# this is the three dimensional bidirectional A* algo # !/usr/bin/env python3 # -*- coding: utf-8 -*- """ @author: yue qi """ import numpy as np import matplotlib.pyplot as plt from collections import defaultdict import os import sys sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/") from Search_3D.env3D import env from Search_3D.utils3D import getDist, getRay, g_Space, Heuristic, getNearest, isCollide, cost, children from Search_3D.plot_util3D import visualization import queue class Weighted_A_star(object): def __init__(self,resolution=0.5): self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\ [-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\ [1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\ [1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]]) self.env = env(resolution = resolution) self.g = g_Space(self) # key is the point, store g value self.start, self.goal = getNearest(self.g,self.env.start), getNearest(self.g,self.env.goal) self.g[self.start] = 0 # set g(x0) = 0 self.g[self.goal] = 0 # set g(x0) = 0 self.OPEN1 = queue.QueuePrior() # store [point,priority] self.OPEN2 = queue.QueuePrior() self.h1 = Heuristic(self.g,self.goal) # tree NO.1 self.h2 = Heuristic(self.g,self.start) # tree NO.2 self.Parent1, self.Parent2 = {}, {} self.CLOSED1, self.CLOSED2 = set(), set() self.V = [] self.done = False self.Path = [] def run(self): x0, xt = self.start, self.goal self.OPEN1.put(x0, self.g[x0] + self.h1[x0]) # item, priority = g + h self.OPEN2.put(xt, self.g[xt] + self.h2[xt]) # item, priority = g + h self.ind = 0 while not self.CLOSED1.intersection(self.CLOSED2): # while xt not reached and open is not empty xi1, xi2 = self.OPEN1.get(), self.OPEN2.get() self.CLOSED1.add(xi1) # add the point in CLOSED set self.CLOSED2.add(xi2) self.V.append(xi1) self.V.append(xi2) visualization(self) allchild1, allchild2 = children(self,xi1), children(self,xi2) self.evaluation(allchild1,xi1,conf=1) self.evaluation(allchild2,xi2,conf=2) if self.ind % 100 == 0: print('iteration number = '+ str(self.ind)) self.ind += 1 self.common = self.CLOSED1.intersection(self.CLOSED2) self.done = True self.Path = self.path() visualization(self) plt.show() def evaluation(self, allchild, xi, conf): for xj in allchild: if conf == 1: if xj not in self.CLOSED1: gi, gj = self.g[xi], self.g[xj] a = gi + cost(self,xi,xj) if a < gj: self.g[xj] = a self.Parent1[xj] = xi if (a, xj) in self.OPEN1.enumerate(): self.OPEN1.put(xj, a+1*self.h1[xj]) else: self.OPEN1.put(xj, a+1*self.h1[xj]) if conf == 2: if xj not in self.CLOSED2: gi, gj = self.g[xi], self.g[xj] a = gi + cost(self,xi,xj) if a < gj: self.g[xj] = a self.Parent2[xj] = xi if (a, xj) in self.OPEN2.enumerate(): self.OPEN2.put(xj, a+1*self.h2[xj]) else: self.OPEN2.put(xj, a+1*self.h2[xj]) def path(self): # TODO: fix path path = [] goal = self.goal start = self.start x = list(self.common)[0] while x != start: path.append([x,self.Parent1[x]]) x = self.Parent1[x] x = list(self.common)[0] while x != goal: path.append([x,self.Parent2[x]]) x = self.Parent2[x] path = np.flip(path,axis=0) return path if __name__ == '__main__': Astar = Weighted_A_star(0.5) Astar.run()