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- import numpy as np
- from numpy.matlib import repmat
- import pyrr as pyrr
- # plotting
- import matplotlib.pyplot as plt
- from mpl_toolkits.mplot3d import Axes3D
- from mpl_toolkits.mplot3d.art3d import Poly3DCollection
- import mpl_toolkits.mplot3d as plt3d
- def getRay(x, y):
- direc = [y[0] - x[0], y[1] - x[1], y[2] - x[2]]
- return np.array([x, direc])
- def getAABB(blocks):
- AABB = []
- for i in blocks:
- AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
- return AABB
- def getDist(pos1, pos2):
- return np.sqrt(sum([(pos1[0] - pos2[0]) ** 2, (pos1[1] - pos2[1]) ** 2, (pos1[2] - pos2[2]) ** 2]))
- def draw_block_list(ax, blocks):
- '''
- Subroutine used by draw_map() to display the environment blocks
- '''
- v = np.array([[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0], [0, 0, 1], [1, 0, 1], [1, 1, 1], [0, 1, 1]],
- dtype='float')
- f = np.array([[0, 1, 5, 4], [1, 2, 6, 5], [2, 3, 7, 6], [3, 0, 4, 7], [0, 1, 2, 3], [4, 5, 6, 7]])
- # clr = blocks[:,6:]/255
- n = blocks.shape[0]
- d = blocks[:, 3:6] - blocks[:, :3]
- vl = np.zeros((8 * n, 3))
- fl = np.zeros((6 * n, 4), dtype='int64')
- # fcl = np.zeros((6*n,3))
- for k in range(n):
- vl[k * 8:(k + 1) * 8, :] = v * d[k] + blocks[k, :3]
- fl[k * 6:(k + 1) * 6, :] = f + k * 8
- # fcl[k*6:(k+1)*6,:] = clr[k,:]
- if type(ax) is Poly3DCollection:
- ax.set_verts(vl[fl])
- else:
- pc = Poly3DCollection(vl[fl], alpha=0.15, linewidths=1, edgecolors='k')
- # pc.set_facecolor(fcl)
- h = ax.add_collection3d(pc)
- return h
- ''' The following utils can be used for rrt or rrt*,
- required param initparams should have
- env, environement generated from env3D
- V, node set
- E, edge set
- i, nodes added
- maxiter, maximum iteration allowed
- stepsize, leaf growth restriction
- '''
- def sampleFree(initparams):
- '''biased sampling'''
- x = np.random.uniform(initparams.env.boundary[0:3], initparams.env.boundary[3:6])
- i = np.random.random()
- if isinside(initparams, x):
- return sampleFree(initparams)
- else:
- if i < 0.05:
- return initparams.env.goal
- else: return np.array(x)
- def isinside(initparams, x):
- '''see if inside obstacle'''
- for i in initparams.env.blocks:
- if i[0] <= x[0] < i[3] and i[1] <= x[1] < i[4] and i[2] <= x[2] < i[5]:
- return True
- return False
- def isCollide(initparams, x, y):
- '''see if line intersects obstacle'''
- ray = getRay(x, y)
- dist = getDist(x, y)
- for i in getAABB(initparams.env.blocks):
- shot = pyrr.geometric_tests.ray_intersect_aabb(ray, i)
- if shot is not None:
- dist_wall = getDist(x, shot)
- if dist_wall <= dist: # collide
- return True
- return False
- def nearest(initparams, x):
- V = np.array(initparams.V)
- if initparams.i == 0:
- return initparams.V[0]
- xr = repmat(x, len(V), 1)
- dists = np.linalg.norm(xr - V, axis=1)
- return initparams.V[np.argmin(dists)]
- def steer(initparams, x, y):
- direc = (y - x) / np.linalg.norm(y - x)
- xnew = x + initparams.stepsize * direc
- return xnew
- def near(initparams, x):
- # TODO: r = min{gamma*log(card(V)/card(V)1/d),eta}
- r = initparams.stepsize
- V = np.array(initparams.V)
- if initparams.i == 0:
- return initparams.V[0]
- xr = repmat(x, len(V), 1)
- inside = np.linalg.norm(xr - V, axis=1) < r
- nearpoints = V[inside]
- return np.array(nearpoints)
- def cost(initparams, x):
- '''here use the additive recursive cost function'''
- if all(x == initparams.env.start):
- return 0
- xparent = initparams.Parent[str(x[0])][str(x[1])][str(x[2])]
- return cost(initparams, xparent) + getDist(x, xparent)
- def visualization(initparams):
- V = np.array(initparams.V)
- E = initparams.E
- Path = np.array(initparams.Path)
- start = initparams.env.start
- goal = initparams.env.goal
- ax = plt.subplot(111, projection='3d')
- ax.view_init(elev=0., azim=90)
- ax.clear()
- draw_block_list(ax, initparams.env.blocks)
- edges = E.get_edge()
- if edges != []:
- for i in edges:
- xs = i[0][0], i[1][0]
- ys = i[0][1], i[1][1]
- zs = i[0][2], i[1][2]
- line = plt3d.art3d.Line3D(xs, ys, zs)
- ax.add_line(line)
- if Path != []:
- for i in Path:
- xs = i[0][0], i[1][0]
- ys = i[0][1], i[1][1]
- zs = i[0][2], i[1][2]
- line = plt3d.art3d.Line3D(xs, ys, zs, color='r')
- ax.add_line(line)
- ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
- ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
- ax.scatter3D(V[:, 0], V[:, 1], V[:, 2])
- plt.xlim(initparams.env.boundary[0], initparams.env.boundary[3])
- plt.ylim(initparams.env.boundary[1], initparams.env.boundary[4])
- ax.set_zlim(initparams.env.boundary[2], initparams.env.boundary[5])
- plt.xlabel('x')
- plt.ylabel('y')
- if not Path != []:
- plt.pause(0.001)
- else:
- plt.show()
- def path(initparams, Path=[], dist=0):
- x = initparams.env.goal
- while not all(x == initparams.env.start):
- x2 = initparams.Parent[str(x[0])][str(x[1])][str(x[2])]
- Path.append(np.array([x, x2]))
- dist += getDist(x, x2)
- x = x2
- return Path, dist
- class edgeset(object):
- def __init__(self):
- self.E = {}
- def hash(self,x):
- return str(x[0])+' '+str(x[1])+' '+str(x[2])
- def dehash(self,x):
- return np.array([float(i) for i in x.split(' ')])
- def add_edge(self,edge):
- x, y = self.hash(edge[0]),self.hash(edge[1])
- if x in self.E:
- self.E[x].append(y)
- else:
- self.E[x] = [y]
- def remove_edge(self,edge):
- x, y = edge[0],edge[1]
- self.E[self.hash(x)].remove(self.hash(y))
- def get_edge(self):
- edges = []
- for v in self.E:
- for n in self.E[v]:
- #if (n,v) not in edges:
- edges.append((self.dehash(v),self.dehash(n)))
- return edges
- if __name__ == '__main__':
- x = np.array([1.0,2.3,3.3])
- y = np.array([1.2,2.4,3.5])
- E = edgeset()
- E.add_edge([x,y])
- print(E.get_edge())
- E.remove_edge([x,y])
- print(E.get_edge())
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