN.put(strxj, a + 1 * self.h[strxj]) # For specified expanded nodes, used primarily in LRTA* if N: if len(self.CLOSED) % N == 0: break if self.ind % 100 == 0: print('number node expanded = ' + str(len(self.V))) self.ind += 1 self.lastpoint = strxi # if the path finding is finished if xt in self.CLOSED: self.done = True self.Path = self.path() if N is None: visualization(self) plt.show() return True return False def path(self): path = [] strx = self.lastpoint # strstart = hash3D(getNearest(self.Space, self.env.start)) strstart = self.x0 while strx != strstart: path.append([dehash(strx), self.Parent[strx]]) strx = hash3D(self.Parent[strx]) # path = np.flip(path, axis=0) return path # utility used in LRTA* def reset(self, xj): self.Space = StateSpace(self) # key is the point, store g value self.start = xj self.Space[hash3D(getNearest(self.Space, self.start))] = 0 # set g(x0) = 0 self.x0 = hash3D(xj) self.OPEN.put(self.x0, self.Space[self.x0] + self.h[self.x0]) # item, priority = g + h self.CLOSED = set() # self.h = h(self.Space, self.goal) if __name__ == '__main__': sta = time.time() Astar = Weighted_A_star(1) Astar.run() print(time.time() - sta)