# this is the three dimensional A* algo # !/usr/bin/env python3 # -*- coding: utf-8 -*- """ @author: yue qi """ import numpy as np import os import sys sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/") from Search_3D.env3D import env from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost from Search_3D.plot_util3D import visualization import queue class Weighted_A_star(object): def __init__(self,resolution=0.2): self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\ [-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\ [1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\ [1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]]) self.env = env(resolution = resolution) self.Space = StateSpace(self) # key is the point, store g value self.start = getNearest(self.Space,self.env.start) self.goal = getNearest(self.Space,self.env.goal) self.Space[hash3D(getNearest(self.Space,self.start))] = 0 # set g(x0) = 0 self.OPEN = queue.QueuePrior() # store [point,priority] self.h = Heuristic(self.Space,self.goal) self.Parent = {} self.CLOSED = {} self.V = [] self.done = False self.Path = [] def children(self,x): allchild = [] for j in self.Alldirec: collide,child = isCollide(self,x,j) if not collide: allchild.append(child) return allchild def run(self): x0 = hash3D(self.start) xt = hash3D(self.goal) self.OPEN.put(x0,self.Space[x0] + self.h[x0]) # item, priority = g + h self.ind = 0 while xt not in self.CLOSED and self.OPEN: # while xt not reached and open is not empty strxi = self.OPEN.get() xi = dehash(strxi) self.V.append(xi) visualization(self) self.CLOSED[strxi] = [] # add the point in CLOSED set allchild = self.children(xi) for xj in allchild: strxj = hash3D(xj) if strxj not in self.CLOSED: gi,gj = self.Space[strxi], self.Space[strxj] a = gi + cost(xi,xj) if a < gj: self.Space[strxj] = a self.Parent[strxj] = xi if strxj in self.OPEN.enumerate(): #TODO: update priority of xj # self.OPEN.put(strxj, a+1*self.h[strxj]) pass else: #TODO: add xj in to OPEN set self.OPEN.put(strxj, a+1*self.h[strxj]) if self.ind % 100 == 0: print('iteration number = '+ str(self.ind)) self.ind += 1 self.done = True #self.Path = self.path() #visualization(self) def path(self): path = [self.goal] strx = hash3D(self.goal) strstart = hash3D(self.start) while strx != strstart: path.append(self.Parent[strx]) strx = hash3D(self.Parent[strx]) path = np.array(np.flip(path,axis=0)) return path if __name__ == '__main__': Astar = Weighted_A_star(1) Astar.run() PATH = Astar.path() print(PATH)