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- """
- utils for collision check
- @author: huiming zhou
- """
- import math
- import numpy as np
- import os
- import sys
- sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
- "/../../Sampling-based Planning/")
- from rrt_2D import env
- from rrt_2D.rrt import Node
- class Utils:
- def __init__(self):
- self.env = env.Env()
- self.delta = 0.5
- self.obs_circle = self.env.obs_circle
- self.obs_rectangle = self.env.obs_rectangle
- self.obs_boundary = self.env.obs_boundary
- def update_obs(self, obs_cir, obs_bound, obs_rec):
- self.obs_circle = obs_cir
- self.obs_boundary = obs_bound
- self.obs_rectangle = obs_rec
- def get_obs_vertex(self):
- delta = self.delta
- obs_list = []
- for (ox, oy, w, h) in self.obs_rectangle:
- vertex_list = [[ox - delta, oy - delta],
- [ox + w + delta, oy - delta],
- [ox + w + delta, oy + h + delta],
- [ox - delta, oy + h + delta]]
- obs_list.append(vertex_list)
- return obs_list
- def is_intersect_rec(self, start, end, o, d, a, b):
- v1 = [o[0] - a[0], o[1] - a[1]]
- v2 = [b[0] - a[0], b[1] - a[1]]
- v3 = [-d[1], d[0]]
- div = np.dot(v2, v3)
- if div == 0:
- return False
- t1 = np.linalg.norm(np.cross(v2, v1)) / div
- t2 = np.dot(v1, v3) / div
- if t1 >= 0 and 0 <= t2 <= 1:
- shot = Node((o[0] + t1 * d[0], o[1] + t1 * d[1]))
- dist_obs = self.get_dist(start, shot)
- dist_seg = self.get_dist(start, end)
- if dist_obs <= dist_seg:
- return True
- return False
- def is_intersect_circle(self, o, d, a, r):
- d2 = np.dot(d, d)
- delta = self.delta
- if d2 == 0:
- return False
- t = np.dot([a[0] - o[0], a[1] - o[1]], d) / d2
- if 0 <= t <= 1:
- shot = Node((o[0] + t * d[0], o[1] + t * d[1]))
- if self.get_dist(shot, Node(a)) <= r + delta:
- return True
- return False
- def is_collision(self, start, end):
- if self.is_inside_obs(start) or self.is_inside_obs(end):
- return True
- o, d = self.get_ray(start, end)
- obs_vertex = self.get_obs_vertex()
- for (v1, v2, v3, v4) in obs_vertex:
- if self.is_intersect_rec(start, end, o, d, v1, v2):
- return True
- if self.is_intersect_rec(start, end, o, d, v2, v3):
- return True
- if self.is_intersect_rec(start, end, o, d, v3, v4):
- return True
- if self.is_intersect_rec(start, end, o, d, v4, v1):
- return True
- for (x, y, r) in self.obs_circle:
- if self.is_intersect_circle(o, d, [x, y], r):
- return True
- return False
- def is_inside_obs(self, node):
- delta = self.delta
- for (x, y, r) in self.obs_circle:
- if math.hypot(node.x - x, node.y - y) <= r + delta:
- return True
- for (x, y, w, h) in self.obs_rectangle:
- if 0 <= node.x - (x - delta) <= w + 2 * delta \
- and 0 <= node.y - (y - delta) <= h + 2 * delta:
- return True
- for (x, y, w, h) in self.obs_boundary:
- if 0 <= node.x - (x - delta) <= w + 2 * delta \
- and 0 <= node.y - (y - delta) <= h + 2 * delta:
- return True
- return False
- @staticmethod
- def get_ray(start, end):
- orig = [start.x, start.y]
- direc = [end.x - start.x, end.y - start.y]
- return orig, direc
- @staticmethod
- def get_dist(start, end):
- return math.hypot(end.x - start.x, end.y - start.y)
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