| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359 |
- import numpy as np
- import pyrr
- from collections import defaultdict
- import copy
- def getRay(x, y):
- direc = [y[0] - x[0], y[1] - x[1], y[2] - x[2]]
- return np.array([x, direc])
- def getDist(pos1, pos2):
- return np.sqrt(sum([(pos1[0] - pos2[0]) ** 2, (pos1[1] - pos2[1]) ** 2, (pos1[2] - pos2[2]) ** 2]))
- def getManDist(pos1, pos2):
- return sum([abs(pos1[0] - pos2[0]), abs(pos1[1] - pos2[1]), abs(pos1[2] - pos2[2])])
- def getNearest(Space, pt):
- '''get the nearest point on the grid'''
- mindis, minpt = 1000, None
- for pts in Space:
- dis = getDist(pts, pt)
- if dis < mindis:
- mindis, minpt = dis, pts
- return minpt
- def Heuristic(Space, t):
- '''Max norm distance'''
- h = {}
- for k in Space.keys():
- h[k] = max([abs(t[0] - k[0]), abs(t[1] - k[1]), abs(t[2] - k[2])])
- return h
- def heuristic_fun(initparams, k, t=None):
- if t is None:
- t = initparams.goal
- return max([abs(t[0] - k[0]), abs(t[1] - k[1]), abs(t[2] - k[2])])
- def isinbound(i, x, mode = False, factor = 0, isarray = False):
- if mode == 'obb':
- return isinobb(i, x, isarray)
- if isarray:
- compx = (i[0] - factor <= x[:,0]) & (x[:,0] < i[3] + factor)
- compy = (i[1] - factor <= x[:,1]) & (x[:,1] < i[4] + factor)
- compz = (i[2] - factor <= x[:,2]) & (x[:,2] < i[5] + factor)
- return compx & compy & compz
- else:
- return i[0] - factor <= x[0] < i[3] + factor and i[1] - factor <= x[1] < i[4] + factor and i[2] - factor <= x[2] < i[5] + factor
- def isinball(i, x, factor = 0):
- if getDist(i[0:3], x) <= i[3] + factor:
- return True
- return False
- def isinobb(i, x, isarray = False):
- # transform the point from {W} to {body}
- if isarray:
- pts = (i.T@np.column_stack((x, np.ones(len(x)))).T).T[:,0:3]
- block = [- i.E[0],- i.E[1],- i.E[2],+ i.E[0],+ i.E[1],+ i.E[2]]
- return isinbound(block, pts, isarray = isarray)
- else:
- pt = i.T@np.append(x,1)
- block = [- i.E[0],- i.E[1],- i.E[2],+ i.E[0],+ i.E[1],+ i.E[2]]
- return isinbound(block, pt)
- def OBB2AABB(obb):
- # https://www.gamasutra.com/view/feature/131790/simple_intersection_tests_for_games.php?print=1
- aabb = copy.deepcopy(obb)
- P = obb.P
- a = obb.E
- A = obb.O
- # a1(A1 dot s) + a2(A2 dot s) + a3(A3 dot s)
- Ex = a[0]*abs(A[0][0]) + a[1]*abs(A[1][0]) + a[2]*abs(A[2][0])
- Ey = a[0]*abs(A[0][1]) + a[1]*abs(A[1][1]) + a[2]*abs(A[2][1])
- Ez = a[0]*abs(A[0][2]) + a[1]*abs(A[1][2]) + a[2]*abs(A[2][2])
- E = np.array([Ex, Ey, Ez])
- aabb.P = P
- aabb.E = E
- aabb.O = np.array([[1,0,0],[0,1,0],[0,0,1]])
- return aabb
- def lineSphere(p0, p1, ball):
- # https://cseweb.ucsd.edu/classes/sp19/cse291-d/Files/CSE291_13_CollisionDetection.pdf
- c, r = ball[0:3], ball[-1]
- line = [p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2]]
- d1 = [c[0] - p0[0], c[1] - p0[1], c[2] - p0[2]]
