env3D.py 7.1 KB

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  1. # this is the three dimensional configuration space for rrt
  2. # !/usr/bin/env python3
  3. # -*- coding: utf-8 -*-
  4. """
  5. @author: yue qi
  6. """
  7. import numpy as np
  8. # from utils3D import OBB2AABB
  9. def R_matrix(z_angle,y_angle,x_angle):
  10. # s angle: row; y angle: pitch; z angle: yaw
  11. # generate rotation matrix in SO3
  12. # RzRyRx = R, ZYX intrinsic rotation
  13. # also (r1,r2,r3) in R3*3 in {W} frame
  14. # used in obb.O
  15. # [[R p]
  16. # [0T 1]] gives transformation from body to world
  17. return np.array([[np.cos(z_angle), -np.sin(z_angle), 0.0], [np.sin(z_angle), np.cos(z_angle), 0.0], [0.0, 0.0, 1.0]])@ \
  18. np.array([[np.cos(y_angle), 0.0, np.sin(y_angle)], [0.0, 1.0, 0.0], [-np.sin(y_angle), 0.0, np.cos(y_angle)]])@ \
  19. np.array([[1.0, 0.0, 0.0], [0.0, np.cos(x_angle), -np.sin(x_angle)], [0.0, np.sin(x_angle), np.cos(x_angle)]])
  20. def getblocks():
  21. # AABBs
  22. block = [[3.10e+00, 0.00e+00, 2.10e+00, 3.90e+00, 5.00e+00, 6.00e+00],
  23. [9.10e+00, 0.00e+00, 2.10e+00, 9.90e+00, 5.00e+00, 6.00e+00],
  24. #[1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00],
  25. #[1.00e-01, 0.00e+00, 0.00e+00, 9.00e-01, 5.00e+00, 3.90e+00],
  26. #[6.10e+00, 0.00e+00, 0.00e+00, 6.90e+00, 5.00e+00, 3.90e+00],
  27. [1.21e+01, 0.00e+00, 0.00e+00, 1.29e+01, 5.00e+00, 3.90e+00],
  28. [1.81e+01, 0.00e+00, 0.00e+00, 1.89e+01, 5.00e+00, 3.90e+00]]
  29. Obstacles = []
  30. for i in block:
  31. i = np.array(i)
  32. Obstacles.append([j for j in i])
  33. return np.array(Obstacles)
  34. def getAABB(blocks):
  35. # used for Pyrr package for detecting collision
  36. AABB = []
  37. for i in blocks:
  38. AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
  39. return AABB
  40. class aabb(object):
  41. # make AABB out of blocks,
  42. # P: center point
  43. # E: extents
  44. # O: Rotation matrix in SO(3), in {w}
  45. def __init__(self,AABB):
  46. self.P = [(AABB[3] + AABB[0])/2, (AABB[4] + AABB[1])/2, (AABB[5] + AABB[2])/2]# center point
  47. self.E = [(AABB[3] - AABB[0])/2, (AABB[4] - AABB[1])/2, (AABB[5] - AABB[2])/2]# extents
  48. self.O = [[1,0,0],[0,1,0],[0,0,1]]
  49. class obb(object):
  50. # P: center point
  51. # E: extents
  52. # O: Rotation matrix in SO(3), in {w}
  53. def __init__(self, P, E, O):
  54. self.P = P
  55. self.E = E
  56. self.O = O
  57. self.T = np.vstack([np.column_stack([self.O.T,-self.O.T@self.P]),[0,0,0,1]])
  58. def getAABB2(blocks):
  59. # used in lineAABB
  60. AABB = []
  61. for i in blocks:
  62. AABB.append(aabb(i))
  63. return AABB
  64. def getballs():
  65. spheres = [[16,2.5,4,2],[10,2.5,1,1]]
  66. Obstacles = []
  67. for i in spheres:
  68. Obstacles.append([j for j in i])
  69. return np.array(Obstacles)
  70. def add_block(block = [1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00]):
  71. return block
  72. class env():
  73. def __init__(self, xmin=0, ymin=0, zmin=0, xmax=20, ymax=5, zmax=6, resolution=1):
  74. # def __init__(self, xmin=-5, ymin=0, zmin=-5, xmax=10, ymax=5, zmax=10, resolution=1):
  75. self.resolution = resolution
  76. self.boundary = np.array([xmin, ymin, zmin, xmax, ymax, zmax])
  77. self.blocks = getblocks()
