| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211 |
- import numpy as np
- from numpy.matlib import repmat
- import pyrr as pyrr
- import os
- import sys
- sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Sampling-based Planning/")
- from rrt_3D.plot_util3D import visualization
- def getRay(x, y):
- direc = [y[0] - x[0], y[1] - x[1], y[2] - x[2]]
- return np.array([x, direc])
- def getAABB(blocks):
- AABB = []
- for i in blocks:
- AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
- return AABB
- def getDist(pos1, pos2):
- return np.sqrt(sum([(pos1[0] - pos2[0]) ** 2, (pos1[1] - pos2[1]) ** 2, (pos1[2] - pos2[2]) ** 2]))
- ''' The following utils can be used for rrt or rrt*,
- required param initparams should have
- env, environement generated from env3D
- V, node set
- E, edge set
- i, nodes added
- maxiter, maximum iteration allowed
- stepsize, leaf growth restriction
- '''
- def sampleFree(initparams, bias = 0.1):
- '''biased sampling'''
- x = np.random.uniform(initparams.env.boundary[0:3], initparams.env.boundary[3:6])
- i = np.random.random()
- if isinside(initparams, x):
- return sampleFree(initparams)
- else:
- if i < bias:
- return initparams.env.goal + 1
- else:
- return x
- return x
- # ---------------------- Collision checking algorithms
- def isinside(initparams, x):
- '''see if inside obstacle'''
- for i in initparams.env.blocks:
- if i[0] <= x[0] < i[3] and i[1] <= x[1] < i[4] and i[2] <= x[2] < i[5]:
- return True
- return False
- def isinbound(i, x):
- if i[0] <= x[0] < i[3] and i[1] <= x[1] < i[4] and i[2] <= x[2] < i[5]:
- return True
- return False
- def lineSphere(p0, p1, ball):
- # https://cseweb.ucsd.edu/classes/sp19/cse291-d/Files/CSE291_13_CollisionDetection.pdf
- c, r = ball[0:3], ball[-1]
- line = [p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2]]
- d1 = [c[0] - p0[0], c[1] - p0[1], c[2] - p0[2]]
- t = (1 / (line[0] * line[0] + line[1] * line[1] + line[2] * line[2])) * (
- line[0] * d1[0] + line[1] * d1[1] + line[2] * d1[2])
- if t <= 0:
- if (d1[0] * d1[0] + d1[1] * d1[1] + d1[2] * d1[2]) <= r ** 2: return True
- elif t >= 1:
- d2 = [c[0] - p1[0], c[1] - p1[1], c[2] - p1[2]]
- if (d2[0] * d2[0] + d2[1] * d2[1] + d2[2] * d2[2]) <= r ** 2: return True
- elif 0 < t < 1:
- x = [p0[0] + t * line[0], p0[1] + t * line[1], p0[2] + t * line[2]]
- k = [c[0] - x[0], c[1] - x[1], c[2] - x[2]]
- if (k[0] * k[0] + k[1] * k[1] + k[2] * k[2]) <= r ** 2: return True
- return False
- def lineAABB(p0, p1, dist, aabb):
- # https://www.gamasutra.com/view/feature/131790/simple_intersection_tests_for_games.php?print=1
- # aabb should have the attributes of P, E as center point and extents
- mid = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2, (p0[2] + p1[2]) / 2] # mid point
- I = [(p1[0] - p0[0]) / dist, (p1[1] - p0[1]) / dist, (p1[2] - p0[2]) / dist] # unit direction
- hl = dist / 2 # radius
- T = [aabb.P[0] - mid[0], aabb.P[1] - mid[1], aabb.P[2] - mid[2]]
- # do any of the principal axis form a separting axis?
- if abs(T[0]) > (aabb.E[0] + hl * abs(I[0])): return False
- if abs(T[1]) > (aabb.E[1] + hl * abs(I[1])): return False
- if abs(T[2]) > (aabb.E[2] + hl * abs(I[2])): return False
- # I.cross(x axis) ?