- t = (1 / (line[0] * line[0] + line[1] * line[1] + line[2] * line[2])) * (
- line[0] * d1[0] + line[1] * d1[1] + line[2] * d1[2])
- if t <= 0:
- if (d1[0] * d1[0] + d1[1] * d1[1] + d1[2] * d1[2]) <= r ** 2: return True
- elif t >= 1:
- d2 = [c[0] - p1[0], c[1] - p1[1], c[2] - p1[2]]
- if (d2[0] * d2[0] + d2[1] * d2[1] + d2[2] * d2[2]) <= r ** 2: return True
- elif 0 < t < 1:
- x = [p0[0] + t * line[0], p0[1] + t * line[1], p0[2] + t * line[2]]
- k = [c[0] - x[0], c[1] - x[1], c[2] - x[2]]
- if (k[0] * k[0] + k[1] * k[1] + k[2] * k[2]) <= r ** 2: return True
- return False
- def lineAABB(p0, p1, dist, aabb):
- # https://www.gamasutra.com/view/feature/131790/simple_intersection_tests_for_games.php?print=1
- # aabb should have the attributes of P, E as center point and extents
- mid = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2, (p0[2] + p1[2]) / 2] # mid point
- I = [(p1[0] - p0[0]) / dist, (p1[1] - p0[1]) / dist, (p1[2] - p0[2]) / dist] # unit direction
- hl = dist / 2 # radius
- T = [aabb.P[0] - mid[0], aabb.P[1] - mid[1], aabb.P[2] - mid[2]]
- # do any of the principal axis form a separting axis?
- if abs(T[0]) > (aabb.E[0] + hl * abs(I[0])): return False
- if abs(T[1]) > (aabb.E[1] + hl * abs(I[1])): return False
- if abs(T[2]) > (aabb.E[2] + hl * abs(I[2])): return False
- # I.cross(s axis) ?
- r = aabb.E[1] * abs(I[2]) + aabb.E[2] * abs(I[1])
- if abs(T[1] * I[2] - T[2] * I[1]) > r: return False
- # I.cross(y axis) ?
- r = aabb.E[0] * abs(I[2]) + aabb.E[2] * abs(I[0])
- if abs(T[2] * I[0] - T[0] * I[2]) > r: return False
- # I.cross(z axis) ?
- r = aabb.E[0] * abs(I[1]) + aabb.E[1] * abs(I[0])
- if abs(T[0] * I[1] - T[1] * I[0]) > r: return False
- return True
- def lineOBB(p0, p1, dist, obb):
- # transform points to obb frame
- res = obb.T@np.column_stack([np.array([p0,p1]),[1,1]]).T
- # record old position and set the position to origin
- oldP, obb.P= obb.P, [0,0,0]
- # calculate segment-AABB testing
- ans = lineAABB(res[0:3,0],res[0:3,1],dist,obb)
- # reset the position
- obb.P = oldP
- return ans
- def OBBOBB(obb1, obb2):
- # https://www.gamasutra.com/view/feature/131790/simple_intersection_tests_for_games.php?print=1
- # each obb class should contain attributes:
- # E: extents along three principle axis in R3
- # P: position of the center axis in R3
- # O: orthornormal basis in R3*3
- a , b = np.array(obb1.E), np.array(obb2.E)
- Pa, Pb = np.array(obb1.P), np.array(obb2.P)
- A , B = np.array(obb1.O), np.array(obb2.O)
- # check if two oriented bounding boxes overlap
- # translation, in parent frame
- v = Pb - Pa
- # translation, in A's frame
- # vdotA[0],vdotA[1],vdotA[2]
- T = [v@B[0], v@B[1], v@B[2]]
- R = np.zeros([3,3])
- for i in range(0,3):
- for k in range(0,3):
- R[i][k] = A[i]@B[k]
- # use separating axis thm for all 15 separating axes
