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- # this is the three dimensional configuration space for rrt
- # !/usr/bin/env python3
- # -*- coding: utf-8 -*-
- """
- @author: yue qi
- """
- import numpy as np
- # from utils3D import OBB2AABB
- def R_matrix(z_angle, y_angle, x_angle):
- # s angle: row; y angle: pitch; z angle: yaw
- # generate rotation matrix in SO3
- # RzRyRx = R, ZYX intrinsic rotation
- # also (r1,r2,r3) in R3*3 in {W} frame
- # used in obb.O
- # [[R p]
- # [0T 1]] gives transformation from body to world
- return np.array(
- [[np.cos(z_angle), -np.sin(z_angle), 0.0], [np.sin(z_angle), np.cos(z_angle), 0.0], [0.0, 0.0, 1.0]]) @ \
- np.array(
- [[np.cos(y_angle), 0.0, np.sin(y_angle)], [0.0, 1.0, 0.0], [-np.sin(y_angle), 0.0, np.cos(y_angle)]]) @ \
- np.array(
- [[1.0, 0.0, 0.0], [0.0, np.cos(x_angle), -np.sin(x_angle)], [0.0, np.sin(x_angle), np.cos(x_angle)]])
- def getblocks():
- # AABBs
- block = [[3.10e+00, 0.00e+00, 2.10e+00, 3.90e+00, 5.00e+00, 6.00e+00],
- [9.10e+00, 0.00e+00, 2.10e+00, 9.90e+00, 5.00e+00, 6.00e+00],
- # [1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00],
- # [1.00e-01, 0.00e+00, 0.00e+00, 9.00e-01, 5.00e+00, 3.90e+00],
- # [6.10e+00, 0.00e+00, 0.00e+00, 6.90e+00, 5.00e+00, 3.90e+00],
- [1.21e+01, 0.00e+00, 0.00e+00, 1.29e+01, 5.00e+00, 3.90e+00],
- [1.81e+01, 0.00e+00, 0.00e+00, 1.89e+01, 5.00e+00, 3.90e+00]]
- Obstacles = []
- for i in block:
- i = np.array(i)
- Obstacles.append([j for j in i])
- return np.array(Obstacles)
- def getAABB(blocks):
- # used for Pyrr package for detecting collision
- AABB = []
- for i in blocks:
- AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
- return AABB
- class aabb(object):
- # make AABB out of blocks,
- # P: center point
- # E: extents
- # O: Rotation matrix in SO(3), in {w}
- def __init__(self, AABB):
- self.P = [(AABB[3] + AABB[0]) / 2, (AABB[4] + AABB[1]) / 2, (AABB[5] + AABB[2]) / 2] # center point
- self.E = [(AABB[3] - AABB[0]) / 2, (AABB[4] - AABB[1]) / 2, (AABB[5] - AABB[2]) / 2] # extents
- self.O = [[1, 0, 0], [0, 1, 0], [0, 0, 1]]
- class obb(object):
- # P: center point
- # E: extents
- # O: Rotation matrix in SO(3), in {w}
- def __init__(self, P, E, O):
- self.P = P
- self.E = E
- self.O = O
- self.T = np.vstack([np.column_stack([self.O.T, -self.O.T @ self.P]), [0, 0, 0, 1]])
- def getAABB2(blocks):
- # used in lineAABB
- AABB = []
- for i in blocks:
- AABB.append(aabb(i))
- return AABB
- def getballs():
- spheres = [[16, 2.5, 4, 2], [10, 2.5, 1, 1]]
- Obstacles = []
- for i in spheres:
- Obstacles.append([j for j in i])
- return np.array(Obstacles)
- def add_block(block=[1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00]):
- return block
- class env():
- def __init__(self, xmin=0, ymin=0, zmin=0, xmax=20, ymax=5, zmax=6, resolution=1):
- self.resolution = resolution
- self.boundary = np.array([xmin, ymin, zmin, xmax, ymax, zmax])
- self.blocks = getblocks()
- self.AABB = getAABB2(self.blocks)
- self.AABB_pyrr = getAABB(self.blocks)
- self.balls = getballs()
- self.OBB = np.array([obb([2.6, 2.5, 1], [0.2, 2, 1], R_matrix(0, 0, 45))])
- # self.OBB = np.squeeze(np.vstack([self.OBB,OBB2AABB(self.OBB[0])]))
- # print(self.OBB)
- # self.OBB = []
- self.start = np.array([0.5, 2.5, 5.5])
- self.goal = np.array([19.0, 2.5, 5.5])
- self.t = 0 # time
- def New_block(self):
- newblock = add_block()
- self.blocks = np.vstack([self.blocks, newblock])
- self.AABB = getAABB2(self.blocks)
- self.AABB_pyrr = getAABB(self.blocks)
- def move_start(self, x):
- self.start = x
- def move_block(self, a=[0, 0, 0], s=0, v=[0.1, 0, 0], theta=[0, 0, 0], block_to_move=0, obb_to_move=0,
- mode='uniform'):
- # t is time , v is velocity in R3, a is acceleration in R3, s is increment ini time,
- # R is an orthorgonal transform in R3*3, is the rotation matrix
- # (s',t') = (s + tv, t) is uniform transformation
- if mode == 'uniform':
- ori = np.array(self.blocks[block_to_move])
- self.blocks[block_to_move] = \
- np.array([ori[0] + self.t * v[0],
- ori[1] + self.t * v[1],
- ori[2] + self.t * v[2],
- ori[3] + self.t * v[0],
- ori[4] + self.t * v[1],
- ori[5] + self.t * v[2]])
- self.AABB[block_to_move].P = \
- [self.AABB[block_to_move].P[0] + self.t * v[0],
- self.AABB[block_to_move].P[1] + self.t * v[1],
- self.AABB[block_to_move].P[2] + self.t * v[2]]
- # return a range of block that the block might moved
- a = self.blocks[block_to_move]
- # return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
- # a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]). \
- # np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
- # ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
- return a, ori
- # (s',t') = (s + a, t + s) is a translation
- if mode == 'translation':
- ori = np.array(self.blocks[block_to_move])
- self.blocks[block_to_move] = \
- np.array([ori[0] + a[0],
- ori[1] + a[1],
- ori[2] + a[2],
- ori[3] + a[0],
- ori[4] + a[1],
- ori[5] + a[2]])
- self.AABB[block_to_move].P = \
- [self.AABB[block_to_move].P[0] + a[0],
- self.AABB[block_to_move].P[1] + a[1],
- self.AABB[block_to_move].P[2] + a[2]]
- self.t += s
- # return a range of block that the block might moved
- a = self.blocks[block_to_move]
- return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution,
- a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]), \
- np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution,
- ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
- # return a,ori
- # (s',t') = (Rx, t)
- if mode == 'rotation': # this makes an OBB rotate
- ori = [self.OBB[obb_to_move]]
- self.OBB[obb_to_move].O = R_matrix(z_angle=theta[0], y_angle=theta[1], x_angle=theta[2])
- self.OBB[obb_to_move].T = np.vstack(
- [np.column_stack([self.OBB[obb_to_move].O.T, -self.OBB[obb_to_move].O.T @ self.OBB[obb_to_move].P]),
- [0, 0, 0, 1]])
- return self.OBB[obb_to_move], ori[0]
- if __name__ == '__main__':
- newenv = env()
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