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- # this is the three dimensional near-sighted 1 neighborhood LRTA* algo
- # !/usr/bin/env python3
- # -*- coding: utf-8 -*-
- """
- @author: yue qi
- """
- import numpy as np
- import matplotlib.pyplot as plt
- import os
- import sys
- sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
- from Search_3D.env3D import env
- from Search_3D import Astar3D
- from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, \
- cost
- from Search_3D.plot_util3D import visualization
- import queue
- # class LRT_A_star1(object):
- # def __init__(self,resolution=0.5):
- # self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
- # [-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
- # [1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
- # [1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
- # self.env = env(resolution = resolution)
- # self.Space = StateSpace(self)
- # self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal)
- # self.AABB = getAABB(self.env.blocks)
- # self.Space[hash3D(getNearest(self.Space,self.start))] = 0 # this is g
- # self.OPEN = queue.QueuePrior()
- # self.h = Heuristic(self.Space,self.goal) # 1. initialize heuristic h = h0
- # self.Child = {}
- # self.CLOSED = set()
- # self.V = []
- # self.done = False
- # self.Path = []
- # def children(self,x):
- # allchild = []
- # for j in self.Alldirec:
- # collide,child = isCollide(self,x,j)
- # if not collide:
- # allchild.append(child)
- # return allchild
- # def step(self, xi, strxi):
- # childs = self.children(xi) # 4. generate depth 1 neighborhood S(s,1) = {s' in S | norm(s,s') = 1}
- # fvals = [cost(xi,i) + self.h[hash3D(i)] for i in childs]
- # xj , fmin = childs[np.argmin(fvals)], min(fvals) # 5. compute h'(s) = min(dist(s,s') + h(s'))
- # strxj = hash3D(xj)
- # # add the child of xi
- # self.Child[strxi] = xj
- # if fmin >= self.h[strxi]: # 6. if h'(s) > h(s) then update h(s) = h'(s)
- # self.h[strxi] = fmin
- # # TODO: action to move to xj
- # self.OPEN.put(strxj, self.h[strxj]) # 7. update current state s = argmin (dist(s,s') + h(s'))
- # def run(self):
- # x0 = hash3D(self.start)
- # xt = hash3D(self.goal)
- # self.OPEN.put(x0, self.Space[x0] + self.h[x0]) # 2. reset the current state
- # self.ind = 0
- # while xt not in self.CLOSED and self.OPEN: # 3. while s not in Sg do
- # strxi = self.OPEN.get()
- # xi = dehash(strxi)
- # self.CLOSED.add(strxi)
- # self.V.append(xi)
- # visualization(self)
- # if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
- # self.ind += 1
- # self.done = True
- # self.Path = self.path()
- # visualization(self)
- # plt.show()
- # def path(self):
- # # this is a suboptimal path.
- # path = []
- # strgoal = hash3D(self.goal)
- # strx = hash3D(self.start)
- # ind = 0
- # while strx != strgoal:
- # path.append([dehash(strx),self.Child[strx]])
- # strx = hash3D(self.Child[strx])
- # ind += 1
- # if ind == 1000:
- # return np.flip(path,axis=0)
- # path = np.flip(path,axis=0)
- # return path
- class LRT_A_star2():
- def __init__(self, resolution=0.5, N=7):
- self.lookahead = N
- self.Astar = Astar3D.Weighted_A_star()
- while True:
- self.Astar.run(self.lookahead)
- def updateHeuristic(self):
- for strxi in self.Astar.CLOSED:
- self.Astar.h[strxi] = np.inf
- xi = dehash(strxi)
- self.Astar.h[strxi] = min([cost(xi, xj) + self.Astar.h[hash3D(xj)] for xj in self.Astar.children(xi)])
- def move(self):
- print(np.argmin([j[0] for j in self.Astar.OPEN.enumerate()]))
- if __name__ == '__main__':
- T = LRT_A_star2(resolution=1, N=50)
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