- # if the separating axis cannot be found, then overlap
- # A's basis vector
- for i in range(0,3):
- ra = a[i]
- rb = b[0]*abs(R[i][0]) + b[1]*abs(R[i][1]) + b[2]*abs(R[i][2])
- t = abs(T[i])
- if t > ra + rb:
- return False
- for k in range(0,3):
- ra = a[0]*abs(R[0][k]) + a[1]*abs(R[1][k]) + a[2]*abs(R[2][k])
- rb = b[k]
- t = abs(T[0]*R[0][k] + T[1]*R[1][k] + T[2]*R[2][k])
- if t > ra + rb:
- return False
- #9 cross products
- #L = A0 s B0
- ra = a[1]*abs(R[2][0]) + a[2]*abs(R[1][0])
- rb = b[1]*abs(R[0][2]) + b[2]*abs(R[0][1])
- t = abs(T[2]*R[1][0] - T[1]*R[2][0])
- if t > ra + rb:
- return False
- #L = A0 s B1
- ra = a[1]*abs(R[2][1]) + a[2]*abs(R[1][1])
- rb = b[0]*abs(R[0][2]) + b[2]*abs(R[0][0])
- t = abs(T[2]*R[1][1] - T[1]*R[2][1])
- if t > ra + rb:
- return False
- #L = A0 s B2
- ra = a[1]*abs(R[2][2]) + a[2]*abs(R[1][2])
- rb = b[0]*abs(R[0][1]) + b[1]*abs(R[0][0])
- t = abs(T[2]*R[1][2] - T[1]*R[2][2])
- if t > ra + rb:
- return False
- #L = A1 s B0
- ra = a[0]*abs(R[2][0]) + a[2]*abs(R[0][0])
- rb = b[1]*abs(R[1][2]) + b[2]*abs(R[1][1])
- t = abs( T[0]*R[2][0] - T[2]*R[0][0] )
- if t > ra + rb:
- return False
- # L = A1 s B1
- ra = a[0]*abs(R[2][1]) + a[2]*abs(R[0][1])
- rb = b[0]*abs(R[1][2]) + b[2]*abs(R[1][0])
- t = abs( T[0]*R[2][1] - T[2]*R[0][1] )
- if t > ra + rb:
- return False
- #L = A1 s B2
- ra = a[0]*abs(R[2][2]) + a[2]*abs(R[0][2])
- rb = b[0]*abs(R[1][1]) + b[1]*abs(R[1][0])
- t = abs( T[0]*R[2][2] - T[2]*R[0][2] )
- if t > ra + rb:
- return False
- #L = A2 s B0
- ra = a[0]*abs(R[1][0]) + a[1]*abs(R[0][0])
- rb = b[1]*abs(R[2][2]) + b[2]*abs(R[2][1])
- t = abs( T[1]*R[0][0] - T[0]*R[1][0] )
- if t > ra + rb:
- return False
- # L = A2 s B1
- ra = a[0]*abs(R[1][1]) + a[1]*abs(R[0][1])
- rb = b[0] *abs(R[2][2]) + b[2]*abs(R[2][0])
- t = abs( T[1]*R[0][1] - T[0]*R[1][1] )
- if t > ra + rb:
- return False
- #L = A2 s B2
- ra = a[0]*abs(R[1][2]) + a[1]*abs(R[0][2])
- rb = b[0]*abs(R[2][1]) + b[1]*abs(R[2][0])
- t = abs( T[1]*R[0][2] - T[0]*R[1][2] )
- if t > ra + rb:
- return False
- # no separating axis found,
- # the two boxes overlap
- return True
- def StateSpace(env, factor=0):
- boundary = env.boundary
- resolution = env.resolution
- xmin, xmax = boundary[0] + factor * resolution, boundary[3] - factor * resolution
- ymin, ymax = boundary[1] + factor * resolution, boundary[4] - factor * resolution
- zmin, zmax = boundary[2] + factor * resolution, boundary[5] - factor * resolution
- xarr = np.arange(xmin, xmax, resolution).astype(float)
- yarr = np.arange(ymin, ymax, resolution).astype(float)
- zarr = np.arange(zmin, zmax, resolution).astype(float)
- Space = set()
- for x in xarr:
- for y in yarr:
- for z in zarr:
- Space.add((x, y, z))
- return Space
- def g_Space(initparams):
- '''This function is used to get nodes and discretize the space.
