import numpy as np import matplotlib.pyplot as plt import os import sys sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/") from Search_3D.env3D import env from Search_3D import Astar3D from Search_3D.utils3D import StateSpace, getDist, getNearest, getRay, isinbound, isinball, isCollide, children, cost, initcost import pyrr class D_star(object): def __init__(self,resolution = 1): self.Alldirec = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1], [1, 1, 0], [1, 0, 1], [0, 1, 1], [1, 1, 1], [-1, 0, 0], [0, -1, 0], [0, 0, -1], [-1, -1, 0], [-1, 0, -1], [0, -1, -1], [-1, -1, -1], [1, -1, 0], [-1, 1, 0], [1, 0, -1], [-1, 0, 1], [0, 1, -1], [0, -1, 1], [1, -1, -1], [-1, 1, -1], [-1, -1, 1], [1, 1, -1], [1, -1, 1], [-1, 1, 1]]) self.env = env(resolution = resolution) self.X = StateSpace(self.env) self.x0, self.xt = getNearest(self.X, self.env.start), getNearest(self.X, self.env.goal) self.b = {} # back pointers every state has one except xt. self.OPEN = {} # OPEN list, here use a hashmap implementation. hash is point, key is value self.h = self.initH() # estimate from a point to the end point self.tag = self.initTag() # set all states to new # initialize cost set self.c = initcost(self) # put G (ending state) into the OPEN list self.OPEN[self.xt] = 0 def initH(self): # h set, all initialzed h vals are 0 for all states. h = {} for xi in self.X: h[xi] = 0 return h def initTag(self): # tag , New point (never been in the OPEN list) # Open point ( currently in OPEN ) # Closed (currently in CLOSED) t = {} for xi in self.X: t[xi] = 'New' return t def get_kmin(self): # get the minimum of the k val in OPEN # -1 if it does not exist if self.OPEN: minv = np.inf for k,v in enumerate(self.OPEN): if v < minv: minv = v return minv return -1 def min_state(self): # returns the state in OPEN with min k(.) # if empty, returns None and -1 # it also removes this min value form the OPEN set. if self.OPEN: minv = np.inf for k,v in enumerate(self.OPEN): if v < minv: mink, minv = k, v return mink, self.OPEN.pop(mink) return None, -1 def insert(self, x, h_new): # inserting a key and value into OPEN list (x, kx) # depending on following situations if self.tag[x] == 'New': kx = h_new if self.tag[x] == 'Open': kx = min(self.OPEN[x],h_new) if self.tag[x] == 'Closed': kx = min(self.h[x], h_new) self.OPEN[x] = kx self.h[x],self.tag[x] = h_new, 'Open' def process_state(self): x, kold = self.min_state() self.tag[x] = 'Closed' if x == None: return -1 if kold < self.h[x]: # raised states for y in children(self,x): a = self.h[y] + self.c[y][x] if self.h[y] <= kold and self.h[x] > a: self.b[x], self.h[x] = y , a elif kold == self.h[x]:# lower for y in children(self,x): bb = self.h[x] + self.c[x][y] if self.tag[y] == 'New' or \ (self.b[y] == x and self.h[y] != bb) or \ (self.b[y] != x and self.h[y] > bb): self.b[y] = x self.insert(y, bb) else: for y in children(self,x): bb = self.h[x] + self.c[x][y] if self.tag[y] == 'New' or \ (self.b[y] == x and self.h[y] != bb): self.b[y] = x self.insert(y, bb) else: if self.b[y] != x and self.h[y] > bb: self.insert(x, self.h[x]) else: if self.b[y] != x and self.h[y] > bb and \ self.tag[y] == 'Closed' and self.h[y] == kold: self.insert(y, self.h[y]) return self.get_kmin() def modify_cost(self,x,y,cval): self.c[x][y] = cval # set the new cost to the cval if self.tag[x] == 'Closed': self.insert(x,self.h[x]) return self.get_kmin() def run(self): # TODO: implementation of changing obstable in process pass if __name__ == '__main__': D = D_star(1)