# this is the three dimensional bidirectional A* algo # !/usr/bin/env python3 # -*- coding: utf-8 -*- """ @author: yue qi """ import numpy as np import matplotlib.pyplot as plt from collections import defaultdict import os import sys sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/") from Search_3D.env3D import env from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost from Search_3D.plot_util3D import visualization import queue class Weighted_A_star(object): def __init__(self,resolution=0.5): self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\ [-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\ [1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\ [1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]]) self.env = env(resolution = resolution) self.Space = StateSpace(self) # key is the point, store g value self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal) self.AABB = getAABB(self.env.blocks) self.Space[hash3D(self.start)] = 0 # set g(x0) = 0 self.Space[hash3D(self.goal)] = 0 # set g(x0) = 0 self.OPEN1 = queue.QueuePrior() # store [point,priority] self.OPEN2 = queue.QueuePrior() self.h1 = Heuristic(self.Space,self.goal) # tree NO.1 self.h2 = Heuristic(self.Space,self.start) # tree NO.2 self.Parent1, self.Parent2 = {}, {} self.CLOSED1, self.CLOSED2 = set(), set() self.V = [] self.done = False self.Path = [] def children(self,x): allchild = [] for j in self.Alldirec: collide,child = isCollide(self,x,j) if not collide: allchild.append(child) return allchild def run(self): x0, xt = hash3D(self.start), hash3D(self.goal) self.OPEN1.put(x0, self.Space[x0] + self.h1[x0]) # item, priority = g + h self.OPEN2.put(xt, self.Space[xt] + self.h2[xt]) # item, priority = g + h self.ind = 0 while not self.CLOSED1.intersection(self.CLOSED2): # while xt not reached and open is not empty strxi1, strxi2 = self.OPEN1.get(), self.OPEN2.get() xi1, xi2 = dehash(strxi1), dehash(strxi2) self.CLOSED1.add(strxi1) # add the point in CLOSED set self.CLOSED2.add(strxi2) self.V.append(xi1) self.V.append(xi2) # visualization(self) allchild1, allchild2 = self.children(xi1), self.children(xi2) self.evaluation(allchild1,strxi1,xi1,conf=1) self.evaluation(allchild2,strxi2,xi2,conf=2) if self.ind % 100 == 0: print('iteration number = '+ str(self.ind)) self.ind += 1 self.common = self.CLOSED1.intersection(self.CLOSED2) self.done = True self.Path = self.path() visualization(self) plt.show() def evaluation(self, allchild, strxi, xi, conf): for xj in allchild: strxj = hash3D(xj) if conf == 1: if strxj not in self.CLOSED1: gi, gj = self.Space[strxi], self.Space[strxj] a = gi + cost(xi,xj) if a < gj: self.Space[strxj] = a self.Parent1[strxj] = xi if (a, strxj) in self.OPEN1.enumerate(): self.OPEN1.put(strxj, a+1*self.h1[strxj]) else: self.OPEN1.put(strxj, a+1*self.h1[strxj]) if conf == 2: if strxj not in self.CLOSED2: gi, gj = self.Space[strxi], self.Space[strxj] a = gi + cost(xi,xj) if a < gj: self.Space[strxj] = a self.Parent2[strxj] = xi if (a, strxj) in self.OPEN2.enumerate(): self.OPEN2.put(strxj, a+1*self.h2[strxj]) else: self.OPEN2.put(strxj, a+1*self.h2[strxj]) def path(self): # TODO: fix path path = [] strgoal = hash3D(self.goal) strstart = hash3D(self.start) strx = list(self.common)[0] while strx != strstart: path.append([dehash(strx),self.Parent1[strx]]) strx = hash3D(self.Parent1[strx]) strx = list(self.common)[0] while strx != strgoal: path.append([dehash(strx),self.Parent2[strx]]) strx = hash3D(self.Parent2[strx]) path = np.flip(path,axis=0) return path if __name__ == '__main__': Astar = Weighted_A_star(0.5) Astar.run()