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- # this is the three dimensional bidirectional A* algo
- # !/usr/bin/env python3
- # -*- coding: utf-8 -*-
- """
- @author: yue qi
- """
- import numpy as np
- import matplotlib.pyplot as plt
- from collections import defaultdict
- import os
- import sys
- sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
- from Search_3D.env3D import env
- from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost
- from Search_3D.plot_util3D import visualization
- import queue
- class Weighted_A_star(object):
- def __init__(self,resolution=0.5):
- self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
- [-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
- [1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
- [1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
- self.env = env(resolution = resolution)
- self.Space = StateSpace(self) # key is the point, store g value
- self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal)
- self.AABB = getAABB(self.env.blocks)
- self.Space[hash3D(self.start)] = 0 # set g(x0) = 0
- self.Space[hash3D(self.goal)] = 0 # set g(x0) = 0
- self.OPEN1 = queue.QueuePrior() # store [point,priority]
- self.OPEN2 = queue.QueuePrior()
- self.h1 = Heuristic(self.Space,self.goal) # tree NO.1
- self.h2 = Heuristic(self.Space,self.start) # tree NO.2
- self.Parent1, self.Parent2 = {}, {}
- self.CLOSED1, self.CLOSED2 = set(), set()
- self.V = []
- self.done = False
- self.Path = []
- def children(self,x):
- allchild = []
- for j in self.Alldirec:
- collide,child = isCollide(self,x,j)
- if not collide:
- allchild.append(child)
- return allchild
- def run(self):
- x0, xt = hash3D(self.start), hash3D(self.goal)
- self.OPEN1.put(x0, self.Space[x0] + self.h1[x0]) # item, priority = g + h
- self.OPEN2.put(xt, self.Space[xt] + self.h2[xt]) # item, priority = g + h
- self.ind = 0
- while not self.CLOSED1.intersection(self.CLOSED2): # while xt not reached and open is not empty
- strxi1, strxi2 = self.OPEN1.get(), self.OPEN2.get()
- xi1, xi2 = dehash(strxi1), dehash(strxi2)
- self.CLOSED1.add(strxi1) # add the point in CLOSED set
- self.CLOSED2.add(strxi2)
- self.V.append(xi1)
- self.V.append(xi2)
- # visualization(self)
- allchild1, allchild2 = self.children(xi1), self.children(xi2)
- self.evaluation(allchild1,strxi1,xi1,conf=1)
- self.evaluation(allchild2,strxi2,xi2,conf=2)
- if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
- self.ind += 1
- self.common = self.CLOSED1.intersection(self.CLOSED2)
- self.done = True
- self.Path = self.path()
- visualization(self)
- plt.show()
- def evaluation(self, allchild, strxi, xi, conf):
- for xj in allchild:
- strxj = hash3D(xj)
- if conf == 1:
- if strxj not in self.CLOSED1:
- gi, gj = self.Space[strxi], self.Space[strxj]
- a = gi + cost(xi,xj)
- if a < gj:
- self.Space[strxj] = a
- self.Parent1[strxj] = xi
- if (a, strxj) in self.OPEN1.enumerate():
- self.OPEN1.put(strxj, a+1*self.h1[strxj])
- else:
- self.OPEN1.put(strxj, a+1*self.h1[strxj])
- if conf == 2:
- if strxj not in self.CLOSED2:
- gi, gj = self.Space[strxi], self.Space[strxj]
- a = gi + cost(xi,xj)
- if a < gj:
- self.Space[strxj] = a
- self.Parent2[strxj] = xi
- if (a, strxj) in self.OPEN2.enumerate():
- self.OPEN2.put(strxj, a+1*self.h2[strxj])
- else:
- self.OPEN2.put(strxj, a+1*self.h2[strxj])
-
- def path(self):
- # TODO: fix path
- path = []
- strgoal = hash3D(self.goal)
- strstart = hash3D(self.start)
- strx = list(self.common)[0]
- while strx != strstart:
- path.append([dehash(strx),self.Parent1[strx]])
- strx = hash3D(self.Parent1[strx])
- strx = list(self.common)[0]
- while strx != strgoal:
- path.append([dehash(strx),self.Parent2[strx]])
- strx = hash3D(self.Parent2[strx])
- path = np.flip(path,axis=0)
- return path
- if __name__ == '__main__':
- Astar = Weighted_A_star(0.5)
- Astar.run()
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