  78. self.AABB = getAABB2(self.blocks)
  79. self.AABB_pyrr = getAABB(self.blocks)
  80. self.balls = getballs()
  81. self.OBB = np.array([obb([2.6,2.5,1],[0.2,2,1],R_matrix(0,0,45))])
  82. #self.OBB = np.squeeze(np.vstack([self.OBB,OBB2AABB(self.OBB[0])]))
  83. #print(self.OBB)
  84. # self.OBB = []
  85. self.start = np.array([0.5, 2.5, 5.5])
  86. self.goal = np.array([19.0, 2.5, 5.5])
  87. self.t = 0 # time
  88. def New_block(self):
  89. newblock = add_block()
  90. self.blocks = np.vstack([self.blocks,newblock])
  91. self.AABB = getAABB2(self.blocks)
  92. self.AABB_pyrr = getAABB(self.blocks)
  93. def move_start(self, x):
  94. self.start = x
  95. def move_block(self, a = [0,0,0], s = 0, v = [0.1,0,0], theta = [0,0,0], block_to_move = 0, obb_to_move = 0, mode = 'uniform'):
  96. # t is time , v is velocity in R3, a is acceleration in R3, s is increment ini time,
  97. # R is an orthorgonal transform in R3*3, is the rotation matrix
  98. # (s',t') = (s + tv, t) is uniform transformation
  99. if mode == 'uniform':
  100. ori = np.array(self.blocks[block_to_move])
  101. self.blocks[block_to_move] = \
  102. np.array([ori[0] + self.t * v[0],\
  103. ori[1] + self.t * v[1],\
  104. ori[2] + self.t * v[2],\
  105. ori[3] + self.t * v[0],\
  106. ori[4] + self.t * v[1],\
  107. ori[5] + self.t * v[2]])
  108. self.AABB[block_to_move].P = \
  109. [self.AABB[block_to_move].P[0] + self.t * v[0], \
  110. self.AABB[block_to_move].P[1] + self.t * v[1], \
  111. self.AABB[block_to_move].P[2] + self.t * v[2]]
  112. # return a range of block that the block might moved
  113. a = self.blocks[block_to_move]
  114. # return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
  115. # a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]). \
  116. # np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
  117. # ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
  118. return a,ori
  119. # (s',t') = (s + a, t + s) is a translation
  120. if mode == 'translation':
  121. ori = np.array(self.blocks[block_to_move])
  122. self.blocks[block_to_move] = \
  123. np.array([ori[0] + a[0],\
  124. ori[1] + a[1],\
  125. ori[2] + a[2],\
  126. ori[3] + a[0],\
  127. ori[4] + a[1],\
  128. ori[5] + a[2]])
  129. self.AABB[block_to_move].P = \
  130. [self.AABB[block_to_move].P[0] + a[0], \
  131. self.AABB[block_to_move].P[1] + a[1], \
  132. self.AABB[block_to_move].P[2] + a[2]]
  133. self.t += s
  134. # return a range of block that the block might moved
  135. a = self.blocks[block_to_move]
  136. return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
  137. a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]), \
  138. np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
  139. ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
  140. # return a,ori
  141. # (s',t') = (Rx, t)
  142. if mode == 'rotation': # this makes an OBB rotate
  143. ori = [self.OBB[obb_to_move]]
  144. self.OBB[obb_to_move].O = R_matrix(z_angle=theta[0],y_angle=theta[1],x_angle=theta[2])
  145. self.OBB[obb_to_move].T = np.vstack([np.column_stack([self.OBB[obb_to_move].O.T,-self.OBB[obb_to_move].O.T@self.OBB[obb_to_move].P]),[0,0,0,1]])
  146. return self.OBB[obb_to_move], ori[0]
  147. if __name__ == '__main__':
  148. newenv = env()