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- """
- A_star 2D
- @author: huiming zhou
- """
- import os
- import sys
- import math
- import heapq
- sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
- "/../../Search_based_Planning/")
- from Search_based_Planning.Search_2D import plotting, env
- class AStar:
- def __init__(self, s_start, s_goal, heuristic_type):
- self.s_start = s_start
- self.s_goal = s_goal
- self.heuristic_type = heuristic_type
- self.Env = env.Env() # class Env
- self.u_set = self.Env.motions # feasible input set
- self.obs = self.Env.obs # position of obstacles
- self.OPEN = [] # priority queue / OPEN set
- self.CLOSED = [] # CLOSED set / VISITED order
- self.PARENT = dict() # recorded parent
- self.g = dict() # cost to come
- def searching(self):
- """
- A_star Searching.
- :return: path, visited order
- """
- self.PARENT[self.s_start] = self.s_start
- self.g[self.s_start] = 0
- self.g[self.s_goal] = math.inf
- heapq.heappush(self.OPEN,
- (self.f_value(self.s_start), self.s_start))
- while self.OPEN:
- _, s = heapq.heappop(self.OPEN)
- self.CLOSED.append(s)
- if s == self.s_goal: # stop condition
- break
- for s_n in self.get_neighbor(s):
- new_cost = self.g[s] + self.cost(s, s_n)
- if s_n not in self.g:
- self.g[s_n] = math.inf
- if new_cost < self.g[s_n]: # conditions for updating Cost
- self.g[s_n] = new_cost
- self.PARENT[s_n] = s
- heapq.heappush(self.OPEN, (self.f_value(s_n), s_n))
- return self.extract_path(self.PARENT), self.CLOSED
- def searching_repeated_astar(self, e):
- """
- repeated A*.
- :param e: weight of A*
- :return: path and visited order
- """
- path, visited = [], []
- while e >= 1:
- p_k, v_k = self.repeated_searching(self.s_start, self.s_goal, e)
- path.append(p_k)
- visited.append(v_k)
- e -= 0.5
- return path, visited
- def repeated_searching(self, s_start, s_goal, e):
- """
- run A* with weight e.
- :param s_start: starting state
- :param s_goal: goal state
- :param e: weight of a*
- :return: path and visited order.
- """
- g = {s_start: 0, s_goal: float("inf")}
- PARENT = {s_start: s_start}
- OPEN = []
- CLOSED = []
- heapq.heappush(OPEN,
- (g[s_start] + e * self.heuristic(s_start), s_start))
- while OPEN:
- _, s = heapq.heappop(OPEN)
- CLOSED.append(s)
- if s == s_goal:
- break
- for s_n in self.get_neighbor(s):
- new_cost = g[s] + self.cost(s, s_n)
- if s_n not in g:
- g[s_n] = math.inf
- if new_cost < g[s_n]: # conditions for updating Cost
- g[s_n] = new_cost
- PARENT[s_n] = s
- heapq.heappush(OPEN, (g[s_n] + e * self.heuristic(s_n), s_n))
- return self.extract_path(PARENT), CLOSED
- def get_neighbor(self, s):
- """
- find neighbors of state s that not in obstacles.
- :param s: state
- :return: neighbors
- """
- return [(s[0] + u[0], s[1] + u[1]) for u in self.u_set]
- def cost(self, s_start, s_goal):
- """
- Calculate Cost for this motion
- :param s_start: starting node
- :param s_goal: end node
- :return: Cost for this motion
- :note: Cost function could be more complicate!
- """
- if self.is_collision(s_start, s_goal):
- return math.inf
- return math.hypot(s_goal[0] - s_start[0], s_goal[1] - s_start[1])
- def is_collision(self, s_start, s_end):
- """
- check if the line segment (s_start, s_end) is collision.
- :param s_start: start node
- :param s_end: end node
- :return: True: is collision / False: not collision
- """
- if s_start in self.obs or s_end in self.obs:
- return True
- if s_start[0] != s_end[0] and s_start[1] != s_end[1]:
- if s_end[0] - s_start[0] == s_start[1] - s_end[1]:
- s1 = (min(s_start[0], s_end[0]), min(s_start[1], s_end[1]))
- s2 = (max(s_start[0], s_end[0]), max(s_start[1], s_end[1]))
- else:
- s1 = (min(s_start[0], s_end[0]), max(s_start[1], s_end[1]))
- s2 = (max(s_start[0], s_end[0]), min(s_start[1], s_end[1]))
- if s1 in self.obs or s2 in self.obs:
- return True
- return False
- def f_value(self, s):
- """
- f = g + h. (g: Cost to come, h: heuristic value)
- :param s: current state
- :return: f
- """
- return self.g[s] + self.heuristic(s)
- def extract_path(self, PARENT):
- """
- Extract the path based on the PARENT set.
- :return: The planning path
- """
- path = [self.s_goal]
- s = self.s_goal
- while True:
- s = PARENT[s]
- path.append(s)
- if s == self.s_start:
- break
- return list(path)
- def heuristic(self, s):
- """
- Calculate heuristic.
- :param s: current node (state)
- :return: heuristic function value
- """
- heuristic_type = self.heuristic_type # heuristic type
- goal = self.s_goal # goal node
- if heuristic_type == "manhattan":
- return abs(goal[0] - s[0]) + abs(goal[1] - s[1])
- else:
- return math.hypot(goal[0] - s[0], goal[1] - s[1])
- def main():
- s_start = (5, 5)
- s_goal = (45, 25)
- astar = AStar(s_start, s_goal, "euclidean")
- plot = plotting.Plotting(s_start, s_goal)
- path, visited = astar.searching()
- plot.animation(path, visited, "A*") # animation
- # path, visited = astar.searching_repeated_astar(2.5) # initial weight e = 2.5
- # plot.animation_ara_star(path, visited, "Repeated A*")
- if __name__ == '__main__':
- main()
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