rrt_star.py 5.3 KB

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  1. """
  2. RRT_star 2D
  3. @author: huiming zhou
  4. """
  5. import math
  6. import numpy as np
  7. import os
  8. import sys
  9. sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
  10. "/../../Sampling-based Planning/")
  11. from rrt_2D import env
  12. from rrt_2D import plotting
  13. from rrt_2D import utils
  14. class Node:
  15. def __init__(self, n):
  16. self.x = n[0]
  17. self.y = n[1]
  18. self.cost = 0.0
  19. self.parent = None
  20. class RrtStar:
  21. def __init__(self, x_start, x_goal, step_len,
  22. goal_sample_rate, search_radius, iter_max):
  23. self.xI = Node(x_start)
  24. self.xG = Node(x_goal)
  25. self.step_len = step_len
  26. self.goal_sample_rate = goal_sample_rate
  27. self.search_radius = search_radius
  28. self.iter_max = iter_max
  29. self.vertex = [self.xI]
  30. self.env = env.Env()
  31. self.plotting = plotting.Plotting(x_start, x_goal)
  32. self.utils = utils.Utils()
  33. self.x_range = self.env.x_range
  34. self.y_range = self.env.y_range
  35. self.obs_circle = self.env.obs_circle
  36. self.obs_rectangle = self.env.obs_rectangle
  37. self.obs_boundary = self.env.obs_boundary
  38. def planning(self):
  39. for k in range(self.iter_max):
  40. node_rand = self.random_state(self.goal_sample_rate)
  41. node_near = self.nearest_neighbor(self.vertex, node_rand)
  42. node_new = self.new_state(node_near, node_rand)
  43. if node_new and not self.utils.is_collision(node_near, node_new):
  44. neighbor_index = self.find_near_neighbor(node_new)
  45. if neighbor_index:
  46. node_new = self.choose_parent(node_new, neighbor_index)
  47. self.vertex.append(node_new)
  48. self.rewire(node_new, neighbor_index)
  49. index = self.search_goal_parent()
  50. return self.extract_path(self.vertex[index])
  51. def random_state(self, goal_sample_rate):
  52. delta = self.utils.delta
  53. if np.random.random() > goal_sample_rate:
  54. return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
  55. np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
  56. return self.xG
  57. def nearest_neighbor(self, node_list, n):
  58. return self.vertex[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
  59. for nd in node_list]))]
  60. def new_state(self, node_start, node_goal):
  61. dist, theta = self.get_distance_and_angle(node_start, node_goal)
  62. dist = min(self.step_len, dist)
  63. node_new = Node((node_start.x + dist * math.cos(theta),
  64. node_start.y + dist * math.sin(theta)))
  65. node_new.parent = node_start
  66. return node_new
  67. def find_near_neighbor(self, node_new):
  68. n = len(self.vertex) + 1
  69. r = min(self.search_radius * math.sqrt((math.log(n) / n)), self.step_len)
  70. dist_table = [math.hypot(nd.x - node_new.x, nd.y - node_new.y) for nd in self.vertex]
  71. return [dist_table.index(d) for d in dist_table if d <= r]
  72. def choose_parent(self, node_new, neighbor_index):
  73. cost = []
  74. for i in neighbor_index:
  75. node_neighbor = self.vertex[i]
  76. cost.append(self.get_new_cost(node_neighbor, node_new))
  77. cost_min_index = neighbor_index[int(np.argmin(cost))]
  78. node_new = self.new_state(self.vertex[cost_min_index], node_new)
  79. node_new.cost = min(cost)
  80. return node_new
  81. def search_goal_parent(self):
  82. dist_list = [math.hypot(n.x - self.xG.x, n.y - self.xG.y) for n in self.vertex]
  83. node_index = [dist_list.index(i) for i in dist_list if i <= self.step_len]
  84. if node_index:
  85. cost_list = [dist_list[i] + self.vertex[i].cost for i in node_index]
  86. return node_index[int(np.argmin(cost_list))]
  87. return None
  88. def rewire(self, node_new, neighbor_index):
  89. for i in neighbor_index:
  90. node_neighbor = self.vertex[i]
  91. new_cost = self.get_new_cost(node_new, node_neighbor)
  92. if node_neighbor.cost > new_cost:
  93. self.vertex[i] = self.new_state(node_new, node_neighbor)
  94. self.propagate_cost_to_leaves(node_new)
  95. def get_new_cost(self, node_start, node_end):
  96. dist, _ = self.get_distance_and_angle(node_start, node_end)
  97. return node_start.cost + dist
  98. def propagate_cost_to_leaves(self, parent_node):
  99. for node in self.vertex:
  100. if node.parent == parent_node:
  101. node.cost = self.get_new_cost(parent_node, node)
  102. self.propagate_cost_to_leaves(node)
  103. def extract_path(self, node_end):
  104. path = [[self.xG.x, self.xG.y]]
  105. node = node_end
  106. while node.parent is not None:
  107. path.append([node.x, node.y])
  108. node = node.parent
  109. path.append([node.x, node.y])
  110. return path
  111. @staticmethod
  112. def get_distance_and_angle(node_start, node_end):
  113. dx = node_end.x - node_start.x
  114. dy = node_end.y - node_start.y
  115. return math.hypot(dx, dy), math.atan2(dy, dx)
  116. def main():
  117. x_start = (2, 2) # Starting node
  118. x_goal = (49, 28) # Goal node
  119. rrt_star = RrtStar(x_start, x_goal, 5, 0.2, 20, 20000)
  120. path = rrt_star.planning()
  121. if path:
  122. rrt_star.plotting.animation(rrt_star.vertex, path)
  123. else:
  124. print("No Path Found!")
  125. if __name__ == '__main__':
  126. main()