rrt_star.py 5.6 KB

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  1. from rrt_2D import env
  2. from rrt_2D import plotting
  3. import numpy as np
  4. import math
  5. class Node:
  6. def __init__(self, n):
  7. self.x = n[0]
  8. self.y = n[1]
  9. self.cost = 0.0
  10. self.parent = None
  11. class RrtStar:
  12. def __init__(self, x_start, x_goal, expand_len,
  13. goal_sample_rate, search_radius, iter_limit):
  14. self.xI = Node(x_start)
  15. self.xG = Node(x_goal)
  16. self.expand_len = expand_len
  17. self.goal_sample_rate = goal_sample_rate
  18. self.search_radius = search_radius
  19. self.iter_limit = iter_limit
  20. self.vertex = [self.xI]
  21. self.env = env.Env()
  22. self.plotting = plotting.Plotting(x_start, x_goal)
  23. self.x_range = self.env.x_range
  24. self.y_range = self.env.y_range
  25. self.obs_circle = self.env.obs_circle
  26. self.obs_rectangle = self.env.obs_rectangle
  27. self.obs_boundary = self.env.obs_boundary
  28. def planning(self):
  29. for k in range(self.iter_limit):
  30. node_rand = self.random_state(self.goal_sample_rate)
  31. node_near = self.nearest_neighbor(self.vertex, node_rand)
  32. node_new = self.new_state(node_near, node_rand)
  33. if node_new and not self.check_collision(node_new):
  34. neighbor_index = self.find_near_neighbor(node_new)
  35. if neighbor_index:
  36. node_new = self.choose_parent(node_new, neighbor_index)
  37. self.vertex.append(node_new)
  38. self.rewire(node_new, neighbor_index)
  39. index = self.search_goal_parent()
  40. return self.extract_path(self.vertex[index])
  41. def random_state(self, goal_sample_rate):
  42. if np.random.random() > goal_sample_rate:
  43. return Node((np.random.uniform(self.x_range[0], self.x_range[1]),
  44. np.random.uniform(self.y_range[0], self.y_range[1])))
  45. return self.xG
  46. def nearest_neighbor(self, node_list, n):
  47. return self.vertex[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
  48. for nd in node_list]))]
  49. def new_state(self, node_start, node_goal):
  50. node_new = Node((node_start.x, node_start.y))
  51. dist, theta = self.get_distance_and_angle(node_new, node_goal)
  52. dist = min(self.expand_len, dist)
  53. node_new.x += dist * math.cos(theta)
  54. node_new.y += dist * math.sin(theta)
  55. node_new.parent = node_start
  56. return node_new
  57. def find_near_neighbor(self, node_new):
  58. n = len(self.vertex) + 1
  59. r = min(self.search_radius * math.sqrt((math.log(n) / n)), self.expand_len)
  60. dist_table = [math.hypot(nd.x - node_new.x, nd.y - node_new.y) for nd in self.vertex]
  61. return [dist_table.index(d) for d in dist_table if d <= r]
  62. def choose_parent(self, node_new, neighbor_index):
  63. cost = []
  64. for i in neighbor_index:
  65. node_neighbor = self.vertex[i]
  66. cost.append(self.get_new_cost(node_neighbor, node_new))
  67. cost_min_index = neighbor_index[int(np.argmin(cost))]
  68. node_new = self.new_state(self.vertex[cost_min_index], node_new)
  69. node_new.cost = min(cost)
  70. return node_new
  71. def search_goal_parent(self):
  72. dist_list = [math.hypot(n.x - self.xG.x, n.y - self.xG.y) for n in self.vertex]
  73. node_index = [dist_list.index(i) for i in dist_list if i <= self.expand_len]
  74. if node_index:
  75. cost_list = [dist_list[i] + self.vertex[i].cost for i in node_index]
  76. return node_index[int(np.argmin(cost_list))]
  77. return None
  78. def rewire(self, node_new, neighbor_index):
  79. for i in neighbor_index:
  80. node_neighbor = self.vertex[i]
  81. new_cost = self.get_new_cost(node_new, node_neighbor)
  82. if node_neighbor.cost > new_cost:
  83. self.vertex[i] = self.new_state(node_new, node_neighbor)
  84. self.propagate_cost_to_leaves(node_new)
  85. def get_new_cost(self, node_start, node_end):
  86. dist, _ = self.get_distance_and_angle(node_start, node_end)
  87. return node_start.cost + dist
  88. def propagate_cost_to_leaves(self, parent_node):
  89. for node in self.vertex:
  90. if node.parent == parent_node:
  91. node.cost = self.get_new_cost(parent_node, node)
  92. self.propagate_cost_to_leaves(node)
  93. def extract_path(self, node_end):
  94. path = [[self.xG.x, self.xG.y]]
  95. node = node_end
  96. while node.parent is not None:
  97. path.append([node.x, node.y])
  98. node = node.parent
  99. path.append([node.x, node.y])
  100. return path
  101. def check_collision(self, node_end):
  102. for (ox, oy, r) in self.obs_circle:
  103. if math.hypot(node_end.x - ox, node_end.y - oy) <= r:
  104. return True
  105. for (ox, oy, w, h) in self.obs_rectangle:
  106. if 0 <= (node_end.x - ox) <= w and 0 <= (node_end.y - oy) <= h:
  107. return True
  108. for (ox, oy, w, h) in self.obs_boundary:
  109. if 0 <= (node_end.x - ox) <= w and 0 <= (node_end.y - oy) <= h:
  110. return True
  111. return False
  112. @staticmethod
  113. def get_distance_and_angle(node_start, node_end):
  114. dx = node_end.x - node_start.x
  115. dy = node_end.y - node_start.y
  116. return math.hypot(dx, dy), math.atan2(dy, dx)
  117. def main():
  118. x_start = (2, 2) # Starting node
  119. x_goal = (49, 28) # Goal node
  120. rrt_star = RrtStar(x_start, x_goal, 1, 0.1, 10, 5000)
  121. path = rrt_star.planning()
  122. if path:
  123. rrt_star.plotting.animation(rrt_star.vertex, path)
  124. else:
  125. print("No Path Found!")
  126. if __name__ == '__main__':
  127. main()