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- import numpy as np
- from numpy.matlib import repmat
- import pyrr as pyrr
- # plotting
- import matplotlib.pyplot as plt
- from mpl_toolkits.mplot3d import Axes3D
- from mpl_toolkits.mplot3d.art3d import Poly3DCollection
- import mpl_toolkits.mplot3d as plt3d
- def getRay(x,y):
- direc = [y[0]-x[0],y[1]-x[1],y[2]-x[2]]
- return np.array([x,direc])
- def getAABB(blocks):
- AABB = []
- for i in blocks:
- AABB.append(np.array([np.add(i[0:3],-0),np.add(i[3:6],0)])) # make AABBs alittle bit of larger
- return AABB
- def getDist(pos1,pos2):
- return np.sqrt(sum([(pos1[0]-pos2[0])**2,(pos1[1]-pos2[1])**2,(pos1[2]-pos2[2])**2]))
- def draw_block_list(ax,blocks):
- '''
- Subroutine used by draw_map() to display the environment blocks
- '''
- v = np.array([[0,0,0],[1,0,0],[1,1,0],[0,1,0],[0,0,1],[1,0,1],[1,1,1],[0,1,1]],dtype='float')
- f = np.array([[0,1,5,4],[1,2,6,5],[2,3,7,6],[3,0,4,7],[0,1,2,3],[4,5,6,7]])
- #clr = blocks[:,6:]/255
- n = blocks.shape[0]
- d = blocks[:,3:6] - blocks[:,:3]
- vl = np.zeros((8*n,3))
- fl = np.zeros((6*n,4),dtype='int64')
- #fcl = np.zeros((6*n,3))
- for k in range(n):
- vl[k*8:(k+1)*8,:] = v * d[k] + blocks[k,:3]
- fl[k*6:(k+1)*6,:] = f + k*8
- #fcl[k*6:(k+1)*6,:] = clr[k,:]
-
- if type(ax) is Poly3DCollection:
- ax.set_verts(vl[fl])
- else:
- pc = Poly3DCollection(vl[fl], alpha=0.15, linewidths=1, edgecolors='k')
- #pc.set_facecolor(fcl)
- h = ax.add_collection3d(pc)
- return h
- ''' The following utils can be used for rrt or rrt*,
- required param initparams should have
- env, environement generated from env3D
- V, node set
- E, edge set
- i, nodes added
- maxiter, maximum iteration allowed
- stepsize, leaf growth restriction
- '''
- def sampleFree(initparams):
- x = np.random.uniform(initparams.env.boundary[0:3],initparams.env.boundary[3:6])
- if isinside(initparams,x):
- return sampleFree(initparams)
- else: return np.array(x)
- def isinside(initparams,x):
- '''see if inside obstacle'''
- for i in initparams.env.blocks:
- if i[0] <= x[0] < i[3] and i[1] <= x[1] < i[4] and i[2] <= x[2] < i[5]:
- return True
- return False
- def isCollide(initparams,x,y):
- '''see if line intersects obstacle'''
- ray = getRay(x,y)
- dist = getDist(x,y)
- for i in getAABB(initparams.env.blocks):
- shot = pyrr.geometric_tests.ray_intersect_aabb(ray,i)
- if shot is not None:
- dist_wall = getDist(x,shot)
- if dist_wall <= dist: # collide
- return True
- return False
- def nearest(initparams,x):
- V = np.array(initparams.V)
- if initparams.i == 0:
- return initparams.V[0]
- xr = repmat(x,len(V),1)
- dists = np.linalg.norm(xr - V,axis = 1)
- return initparams.V[np.argmin(dists)]
- def steer(initparams,x,y):
- direc = (y - x)/np.linalg.norm(y - x)
- xnew = x + initparams.stepsize*direc
- return xnew
- def near(initparams,x,r=2):
- #TODO: r = min{gamma*log(card(V)/card(V)1/d),eta}
- V = np.array(initparams.V)
- if initparams.i == 0:
- return initparams.V[0]
- xr = repmat(x,len(V),1)
- inside = np.linalg.norm(xr - V,axis = 1) < r
- nearpoints = V[inside]
- return np.array(nearpoints)
- def cost(initparams,x):
- '''here use the additive recursive cost function'''
- if all(x == initparams.env.start):
- return 0
- xparent = initparams.Parent[str(x[0])][str(x[1])][str(x[2])]
- return cost(initparams,xparent) + getDist(x,xparent)
- def visualization(initparams):
- V = np.array(initparams.V)
- E = np.array(initparams.E)
- Path = np.array(initparams.Path)
- start = initparams.env.start
- goal = initparams.env.goal
- ax = plt.subplot(111,projection='3d')
- ax.view_init(elev=0., azim=90)
- ax.clear()
- draw_block_list(ax,initparams.env.blocks)
- if E != []:
- for i in E:
- xs = i[0][0],i[1][0]
- ys = i[0][1],i[1][1]
- zs = i[0][2],i[1][2]
- line = plt3d.art3d.Line3D(xs, ys, zs)
- ax.add_line(line)
- if Path != []:
- for i in Path:
- xs = i[0][0],i[1][0]
- ys = i[0][1],i[1][1]
- zs = i[0][2],i[1][2]
- line = plt3d.art3d.Line3D(xs, ys, zs,color='r')
- ax.add_line(line)
-
- ax.plot(start[0:1],start[1:2],start[2:],'go',markersize=7,markeredgecolor='k')
- ax.plot(goal[0:1],goal[1:2],goal[2:],'ro',markersize=7,markeredgecolor='k')
- ax.scatter3D(V[:,0], V[:,1], V[:,2])
- plt.xlim(initparams.env.boundary[0],initparams.env.boundary[3])
- plt.ylim(initparams.env.boundary[1],initparams.env.boundary[4])
- ax.set_zlim(initparams.env.boundary[2],initparams.env.boundary[5])
- plt.xlabel('x')
- plt.ylabel('y')
- if not Path != []:
- plt.pause(0.001)
- else: plt.show()
- def path(initparams,Path=[],dist=0):
- x = initparams.env.goal
- while not all(x==initparams.env.start):
- x2 = initparams.Parent[str(x[0])][str(x[1])][str(x[2])]
- Path.append(np.array([x,x2]))
- dist += getDist(x,x2)
- x = x2
- return Path,dist
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