| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 |
- """
- A_star 2D
- @author: huiming zhou
- """
- import os
- import sys
- sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
- "/../../Search-based Planning/")
- from Search_2D import queue
- from Search_2D import plotting
- from Search_2D import env
- class Astar:
- def __init__(self, x_start, x_goal, e, heuristic_type):
- self.xI, self.xG = x_start, x_goal
- self.heuristic_type = heuristic_type
- self.Env = env.Env() # class Env
- self.e = e # weighted A*: e >= 1
- self.u_set = self.Env.motions # feasible input set
- self.obs = self.Env.obs # position of obstacles
- self.g = {self.xI: 0, self.xG: float("inf")} # cost to come
- self.OPEN = queue.QueuePrior() # priority queue / OPEN set
- self.OPEN.put(self.xI, self.fvalue(self.xI))
- self.CLOSED = set() # closed set & visited
- self.VISITED = []
- self.PARENT = {self.xI: self.xI} # relations
- def searching(self):
- """
- Searching using A_star.
- :return: path, order of visited nodes in the planning
- """
- while not self.OPEN.empty():
- s = self.OPEN.get()
- self.CLOSED.add(s)
- self.VISITED.append(s)
- if s == self.xG: # stop condition
- break
- for u in self.u_set: # explore neighborhoods of current node
- s_next = tuple([s[i] + u[i] for i in range(2)])
- if s_next not in self.obs and s_next not in self.CLOSED:
- new_cost = self.g[s] + self.get_cost(s, u)
- if s_next not in self.g:
- self.g[s_next] = float("inf")
- if new_cost < self.g[s_next]: # conditions for updating cost
- self.g[s_next] = new_cost
- self.PARENT[s_next] = s
- self.OPEN.put(s_next, self.fvalue(s_next))
- return self.extract_path(self.PARENT), self.VISITED
- def repeated_Searching(self, xI, xG, e):
- path, visited = [], []
- while e >= 1:
- p_k, v_k = self.repeated_Astar(xI, xG, e)
- path.append(p_k)
- visited.append(v_k)
- e -= 0.5
- return path, visited
- def repeated_Astar(self, xI, xG, e):
- g = {xI: 0, xG: float("inf")}
- OPEN = queue.QueuePrior()
- OPEN.put(xI, g[xI] + e * self.Heuristic(xI))
- CLOSED = set()
- PARENT = {xI: xI}
- VISITED = []
- while OPEN:
- s = OPEN.get()
- CLOSED.add(s)
- VISITED.append(s)
- if s == xG:
- break
- for u in self.u_set: # explore neighborhoods of current node
- s_next = tuple([s[i] + u[i] for i in range(2)])
- if s_next not in self.obs and s_next not in CLOSED:
- new_cost = g[s] + self.get_cost(s, u)
- if s_next not in g:
- g[s_next] = float("inf")
- if new_cost < g[s_next]: # conditions for updating cost
- g[s_next] = new_cost
- PARENT[s_next] = s
- OPEN.put(s_next, g[s_next] + e * self.Heuristic(s_next))
- return self.extract_path(PARENT), VISITED
- def fvalue(self, x, e=1):
- """
- f = g + h. (g: cost to come, h: heuristic function)
- :param x: current state
- :return: f
- """
- return self.g[x] + e * self.Heuristic(x)
- def extract_path(self, PARENT):
- """
- Extract the path based on the relationship of nodes.
- :return: The planning path
- """
- path_back = [self.xG]
- x_current = self.xG
- while True:
- x_current = PARENT[x_current]
- path_back.append(x_current)
- if x_current == self.xI:
- break
- return list(path_back)
- @staticmethod
- def get_cost(x, u):
- """
- Calculate cost for this motion
- :param x: current node
- :param u: current input
- :return: cost for this motion
- :note: cost function could be more complicate!
- """
- return 1
- def Heuristic(self, state):
- """
- Calculate heuristic.
- :param state: current node (state)
- :return: heuristic function value
- """
- heuristic_type = self.heuristic_type # heuristic type
- goal = self.xG # goal node
- if heuristic_type == "manhattan":
- return abs(goal[0] - state[0]) + abs(goal[1] - state[1])
- elif heuristic_type == "euclidean":
- return ((goal[0] - state[0]) ** 2 + (goal[1] - state[1]) ** 2) ** (1 / 2)
- else:
- print("Please choose right heuristic type!")
- def main():
- x_start = (5, 5)
- x_goal = (45, 25)
- astar = Astar(x_start, x_goal, 1, "euclidean") # weight e = 1
- plot = plotting.Plotting(x_start, x_goal) # class Plotting
- fig_name = "A*"
- path, visited = astar.searching()
- plot.animation(path, visited, fig_name) # animation generate
- # fig_name = "Repeated A*"
- # path, visited = astar.repeated_Searching(x_start, x_goal, 2.5)
- # plot.animation_ara_star(path, visited, fig_name)
- if __name__ == '__main__':
- main()
|