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- # plotting
- import matplotlib.pyplot as plt
- from mpl_toolkits.mplot3d import Axes3D
- from mpl_toolkits.mplot3d.art3d import Poly3DCollection
- import mpl_toolkits.mplot3d as plt3d
- from mpl_toolkits.mplot3d import proj3d
- import numpy as np
- def CreateSphere(center,r):
- u = np.linspace(0,2* np.pi,30)
- v = np.linspace(0,np.pi,30)
- x = np.outer(np.cos(u),np.sin(v))
- y = np.outer(np.sin(u),np.sin(v))
- z = np.outer(np.ones(np.size(u)),np.cos(v))
- x, y, z = r*x + center[0], r*y + center[1], r*z + center[2]
- return (x,y,z)
- def draw_Spheres(ax,balls):
- for i in balls:
- (xs,ys,zs) = CreateSphere(i[0:3],i[-1])
- ax.plot_wireframe(xs, ys, zs, alpha=0.15,color="b")
- def draw_block_list(ax, blocks ,color=None,alpha=0.15):
- '''
- drawing the blocks on the graph
- '''
- v = np.array([[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0], [0, 0, 1], [1, 0, 1], [1, 1, 1], [0, 1, 1]],
- dtype='float')
- f = np.array([[0, 1, 5, 4], [1, 2, 6, 5], [2, 3, 7, 6], [3, 0, 4, 7], [0, 1, 2, 3], [4, 5, 6, 7]])
- n = blocks.shape[0]
- d = blocks[:, 3:6] - blocks[:, :3]
- vl = np.zeros((8 * n, 3))
- fl = np.zeros((6 * n, 4), dtype='int64')
- for k in range(n):
- vl[k * 8:(k + 1) * 8, :] = v * d[k] + blocks[k, :3]
- fl[k * 6:(k + 1) * 6, :] = f + k * 8
- if type(ax) is Poly3DCollection:
- ax.set_verts(vl[fl])
- else:
- pc = Poly3DCollection(vl[fl], alpha=alpha, linewidths=1, edgecolors='k')
- pc.set_facecolor(color)
- h = ax.add_collection3d(pc)
- return h
- def draw_line(ax,SET,visibility=1,color=None):
- if SET != []:
- for i in SET:
- xs = i[0][0], i[1][0]
- ys = i[0][1], i[1][1]
- zs = i[0][2], i[1][2]
- line = plt3d.art3d.Line3D(xs, ys, zs, alpha=visibility, color=color)
- ax.add_line(line)
- def visualization(initparams):
- if initparams.ind % 10 == 0 or initparams.done:
- V = np.array(initparams.V)
- E = initparams.E
- Path = np.array(initparams.Path)
- start = initparams.env.start
- goal = initparams.env.goal
- edges = E.get_edge()
- # generate axis objects
- ax = plt.subplot(111, projection='3d')
- ax.view_init(elev=0., azim=90)
- ax.clear()
- # drawing objects
- draw_Spheres(ax, initparams.env.balls)
- draw_block_list(ax, initparams.env.blocks)
- draw_block_list(ax, np.array([initparams.env.boundary]),alpha=0)
- draw_line(ax,edges,visibility=0.25)
- draw_line(ax,Path,color='r')
- ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g',)
- ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
- ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
- # adjust the aspect ratio
- xmin, xmax = initparams.env.boundary[0], initparams.env.boundary[3]
- ymin, ymax = initparams.env.boundary[1], initparams.env.boundary[4]
- zmin, zmax = initparams.env.boundary[2], initparams.env.boundary[5]
- dx, dy, dz = xmax-xmin, ymax-ymin, zmax-zmin
- ax.get_proj = make_get_proj(ax,1*dx, 1*dy, 2*dy)
- plt.xlabel('x')
- plt.ylabel('y')
- plt.pause(0.001)
- def make_get_proj(self, rx, ry, rz):
- '''
- Return a variation on :func:`~mpl_toolkit.mplot2d.axes3d.Axes3D.getproj` that
- makes the box aspect ratio equal to *rx:ry:rz*, using an axes object *self*.
- '''
- rm = max(rx, ry, rz)
- kx = rm / rx; ky = rm / ry; kz = rm / rz
- # Copied directly from mpl_toolkit/mplot3d/axes3d.py. New or modified lines are
- # marked by ##
- def get_proj():
- relev, razim = np.pi * self.elev/180, np.pi * self.azim/180
- xmin, xmax = self.get_xlim3d()
- ymin, ymax = self.get_ylim3d()
- zmin, zmax = self.get_zlim3d()
- # transform to uniform world coordinates 0-1.0,0-1.0,0-1.0
- worldM = proj3d.world_transformation(xmin, xmax,
- ymin, ymax,
- zmin, zmax)
- ratio = 0.5
- # adjust the aspect ratio ##
- aspectM = proj3d.world_transformation(-kx + 1, kx, ##
- -ky + 1, ky, ##
- -kz + 1, kz) ##
- # look into the middle of the new coordinates
- R = np.array([0.5, 0.5, 0.5])
- xp = R[0] + np.cos(razim) * np.cos(relev) * self.dist *ratio
- yp = R[1] + np.sin(razim) * np.cos(relev) * self.dist *ratio
- zp = R[2] + np.sin(relev) * self.dist *ratio
- E = np.array((xp, yp, zp))
- self.eye = E
- self.vvec = R - E
- self.vvec = self.vvec / np.linalg.norm(self.vvec)
- if abs(relev) > np.pi/2:
- # upside down
- V = np.array((0, 0, -1))
- else:
- V = np.array((0, 0, 1))
- zfront, zback = -self.dist *ratio, self.dist *ratio
- viewM = proj3d.view_transformation(E, R, V)
- perspM = proj3d.persp_transformation(zfront, zback)
- M0 = np.dot(viewM, np.dot(aspectM, worldM)) ##
- M = np.dot(perspM, M0)
- return M
- return get_proj
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