utils.py 3.7 KB

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  1. """
  2. utils for collision check
  3. @author: huiming zhou
  4. """
  5. import math
  6. import numpy as np
  7. import os
  8. import sys
  9. sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
  10. "/../../Sampling-based Planning/")
  11. from rrt_2D import env
  12. from rrt_2D.rrt import Node
  13. class Utils:
  14. def __init__(self):
  15. self.env = env.Env()
  16. self.delta = 0.5
  17. self.obs_circle = self.env.obs_circle
  18. self.obs_rectangle = self.env.obs_rectangle
  19. self.obs_boundary = self.env.obs_boundary
  20. def update_obs(self, obs_cir, obs_bound, obs_rec):
  21. self.obs_circle = obs_cir
  22. self.obs_boundary = obs_bound
  23. self.obs_rectangle = obs_rec
  24. def get_obs_vertex(self):
  25. delta = self.delta
  26. obs_list = []
  27. for (ox, oy, w, h) in self.obs_rectangle:
  28. vertex_list = [[ox - delta, oy - delta],
  29. [ox + w + delta, oy - delta],
  30. [ox + w + delta, oy + h + delta],
  31. [ox - delta, oy + h + delta]]
  32. obs_list.append(vertex_list)
  33. return obs_list
  34. def is_intersect_rec(self, start, end, o, d, a, b):
  35. v1 = [o[0] - a[0], o[1] - a[1]]
  36. v2 = [b[0] - a[0], b[1] - a[1]]
  37. v3 = [-d[1], d[0]]
  38. div = np.dot(v2, v3)
  39. if div == 0:
  40. return False
  41. t1 = np.linalg.norm(np.cross(v2, v1)) / div
  42. t2 = np.dot(v1, v3) / div
  43. if t1 >= 0 and 0 <= t2 <= 1:
  44. shot = Node((o[0] + t1 * d[0], o[1] + t1 * d[1]))
  45. dist_obs = self.get_dist(start, shot)
  46. dist_seg = self.get_dist(start, end)
  47. if dist_obs <= dist_seg:
  48. return True
  49. return False
  50. def is_intersect_circle(self, o, d, a, r):
  51. d2 = np.dot(d, d)
  52. delta = self.delta
  53. if d2 == 0:
  54. return False
  55. t = np.dot([a[0] - o[0], a[1] - o[1]], d) / d2
  56. if 0 <= t <= 1:
  57. shot = Node((o[0] + t * d[0], o[1] + t * d[1]))
  58. if self.get_dist(shot, Node(a)) <= r + delta:
  59. return True
  60. return False
  61. def is_collision(self, start, end):
  62. if self.is_inside_obs(start) or self.is_inside_obs(end):
  63. return True
  64. o, d = self.get_ray(start, end)
  65. obs_vertex = self.get_obs_vertex()
  66. for (v1, v2, v3, v4) in obs_vertex:
  67. if self.is_intersect_rec(start, end, o, d, v1, v2):
  68. return True
  69. if self.is_intersect_rec(start, end, o, d, v2, v3):
  70. return True
  71. if self.is_intersect_rec(start, end, o, d, v3, v4):
  72. return True
  73. if self.is_intersect_rec(start, end, o, d, v4, v1):
  74. return True
  75. for (x, y, r) in self.obs_circle:
  76. if self.is_intersect_circle(o, d, [x, y], r):
  77. return True
  78. return False
  79. def is_inside_obs(self, node):
  80. delta = self.delta
  81. for (x, y, r) in self.obs_circle:
  82. if math.hypot(node.x - x, node.y - y) <= r + delta:
  83. return True
  84. for (x, y, w, h) in self.obs_rectangle:
  85. if 0 <= node.x - (x - delta) <= w + 2 * delta \
  86. and 0 <= node.y - (y - delta) <= h + 2 * delta:
  87. return True
  88. for (x, y, w, h) in self.obs_boundary:
  89. if 0 <= node.x - (x - delta) <= w + 2 * delta \
  90. and 0 <= node.y - (y - delta) <= h + 2 * delta:
  91. return True
  92. return False
  93. @staticmethod
  94. def get_ray(start, end):
  95. orig = [start.x, start.y]
  96. direc = [end.x - start.x, end.y - start.y]
  97. return orig, direc
  98. @staticmethod
  99. def get_dist(start, end):
  100. return math.hypot(end.x - start.x, end.y - start.y)