rrt_star.py 5.7 KB

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  1. """
  2. RRT_star 2D
  3. @author: huiming zhou
  4. """
  5. import math
  6. import numpy as np
  7. import os
  8. import sys
  9. sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
  10. "/../../Sampling-based Planning/")
  11. from rrt_2D import env
  12. from rrt_2D import plotting
  13. class Node:
  14. def __init__(self, n):
  15. self.x = n[0]
  16. self.y = n[1]
  17. self.cost = 0.0
  18. self.parent = None
  19. class RrtStar:
  20. def __init__(self, x_start, x_goal, expand_len,
  21. goal_sample_rate, search_radius, iter_limit):
  22. self.xI = Node(x_start)
  23. self.xG = Node(x_goal)
  24. self.expand_len = expand_len
  25. self.goal_sample_rate = goal_sample_rate
  26. self.search_radius = search_radius
  27. self.iter_limit = iter_limit
  28. self.vertex = [self.xI]
  29. self.env = env.Env()
  30. self.plotting = plotting.Plotting(x_start, x_goal)
  31. self.x_range = self.env.x_range
  32. self.y_range = self.env.y_range
  33. self.obs_circle = self.env.obs_circle
  34. self.obs_rectangle = self.env.obs_rectangle
  35. self.obs_boundary = self.env.obs_boundary
  36. def planning(self):
  37. for k in range(self.iter_limit):
  38. node_rand = self.random_state(self.goal_sample_rate)
  39. node_near = self.nearest_neighbor(self.vertex, node_rand)
  40. node_new = self.new_state(node_near, node_rand)
  41. if node_new and not self.check_collision(node_new):
  42. neighbor_index = self.find_near_neighbor(node_new)
  43. if neighbor_index:
  44. node_new = self.choose_parent(node_new, neighbor_index)
  45. self.vertex.append(node_new)
  46. self.rewire(node_new, neighbor_index)
  47. index = self.search_goal_parent()
  48. return self.extract_path(self.vertex[index])
  49. def random_state(self, goal_sample_rate):
  50. if np.random.random() > goal_sample_rate:
  51. return Node((np.random.uniform(self.x_range[0], self.x_range[1]),
  52. np.random.uniform(self.y_range[0], self.y_range[1])))
  53. return self.xG
  54. def nearest_neighbor(self, node_list, n):
  55. return self.vertex[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
  56. for nd in node_list]))]
  57. def new_state(self, node_start, node_goal):
  58. node_new = Node((node_start.x, node_start.y))
  59. dist, theta = self.get_distance_and_angle(node_new, node_goal)
  60. dist = min(self.expand_len, dist)
  61. node_new.x += dist * math.cos(theta)
  62. node_new.y += dist * math.sin(theta)
  63. node_new.parent = node_start
  64. return node_new
  65. def find_near_neighbor(self, node_new):
  66. n = len(self.vertex) + 1
  67. r = min(self.search_radius * math.sqrt((math.log(n) / n)), self.expand_len)
  68. dist_table = [math.hypot(nd.x - node_new.x, nd.y - node_new.y) for nd in self.vertex]
  69. return [dist_table.index(d) for d in dist_table if d <= r]
  70. def choose_parent(self, node_new, neighbor_index):
  71. cost = []
  72. for i in neighbor_index:
  73. node_neighbor = self.vertex[i]
  74. cost.append(self.get_new_cost(node_neighbor, node_new))
  75. cost_min_index = neighbor_index[int(np.argmin(cost))]
  76. node_new = self.new_state(self.vertex[cost_min_index], node_new)
  77. node_new.cost = min(cost)
  78. return node_new
  79. def search_goal_parent(self):
  80. dist_list = [math.hypot(n.x - self.xG.x, n.y - self.xG.y) for n in self.vertex]
  81. node_index = [dist_list.index(i) for i in dist_list if i <= self.expand_len]
  82. if node_index:
  83. cost_list = [dist_list[i] + self.vertex[i].cost for i in node_index]
  84. return node_index[int(np.argmin(cost_list))]
  85. return None
  86. def rewire(self, node_new, neighbor_index):
  87. for i in neighbor_index:
  88. node_neighbor = self.vertex[i]
  89. new_cost = self.get_new_cost(node_new, node_neighbor)
  90. if node_neighbor.cost > new_cost:
  91. self.vertex[i] = self.new_state(node_new, node_neighbor)
  92. self.propagate_cost_to_leaves(node_new)
  93. def get_new_cost(self, node_start, node_end):
  94. dist, _ = self.get_distance_and_angle(node_start, node_end)
  95. return node_start.cost + dist
  96. def propagate_cost_to_leaves(self, parent_node):
  97. for node in self.vertex:
  98. if node.parent == parent_node:
  99. node.cost = self.get_new_cost(parent_node, node)
  100. self.propagate_cost_to_leaves(node)
  101. def extract_path(self, node_end):
  102. path = [[self.xG.x, self.xG.y]]
  103. node = node_end
  104. while node.parent is not None:
  105. path.append([node.x, node.y])
  106. node = node.parent
  107. path.append([node.x, node.y])
  108. return path
  109. def check_collision(self, node_end):
  110. for (ox, oy, r) in self.obs_circle:
  111. if math.hypot(node_end.x - ox, node_end.y - oy) <= r:
  112. return True
  113. for (ox, oy, w, h) in self.obs_rectangle:
  114. if 0 <= (node_end.x - ox) <= w and 0 <= (node_end.y - oy) <= h:
  115. return True
  116. for (ox, oy, w, h) in self.obs_boundary:
  117. if 0 <= (node_end.x - ox) <= w and 0 <= (node_end.y - oy) <= h:
  118. return True
  119. return False
  120. @staticmethod
  121. def get_distance_and_angle(node_start, node_end):
  122. dx = node_end.x - node_start.x
  123. dy = node_end.y - node_start.y
  124. return math.hypot(dx, dy), math.atan2(dy, dx)
  125. def main():
  126. x_start = (2, 2) # Starting node
  127. x_goal = (49, 28) # Goal node
  128. rrt_star = RrtStar(x_start, x_goal, 1, 0.1, 10, 5000)
  129. path = rrt_star.planning()
  130. if path:
  131. rrt_star.plotting.animation(rrt_star.vertex, path)
  132. else:
  133. print("No Path Found!")
  134. if __name__ == '__main__':
  135. main()