import numpy as np import matplotlib.pyplot as plt import os import sys from collections import defaultdict sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/") from Search_3D.env3D import env from Search_3D import Astar3D from Search_3D.utils3D import StateSpace, getDist, getNearest, getRay, isinbound, isinball, isCollide, children, cost, \ initcost from Search_3D.plot_util3D import visualization class D_star(object): def __init__(self, resolution=1): self.Alldirec = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1], [1, 1, 0], [1, 0, 1], [0, 1, 1], [1, 1, 1], [-1, 0, 0], [0, -1, 0], [0, 0, -1], [-1, -1, 0], [-1, 0, -1], [0, -1, -1], [-1, -1, -1], [1, -1, 0], [-1, 1, 0], [1, 0, -1], [-1, 0, 1], [0, 1, -1], [0, -1, 1], [1, -1, -1], [-1, 1, -1], [-1, -1, 1], [1, 1, -1], [1, -1, 1], [-1, 1, 1]]) self.env = env(resolution=resolution) self.X = StateSpace(self.env) self.x0, self.xt = getNearest(self.X, self.env.start), getNearest(self.X, self.env.goal) self.b = defaultdict(lambda: defaultdict(dict)) # back pointers every state has one except xt. self.OPEN = {} # OPEN list, here use a hashmap implementation. hash is point, key is value self.h = self.initH() # estimate from a point to the end point self.tag = self.initTag() # set all states to new self.V = set() # vertice in closed # initialize cost set # self.c = initcost(self) # for visualization self.ind = 0 self.Path = [] self.done = False def initH(self): # h set, all initialzed h vals are 0 for all states. h = {} for xi in self.X: h[xi] = 0 return h def initTag(self): # tag , New point (never been in the OPEN list) # Open point ( currently in OPEN ) # Closed (currently in CLOSED) t = {} for xi in self.X: t[xi] = 'New' return t def get_kmin(self): # get the minimum of the k val in OPEN # -1 if it does not exist if self.OPEN: minv = np.inf for v, k in enumerate(self.OPEN): if v < minv: minv = v return minv return -1 def min_state(self): # returns the state in OPEN with min k(.) # if empty, returns None and -1 # it also removes this min value form the OPEN set. if self.OPEN: minv = np.inf for v, k in enumerate(self.OPEN): if v < minv: mink, minv = k, v return mink, self.OPEN.pop(mink) return None, -1 def insert(self, x, h_new): # inserting a key and value into OPEN list (x, kx) # depending on following situations if self.tag[x] == 'New': kx = h_new if self.tag[x] == 'Open': kx = min(self.OPEN[x], h_new) if self.tag[x] == 'Closed': kx = min(self.h[x], h_new) self.OPEN[x] = kx self.h[x], self.tag[x] = h_new, 'Open' def process_state(self): x, kold = self.min_state() self.tag[x] = 'Closed' self.V.add(x) if x == None: return -1 if kold < self.h[x]: # raised states for y in children(self, x): a = self.h[y] + cost(self, y, x) if self.h[y] <= kold and self.h[x] > a: self.b[x], self.h[x] = y, a elif kold == self.h[x]: # lower for y in children(self, x): bb = self.h[x] + cost(self, x, y) if self.tag[y] == 'New' or \ (self.b[y] == x and self.h[y] != bb) or \ (self.b[y] != x and self.h[y] > bb): self.b[y] = x self.insert(y, bb) else: for y in children(self, x): bb = self.h[x] + cost(self, x, y) if self.tag[y] == 'New' or \ (self.b[y] == x and self.h[y] != bb): self.b[y] = x self.insert(y, bb) else: if self.b[y] != x and self.h[y] > bb: self.insert(x, self.h[x]) else: if self.b[y] != x and self.h[y] > bb and \ self.tag[y] == 'Closed' and self.h[y] == kold: self.insert(y, self.h[y]) return self.get_kmin() def modify_cost(self, x, y, cval): # TODO: implement own function # self.c[x][y] = cval # if self.tag[x] == 'Closed': self.insert(x,self.h[x]) # return self.get_kmin() pass def modify(self, x): while True: kmin = self.process_state() if kmin >= self.h[x]: break def path(self, goal=None): path = [] if not goal: x = self.x0 else: x = goal start = self.xt while x != start: path.append([np.array(x), np.array(self.b[x])]) x = self.b[x] return path def run(self): # put G (ending state) into the OPEN list self.OPEN[self.xt] = 0 # first run while True: # TODO: self.x0 = self.process_state() visualization(self) if self.tag[self.x0] == "Closed": break self.ind += 1 self.Path = self.path() self.done = True visualization(self) # plt.show() # when the environemnt changes over time s = tuple(self.env.start) while s != self.xt: if s == tuple(self.env.start): s = self.b[self.x0] else: s = self.b[s] # self.modify(s) self.env.move_block(a=[0, 0, -0.1], s=0.5, block_to_move=1, mode='translation') self.Path = self.path(s) visualization(self) self.ind += 1 if __name__ == '__main__': D = D_star(1) D.run()