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- # check paper of
- # [Likhachev2005]
- import numpy as np
- import matplotlib.pyplot as plt
- import os
- import sys
- from collections import defaultdict
- sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
- from Search_3D.env3D import env
- from Search_3D.utils3D import getDist, heuristic_fun, getNearest, isinbound, \
- cost, children, StateSpace
- from Search_3D.plot_util3D import visualization
- from Search_3D import queue
- import time
- class Anytime_Dstar(object):
- def __init__(self, resolution=1):
- self.Alldirec = {(1, 0, 0): 1, (0, 1, 0): 1, (0, 0, 1): 1, \
- (-1, 0, 0): 1, (0, -1, 0): 1, (0, 0, -1): 1, \
- (1, 1, 0): np.sqrt(2), (1, 0, 1): np.sqrt(2), (0, 1, 1): np.sqrt(2), \
- (-1, -1, 0): np.sqrt(2), (-1, 0, -1): np.sqrt(2), (0, -1, -1): np.sqrt(2), \
- (1, -1, 0): np.sqrt(2), (-1, 1, 0): np.sqrt(2), (1, 0, -1): np.sqrt(2), \
- (-1, 0, 1): np.sqrt(2), (0, 1, -1): np.sqrt(2), (0, -1, 1): np.sqrt(2), \
- (1, 1, 1): np.sqrt(3), (-1, -1, -1) : np.sqrt(3), \
- (1, -1, -1): np.sqrt(3), (-1, 1, -1): np.sqrt(3), (-1, -1, 1): np.sqrt(3), \
- (1, 1, -1): np.sqrt(3), (1, -1, 1): np.sqrt(3), (-1, 1, 1): np.sqrt(3)}
- self.env = env(resolution=resolution)
- self.settings = 'CollisionChecking' # for collision checking
- self.x0, self.xt = tuple(self.env.start), tuple(self.env.goal)
- self.OPEN = queue.MinheapPQ()
- self.km = 0
- self.g = {} # all g initialized at inf
- self.rhs = {self.xt:0} # rhs(x0) = 0
- self.h = {}
- self.OPEN.put(self.xt, self.key(self.xt))
- self.INCONS = set()
- self.CLOSED = set()
-
- # init children set:
- self.CHILDREN = {}
- # init cost set
- self.COST = defaultdict(lambda: defaultdict(dict))
-
- # for visualization
- self.V = set() # vertice in closed
- self.ind = 0
- self.Path = []
- self.done = False
- def getcost(self, xi, xj):
- # use a LUT for getting the costd
- if xi not in self.COST:
- for (xj,xjcost) in children(self, xi, settings=1):
- self.COST[xi][xj] = cost(self, xi, xj, xjcost)
- # this might happen when there is a node changed.
- if xj not in self.COST[xi]:
- self.COST[xi][xj] = cost(self, xi, xj)
- return self.COST[xi][xj]
- def getchildren(self, xi):
- if xi not in self.CHILDREN:
- allchild = children(self, xi)
- self.CHILDREN[xi] = set(allchild)
- return self.CHILDREN[xi]
- def geth(self, xi):
- # when the heurisitic is first calculated
- if xi not in self.h:
- self.h[xi] = heuristic_fun(self, xi, self.x0)
- return self.h[xi]
- def getg(self, xi):
- if xi not in self.g:
- self.g[xi] = np.inf
- return self.g[xi]
- def getrhs(self, xi):
- if xi not in self.rhs:
- self.rhs[xi] = np.inf
- return self.rhs[xi]
- #--------------main functions for Anytime D star
- def key(self, s, epsilon=1):
- if self.getg(s) > self.getrhs(s):
- return [self.rhs[s] + epsilon * heuristic_fun(self, s, self.x0), self.rhs[s]]
- else:
- return [self.getg(s) + heuristic_fun(self, s, self.x0), self.getg(s)]
- def UpdateState(self, s):
- if s not in self.CLOSED:
- # TODO if s is not visited before
- self.g[s] = np.inf
- if getDist(s, self.xt) <= self.env.resolution:
- self.rhs[s] = min([self.getcost(s, s_p) + self.getg(s_p) for s_p in self.getchildren(s)])
- self.OPEN.check_remove(s)
- if self.getg(s) != self.getrhs(s):
- if s not in self.CLOSED:
- self.OPEN.put(s, self.key(s))
- else:
- self.INCONS.add(s)
- def ComputeorImprovePath(self):
- pass
- def Main(self):
- pass
- if __name__ == '__main__':
- AD = Anytime_Dstar(resolution = 1)
- AD.Main()
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