utils.py 3.0 KB

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  1. """
  2. utils for collision check
  3. @author: huiming zhou
  4. """
  5. import math
  6. import numpy as np
  7. import os
  8. import sys
  9. sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
  10. "/../../Sampling-based Planning/")
  11. from rrt_2D import env
  12. from rrt_2D.rrt import Node
  13. class Utils:
  14. def __init__(self):
  15. self.env = env.Env()
  16. self.delta = 0.5
  17. self.obs_circle = self.env.obs_circle
  18. self.obs_rectangle = self.env.obs_rectangle
  19. self.obs_boundary = self.env.obs_boundary
  20. self.obs_vertex = self.get_obs_vertex()
  21. def get_obs_vertex(self):
  22. delta = self.delta
  23. obs_list = []
  24. for (ox, oy, w, h) in self.obs_rectangle:
  25. vertex_list = [[ox - delta, oy - delta],
  26. [ox + w + delta, oy - delta],
  27. [ox + w + delta, oy + h + delta],
  28. [ox - delta, oy + h + delta]]
  29. obs_list.append(vertex_list)
  30. return obs_list
  31. def is_intersect_segment(self, start, end, a, b):
  32. o, d = self.get_ray(start, end)
  33. v1 = [o[0] - a[0], o[1] - a[1]]
  34. v2 = [b[0] - a[0], b[1] - a[1]]
  35. v3 = [-d[1], d[0]]
  36. div = np.dot(v2, v3)
  37. if div == 0:
  38. div = 0.01
  39. t1 = np.linalg.norm(np.cross(v2, v1)) / div
  40. t2 = np.dot(v1, v3) / div
  41. if t1 >= 0 and 0 <= t2 <= 1:
  42. shot = Node((o[0] + t1 * d[0], o[1] + t1 * d[1]))
  43. dist_obs = self.get_dist(start, shot)
  44. dist_seg = self.get_dist(start, end)
  45. if dist_obs <= dist_seg:
  46. return True
  47. return False
  48. def is_collision(self, start, end):
  49. if self.is_inside_obs(start) or self.is_inside_obs(end):
  50. return True
  51. for (v1, v2, v3, v4) in self.obs_vertex:
  52. if self.is_intersect_segment(start, end, v1, v2) \
  53. or self.is_intersect_segment(start, end, v2, v3) \
  54. or self.is_intersect_segment(start, end, v3, v4) \
  55. or self.is_intersect_segment(start, end, v4, v1):
  56. return True
  57. return False
  58. def is_inside_obs(self, node):
  59. delta = self.delta
  60. for (x, y, r) in self.obs_circle:
  61. if math.hypot(node.x - x, node.y - y) <= r + delta:
  62. return True
  63. for (x, y, w, h) in self.obs_rectangle:
  64. if 0 <= node.x - (x - delta) <= w + 2 * delta \
  65. and 0 <= node.y - (y - delta) <= h + 2 * delta:
  66. return True
  67. for (x, y, w, h) in self.obs_boundary:
  68. if 0 <= node.x - (x - delta) <= w + 2 * delta \
  69. and 0 <= node.y - (y - delta) <= h + 2 * delta:
  70. return True
  71. return False
  72. @staticmethod
  73. def get_ray(start, end):
  74. orig = [start.x, start.y]
  75. direc = [end.x - start.x, end.y - start.y]
  76. return orig, direc
  77. @staticmethod
  78. def get_dist(start, end):
  79. return math.hypot(end.x - start.x, end.y - start.y)