- r = aabb.E[1] * abs(I[2]) + aabb.E[2] * abs(I[1])
- if abs(T[1] * I[2] - T[2] * I[1]) > r: return False
- # I.cross(y axis) ?
- r = aabb.E[0] * abs(I[2]) + aabb.E[2] * abs(I[0])
- if abs(T[2] * I[0] - T[0] * I[2]) > r: return False
- # I.cross(z axis) ?
- r = aabb.E[0] * abs(I[1]) + aabb.E[1] * abs(I[0])
- if abs(T[0] * I[1] - T[1] * I[0]) > r: return False
- return True
- def lineOBB(p0, p1, dist, obb):
- # transform points to obb frame
- res = obb.T@np.column_stack([np.array([p0,p1]),[1,1]]).T
- # record old position and set the position to origin
- oldP, obb.P= obb.P, [0,0,0]
- # calculate segment-AABB testing
- ans = lineAABB(res[0:3,0],res[0:3,1],dist,obb)
- # reset the position
- obb.P = oldP
- return ans
- def isCollide(initparams, x, child, dist=None):
- '''see if line intersects obstacle'''
- '''specified for expansion in A* 3D lookup table'''
- if dist==None:
- dist = getDist(x, child)
- # check in bound
- if not isinbound(initparams.env.boundary, child):
- return True, dist
- # check collision in AABB
- for i in range(len(initparams.env.AABB)):
- if lineAABB(x, child, dist, initparams.env.AABB[i]):
- return True, dist
- # check collision in ball
- for i in initparams.env.balls:
- if lineSphere(x, child, i):
- return True, dist
- # check collision with obb
- for i in initparams.env.OBB:
- if lineOBB(x, child, dist, i):
- return True, dist
- return False, dist
- # ---------------------- leaf node extending algorithms
- def nearest(initparams, x):
- V = np.array(initparams.V)
- if initparams.i == 0:
- return initparams.V[0]
- xr = repmat(x, len(V), 1)
- dists = np.linalg.norm(xr - V, axis=1)
- return tuple(initparams.V[np.argmin(dists)])
- def near(initparams, x):
- x = np.array(x)
- V = np.array(initparams.V)
- cardV = len(initparams.V)
- eta = initparams.eta
- gamma = initparams.gamma
- r = min(gamma * (np.log(cardV) / cardV), eta)
- if initparams.done:
- r = 1
- if initparams.i == 0:
- return [initparams.V[0]]
- xr = repmat(x, len(V), 1)
- inside = np.linalg.norm(xr - V, axis=1) < r
- nearpoints = V[inside]
- return np.array(nearpoints)
- def steer(initparams, x, y):
- dist, step = getDist(y, x), initparams.stepsize
- increment = ((y[0] - x[0]) / dist * step, (y[1] - x[1]) / dist * step, (y[2] - x[2]) / dist * step)
- xnew = (x[0] + increment[0], x[1] + increment[1], x[2] + increment[2])
- # direc = (y - x) / np.linalg.norm(y - x)
- # xnew = x + initparams.stepsize * direc
- return xnew
- def cost(initparams, x):
- '''here use the additive recursive cost function'''
- if x == initparams.x0:
- return 0
- return cost(initparams, initparams.Parent[x]) + getDist(x, initparams.Parent[x])
- def path(initparams, Path=[], dist=0):
- x = tuple(initparams.env.goal)
- while x != tuple(initparams.env.start):
- x2 = initparams.Parent[x]
- Path.append(np.array([x, x2]))
- dist += getDist(x, x2)
- x = x2
- return Path, dist
- class edgeset(object):
- def __init__(self):
- self.E = {}
- def add_edge(self, edge):
- x, y = edge[0], edge[1]
- if x in self.E:
- self.E[x].add(y)
- else:
- self.E[x] = set()
- self.E[x].add(y)
- def remove_edge(self, edge):
- x, y = edge[0], edge[1]
- self.E[x].remove(y)
- def get_edge(self):
- edges = []
- for v in self.E:
- for n in self.E[v]:
- # if (n,v) not in edges:
- edges.append((v, n))
- return edges
|