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- # this is the three dimensional A* algo
- # !/usr/bin/env python3
- # -*- coding: utf-8 -*-
- """
- @author: yue qi
- """
- import numpy as np
- import matplotlib.pyplot as plt
- import os
- import sys
- sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
- from Search_3D.env3D import env
- from Search_3D.utils3D import getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, \
- cost
- from Search_3D.plot_util3D import visualization
- import queue
- import time
- class Weighted_A_star(object):
- def __init__(self, resolution=0.5):
- self.Alldirec = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1], [1, 1, 0], [1, 0, 1], [0, 1, 1], [1, 1, 1],
- [-1, 0, 0], [0, -1, 0], [0, 0, -1], [-1, -1, 0], [-1, 0, -1], [0, -1, -1],
- [-1, -1, -1],
- [1, -1, 0], [-1, 1, 0], [1, 0, -1], [-1, 0, 1], [0, 1, -1], [0, -1, 1],
- [1, -1, -1], [-1, 1, -1], [-1, -1, 1], [1, 1, -1], [1, -1, 1], [-1, 1, 1]])
- self.env = env(resolution=resolution)
- self.Space = StateSpace(self) # key is the point, store g value
- self.start, self.goal = getNearest(self.Space, self.env.start), getNearest(self.Space, self.env.goal)
- # self.AABB = getAABB(self.env.blocks)
- self.Space[hash3D(getNearest(self.Space, self.start))] = 0 # set g(x0) = 0
- self.h = Heuristic(self.Space, self.goal)
- self.Parent = {}
- self.CLOSED = set()
- self.V = []
- self.done = False
- self.Path = []
- self.ind = 0
- self.x0, self.xt = hash3D(self.start), hash3D(self.goal)
- self.OPEN = queue.QueuePrior() # store [point,priority]
- self.OPEN.put(self.x0, self.Space[self.x0] + self.h[self.x0]) # item, priority = g + h
- self.lastpoint = self.x0
- def children(self, x):
- allchild = []
- for j in self.Alldirec:
- collide, child = isCollide(self, x, j)
- if not collide:
- allchild.append(child)
- return allchild
- def run(self, N=None):
- xt = self.xt
- strxi = self.x0
- while xt not in self.CLOSED and self.OPEN: # while xt not reached and open is not empty
- strxi = self.OPEN.get()
- xi = dehash(strxi)
- if strxi not in self.CLOSED:
- self.V.append(xi)
- self.CLOSED.add(strxi) # add the point in CLOSED set
- visualization(self)
- allchild = self.children(xi)
- for xj in allchild:
- strxj = hash3D(xj)
- if strxj not in self.CLOSED:
- gi, gj = self.Space[strxi], self.Space[strxj]
- a = gi + cost(xi, xj)
- if a < gj:
- self.Space[strxj] = a
- self.Parent[strxj] = xi
- if (a, strxj) in self.OPEN.enumerate():
- # update priority of xj
- self.OPEN.put(strxj, a + 1 * self.h[strxj])
- else:
- # add xj in to U set
- self.OPEN.put(strxj, a + 1 * self.h[strxj])
- # For specified expanded nodes, used primarily in LRTA*
- if N:
- if len(self.CLOSED) % N == 0:
- break
- if self.ind % 100 == 0: print('number node expanded = ' + str(len(self.V)))
- self.ind += 1
- self.lastpoint = strxi
- # if the path finding is finished
- if xt in self.CLOSED:
- self.done = True
- self.Path = self.path()
- if N is None:
- visualization(self)
- plt.show()
- return True
- return False
- def path(self):
- path = []
- strx = self.lastpoint
- # strstart = hash3D(getNearest(self.Space, self.env.start))
- strstart = self.x0
- while strx != strstart:
- path.append([dehash(strx), self.Parent[strx]])
- strx = hash3D(self.Parent[strx])
- # path = np.flip(path, axis=0)
- return path
- # utility used in LRTA*
- def reset(self, xj):
- self.Space = StateSpace(self) # key is the point, store g value
- self.start = xj
- self.Space[hash3D(getNearest(self.Space, self.start))] = 0 # set g(x0) = 0
- self.x0 = hash3D(xj)
- self.OPEN.put(self.x0, self.Space[self.x0] + self.h[self.x0]) # item, priority = g + h
- self.CLOSED = set()
- # self.h = h(self.Space, self.goal)
- if __name__ == '__main__':
- sta = time.time()
- Astar = Weighted_A_star(1)
- Astar.run()
- print(time.time() - sta)
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