""" RRT_2D @author: huiming zhou """ import os import sys import math import numpy as np sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Sampling_based_Planning/") from Sampling_based_Planning.rrt_2D import env, plotting, utils class Node: def __init__(self, n): self.x = n[0] self.y = n[1] self.parent = None class Rrt: def __init__(self, s_start, s_goal, step_len, goal_sample_rate, iter_max): self.s_start = Node(s_start) self.s_goal = Node(s_goal) self.step_len = step_len self.goal_sample_rate = goal_sample_rate self.iter_max = iter_max self.vertex = [self.s_start] self.env = env.Env() self.plotting = plotting.Plotting(s_start, s_goal) self.utils = utils.Utils() self.x_range = self.env.x_range self.y_range = self.env.y_range self.obs_circle = self.env.obs_circle self.obs_rectangle = self.env.obs_rectangle self.obs_boundary = self.env.obs_boundary def planning(self): for i in range(self.iter_max): node_rand = self.generate_random_node(self.goal_sample_rate) node_near = self.nearest_neighbor(self.vertex, node_rand) node_new = self.new_state(node_near, node_rand) if node_new and not self.utils.is_collision(node_near, node_new): self.vertex.append(node_new) dist, _ = self.get_distance_and_angle(node_new, self.s_goal) if dist <= self.step_len and not self.utils.is_collision(node_new, self.s_goal): self.new_state(node_new, self.s_goal) return self.extract_path(node_new) return None def generate_random_node(self, goal_sample_rate): delta = self.utils.delta if np.random.random() > goal_sample_rate: return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta), np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta))) return self.s_goal @staticmethod def nearest_neighbor(node_list, n): return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y) for nd in node_list]))] def new_state(self, node_start, node_end): dist, theta = self.get_distance_and_angle(node_start, node_end) dist = min(self.step_len, dist) node_new = Node((node_start.x + dist * math.cos(theta), node_start.y + dist * math.sin(theta))) node_new.parent = node_start return node_new def extract_path(self, node_end): path = [(self.s_goal.x, self.s_goal.y)] node_now = node_end while node_now.parent is not None: node_now = node_now.parent path.append((node_now.x, node_now.y)) return path @staticmethod def get_distance_and_angle(node_start, node_end): dx = node_end.x - node_start.x dy = node_end.y - node_start.y return math.hypot(dx, dy), math.atan2(dy, dx) def main(): x_start = (2, 2) # Starting node x_goal = (49, 24) # Goal node rrt = Rrt(x_start, x_goal, 0.5, 0.05, 10000) path = rrt.planning() if path: rrt.plotting.animation(rrt.vertex, path, "RRT", True) else: print("No Path Found!") if __name__ == '__main__': main()