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- from rrt_2D import env
- from rrt_2D import plotting
- import numpy as np
- import math
- class Node:
- def __init__(self, n):
- self.x = n[0]
- self.y = n[1]
- self.parent = None
- class RRT:
- def __init__(self, xI, xG):
- self.xI = Node(xI)
- self.xG = Node(xG)
- self.expand_len = 0.4
- self.goal_sample_rate = 0.05
- self.iterations = 5000
- self.node_list = [self.xI]
- self.env = env.Env()
- self.plotting = plotting.Plotting(xI, xG)
- self.x_range = self.env.x_range
- self.y_range = self.env.y_range
- self.obs_circle = self.env.obs_circle
- self.obs_rectangle = self.env.obs_rectangle
- self.obs_boundary = self.env.obs_boundary
- self.path = self.planning()
- self.plotting.animation(self.node_list, self.path)
- def planning(self):
- for i in range(self.iterations):
- node_rand = self.random_state()
- node_near = self.nearest_neighbor(self.node_list, node_rand)
- node_new = self.new_state(node_near, node_rand)
- if not self.check_collision(node_new):
- self.node_list.append(node_new)
- if self.dis_to_goal(self.node_list[-1]) <= self.expand_len:
- self.new_state(self.node_list[-1], self.xG)
- return self.extract_path(self.node_list)
- return None
- def random_state(self):
- if np.random.random() > self.goal_sample_rate:
- return Node((np.random.uniform(self.x_range[0], self.x_range[1]),
- np.random.uniform(self.y_range[0], self.y_range[1])))
- return self.xG
- def nearest_neighbor(self, node_list, n):
- return self.node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
- for nd in node_list]))]
- def new_state(self, node_start, node_end):
- node_new = Node((node_start.x, node_start.y))
- dist, theta = self.get_distance_and_angle(node_new, node_end)
- dist = min(self.expand_len, dist)
- node_new.x += dist * math.cos(theta)
- node_new.y += dist * math.sin(theta)
- node_new.parent = node_start
- return node_new
- def extract_path(self, nodelist):
- path = [(self.xG.x, self.xG.y)]
- node_now = nodelist[-1]
- while node_now.parent is not None:
- node_now = node_now.parent
- path.append((node_now.x, node_now.y))
- return path
- def dis_to_goal(self, node_cal):
- return math.hypot(node_cal.x - self.xG.x, node_cal.y - self.xG.y)
- def check_collision(self, node_end):
- if node_end is None:
- return True
- for (ox, oy, r) in self.obs_circle:
- if math.hypot(node_end.x - ox, node_end.y - oy) <= r:
- return True
- for (ox, oy, w, h) in self.obs_rectangle:
- if 0 <= (node_end.x - ox) <= w and 0 <= (node_end.y - oy) <= h:
- return True
- for (ox, oy, w, h) in self.obs_boundary:
- if 0 <= (node_end.x - ox) <= w and 0 <= (node_end.y - oy) <= h:
- return True
- return False
- @staticmethod
- def get_distance_and_angle(node_start, node_end):
- dx = node_end.x - node_start.x
- dy = node_end.y - node_start.y
- return math.hypot(dx, dy), math.atan2(dy, dx)
- if __name__ == '__main__':
- x_Start = (2, 2) # Starting node
- x_Goal = (49, 28) # Goal node
- rrt = RRT(x_Start, x_Goal)
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