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- #!/usr/bin/env python3
- # -*- coding: utf-8 -*-
- """
- @author: huiming zhou
- """
- import queue
- import environment
- import tools
- class Astar:
- def __init__(self, Start_State, Goal_State, n, m, heuristic_type):
- self.xI = Start_State
- self.xG = Goal_State
- self.u_set = environment.motions # feasible input set
- self.obs_map = environment.map_obs() # position of obstacles
- self.n = n
- self.m = m
- self.heuristic_type = heuristic_type
- def searching(self):
- """
- Searching using A_star.
- :return: planning path, action in each node, visited nodes in the planning process
- """
- q_astar = queue.QueuePrior() # priority queue
- q_astar.put(self.xI, 0)
- parent = {self.xI: self.xI} # record parents of nodes
- actions = {self.xI: (0, 0)} # record actions of nodes
- cost = {self.xI: 0}
- visited = []
- while not q_astar.empty():
- x_current = q_astar.get()
- visited.append(x_current) # record visited nodes
- if x_current == self.xG: # stop condition
- break
- for u_next in self.u_set: # explore neighborhoods of current node
- x_next = tuple([x_current[i] + u_next[i] for i in range(len(x_current))])
- # if neighbor node is not in obstacles -> ...
- if 0 <= x_next[0] < self.n and 0 <= x_next[1] < self.m \
- and not tools.obs_detect(x_current, u_next, self.obs_map):
- new_cost = cost[x_current] + int(self.get_cost(x_current, u_next))
- if x_next not in cost or new_cost < cost[x_next]: # conditions for updating cost
- cost[x_next] = new_cost
- priority = new_cost + self.Heuristic(x_next, self.xG, self.heuristic_type)
- q_astar.put(x_next, priority) # put node into queue using priority "f+h"
- parent[x_next] = x_current
- actions[x_next] = u_next
- [path_astar, actions_astar] = tools.extract_path(self.xI, self.xG, parent, actions)
- return path_astar, actions_astar, visited
- def get_cost(self, x, u):
- """
- Calculate cost for this motion
- :param x: current node
- :param u: input
- :return: cost for this motion
- :note: cost function could be more complicate!
- """
- return 1
- def Heuristic(self, state, goal, heuristic_type):
- """
- Calculate heuristic.
- :param state: current node (state)
- :param goal: goal node (state)
- :param heuristic_type: choosing different heuristic functions
- :return: heuristic
- """
- if heuristic_type == "manhattan":
- return abs(goal[0] - state[0]) + abs(goal[1] - state[1])
- elif heuristic_type == "euclidean":
- return ((goal[0] - state[0]) ** 2 + (goal[1] - state[1]) ** 2) ** (1 / 2)
- else:
- print("Please choose right heuristic type!")
- if __name__ == '__main__':
- x_Start = (15, 10) # Starting node
- x_Goal = (48, 15) # Goal node
- astar = Astar(x_Start, x_Goal, environment.col, environment.row, "manhattan")
- [path_astar, actions_astar, visited_astar] = astar.searching()
- tools.showPath(x_Start, x_Goal, path_astar, visited_astar, 'Astar_searching') # Plot path and visited nodes
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