env3D.py 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132
  1. # this is the three dimensional configuration space for rrt
  2. # !/usr/bin/env python3
  3. # -*- coding: utf-8 -*-
  4. """
  5. @author: yue qi
  6. """
  7. import numpy as np
  8. def getblocks():
  9. # AABBs
  10. block = [[3.10e+00, 0.00e+00, 2.10e+00, 3.90e+00, 5.00e+00, 6.00e+00],
  11. [9.10e+00, 0.00e+00, 2.10e+00, 9.90e+00, 5.00e+00, 6.00e+00],
  12. #[1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00],
  13. #[1.00e-01, 0.00e+00, 0.00e+00, 9.00e-01, 5.00e+00, 3.90e+00],
  14. #[6.10e+00, 0.00e+00, 0.00e+00, 6.90e+00, 5.00e+00, 3.90e+00],
  15. [1.21e+01, 0.00e+00, 0.00e+00, 1.29e+01, 5.00e+00, 3.90e+00],
  16. [1.81e+01, 0.00e+00, 0.00e+00, 1.89e+01, 5.00e+00, 3.90e+00]]
  17. Obstacles = []
  18. for i in block:
  19. i = np.array(i)
  20. Obstacles.append([j for j in i])
  21. return np.array(Obstacles)
  22. def getAABB(blocks):
  23. # used for Pyrr package for detecting collision
  24. AABB = []
  25. for i in blocks:
  26. AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
  27. return AABB
  28. class aabb(object):
  29. def __init__(self,AABB):
  30. self.P = [(AABB[3] + AABB[0])/2, (AABB[4] + AABB[1])/2, (AABB[5] + AABB[2])/2]# center point
  31. self.E = [(AABB[3] - AABB[0])/2, (AABB[4] - AABB[1])/2, (AABB[5] - AABB[2])/2]# extents
  32. def getAABB2(blocks):
  33. # used in lineAABB
  34. AABB = []
  35. for i in blocks:
  36. AABB.append(aabb(i))
  37. return AABB
  38. def getballs():
  39. spheres = [[16,2.5,4,2],[10,2.5,1,1]]
  40. Obstacles = []
  41. for i in spheres:
  42. Obstacles.append([j for j in i])
  43. return np.array(Obstacles)
  44. def add_block(block = [1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00]):
  45. return block
  46. class env():
  47. def __init__(self, xmin=0, ymin=0, zmin=0, xmax=20, ymax=5, zmax=6, resolution=1):
  48. self.resolution = resolution
  49. self.boundary = np.array([xmin, ymin, zmin, xmax, ymax, zmax])
  50. self.blocks = getblocks()
  51. self.AABB = getAABB2(self.blocks)
  52. self.AABB_pyrr = getAABB(self.blocks)
  53. self.balls = getballs()
  54. self.start = np.array([0.5, 2.5, 5.5])
  55. self.goal = np.array([19.0, 2.5, 5.5])
  56. self.t = 0 # time
  57. def New_block(self):
  58. newblock = add_block()
  59. self.blocks = np.vstack([self.blocks,newblock])
  60. self.AABB = getAABB2(self.blocks)
  61. self.AABB_pyrr = getAABB(self.blocks)
  62. def move_start(self, x):
  63. self.start = x
  64. def move_block(self, a = [0,0,0], s = 0, v = [0.1,0,0], G = None, block_to_move = 0, mode = 'uniform'):
  65. # t is time , v is velocity in R3, a is acceleration in R3, s is increment ini time,
  66. # G is an orthorgonal transform in R3*3, in the Galilean transformation
  67. # (x',t') = (x + tv, t) is uniform transformation
  68. if mode == 'uniform':
  69. ori = np.array(self.blocks[block_to_move])
  70. self.blocks[block_to_move] = \
  71. np.array([ori[0] + self.t * v[0],\
  72. ori[1] + self.t * v[1],\
  73. ori[2] + self.t * v[2],\
  74. ori[3] + self.t * v[0],\
  75. ori[4] + self.t * v[1],\
  76. ori[5] + self.t * v[2]])
  77. self.AABB[block_to_move].P = \
  78. [self.AABB[block_to_move].P[0] + self.t * v[0], \
  79. self.AABB[block_to_move].P[1] + self.t * v[1], \
  80. self.AABB[block_to_move].P[2] + self.t * v[2]]
  81. # return a range of block that the block might moved
  82. a = self.blocks[block_to_move]
  83. # return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
  84. # a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]). \
  85. # np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
  86. # ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
  87. return a,ori
  88. # (x',t') = (x + a, t + s) is a translation
  89. if mode == 'translation':
  90. ori = np.array(self.blocks[block_to_move])
  91. self.blocks[block_to_move] = \
  92. np.array([ori[0] + a[0],\
  93. ori[1] + a[1],\
  94. ori[2] + a[2],\
  95. ori[3] + a[0],\
  96. ori[4] + a[1],\
  97. ori[5] + a[2]])
  98. self.AABB[block_to_move].P = \
  99. [self.AABB[block_to_move].P[0] + a[0], \
  100. self.AABB[block_to_move].P[1] + a[1], \
  101. self.AABB[block_to_move].P[2] + a[2]]
  102. self.t += s
  103. # return a range of block that the block might moved
  104. a = self.blocks[block_to_move]
  105. return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
  106. a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]), \
  107. np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
  108. ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
  109. # return a,ori
  110. # (x',t') = (Gx, t)
  111. if mode == 'rotation': # this makes AABB become a OBB
  112. #TODO: implement this with rotation matrix
  113. pass
  114. if __name__ == '__main__':
  115. newenv = env()
  116. print(newenv.balls)