- State space is by s*y*z,3 where each 3 is a point in 3D.'''
- g = {}
- Space = StateSpace(initparams.env)
- for v in Space:
- g[v] = np.inf # this hashmap initialize all g values at inf
- return g
- def isCollide(initparams, x, child, dist):
- '''see if line intersects obstacle'''
- '''specified for expansion in A* 3D lookup table'''
- if dist==None:
- dist = getDist(x, child)
- # check in bound
- if not isinbound(initparams.env.boundary, child):
- return True, dist
- # check collision in AABB
- for i in range(len(initparams.env.AABB)):
- if lineAABB(x, child, dist, initparams.env.AABB[i]):
- return True, dist
- # check collision in ball
- for i in initparams.env.balls:
- if lineSphere(x, child, i):
- return True, dist
- # check collision with obb
- for i in initparams.env.OBB:
- if lineOBB(x, child, dist, i):
- return True, dist
- return False, dist
- def children(initparams, x, settings = 0):
- # get the neighbor of a specific state
- allchild = []
- allcost = []
- resolution = initparams.env.resolution
- for direc in initparams.Alldirec:
- child = tuple(map(np.add, x, np.multiply(direc, resolution)))
- if any([isinobb(i, child) for i in initparams.env.OBB]):
- continue
- if any([isinball(i ,child) for i in initparams.env.balls]):
- continue
- if any([isinbound(i ,child) for i in initparams.env.blocks]):
- continue
- if isinbound(initparams.env.boundary, child):
- allchild.append(child)
- allcost.append((child,initparams.Alldirec[direc]*resolution))
- if settings == 0:
- return allchild
- if settings == 1:
- return allcost
- def obstacleFree(initparams, x):
- for i in initparams.env.blocks:
- if isinbound(i, x):
- return False
- for i in initparams.env.balls:
- if isinball(i, x):
- return False
- return True
- def cost(initparams, i, j, dist=None, settings='Euclidean'):
- if initparams.settings == 'NonCollisionChecking':
- if dist==None:
- dist = getDist(i,j)
- collide = False
- else:
- collide, dist = isCollide(initparams, i, j, dist)
- # collide, dist= False, getDist(i, j)
- if settings == 'Euclidean':
- if collide:
- return np.inf
- else:
- return dist
- if settings == 'Manhattan':
- if collide:
- return np.inf
- else:
- return getManDist(i, j)
- def initcost(initparams):
- # initialize Cost dictionary, could be modifed lateron
- c = defaultdict(lambda: defaultdict(dict)) # two key dicionary
- for xi in initparams.X:
- cdren = children(initparams, xi)
- for child in cdren:
- c[xi][child] = cost(initparams, xi, child)
- return c
- if __name__ == "__main__":
- import time
- from env3D import R_matrix, obb
- obb1 = obb([2.6,2.5,1],[0.2,2,2],R_matrix(0,0,45))
- # obb2 = obb([1,1,0],[1,1,1],[[1/np.sqrt(3)*1,1/np.sqrt(3)*1,1/np.sqrt(3)*1],[np.sqrt(3/2)*(-1/3),np.sqrt(3/2)*2/3,np.sqrt(3/2)*(-1/3)],[np.sqrt(1/8)*(-2),0,np.sqrt(1/8)*2]])
- p0, p1 = [2.9,2.5,1],[1.9,2.5,1]
- pts = np.array([[1,2,3],[4,5,6],[7,8,9],[2,2,2],[1,1,1],[3,3,3]])
- start = time.time()
- isinbound(obb1, pts, mode='obb', factor = 0, isarray = True)
- print(time.time() - start)
-
|