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- # this is the three dimensional configuration space for rrt
- # !/usr/bin/env python3
- # -*- coding: utf-8 -*-
- """
- @author: yue qi
- """
- import numpy as np
- # from utils3D import OBB2AABB
- def R_matrix(z_angle,y_angle,x_angle):
- # s angle: row; y angle: pitch; z angle: yaw
- # generate rotation matrix in SO3
- # RzRyRx = R, ZYX intrinsic rotation
- # also (r1,r2,r3) in R3*3 in {W} frame
- # used in obb.O
- # [[R p]
- # [0T 1]] gives transformation from body to world
- return np.array([[np.cos(z_angle), -np.sin(z_angle), 0.0], [np.sin(z_angle), np.cos(z_angle), 0.0], [0.0, 0.0, 1.0]])@ \
- np.array([[np.cos(y_angle), 0.0, np.sin(y_angle)], [0.0, 1.0, 0.0], [-np.sin(y_angle), 0.0, np.cos(y_angle)]])@ \
- np.array([[1.0, 0.0, 0.0], [0.0, np.cos(x_angle), -np.sin(x_angle)], [0.0, np.sin(x_angle), np.cos(x_angle)]])
- def getblocks():
- # AABBs
- block = [[4.00e+00, 1.20e+01, 0.00e+00, 5.00e+00, 2.00e+01, 5.00e+00],
- [5.5e+00, 1.20e+01, 0.00e+00, 1.00e+01, 1.30e+01, 5.00e+00],
- [1.00e+01, 1.20e+01, 0.00e+00, 1.40e+01, 1.30e+01, 5.00e+00],
- [1.00e+01, 9.00e+00, 0.00e+00, 2.00e+01, 1.00e+01, 5.00e+00],
- [9.00e+00, 6.00e+00, 0.00e+00, 1.00e+01, 1.00e+01, 5.00e+00]]
- Obstacles = []
- for i in block:
- i = np.array(i)
- Obstacles.append([j for j in i])
- return np.array(Obstacles)
- def getballs():
- spheres = [[2.0,6.0,2.5,1.0],[14.0,14.0,2.5,2]]
- Obstacles = []
- for i in spheres:
- Obstacles.append([j for j in i])
- return np.array(Obstacles)
- def getAABB(blocks):
- # used for Pyrr package for detecting collision
- AABB = []
- for i in blocks:
- AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
- return AABB
- def getAABB2(blocks):
- # used in lineAABB
- AABB = []
- for i in blocks:
- AABB.append(aabb(i))
- return AABB
- def add_block(block = [1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00]):
- return block
- class aabb(object):
- # make AABB out of blocks,
- # P: center point
- # E: extents
- # O: Rotation matrix in SO(3), in {w}
- def __init__(self,AABB):
- self.P = [(AABB[3] + AABB[0])/2, (AABB[4] + AABB[1])/2, (AABB[5] + AABB[2])/2]# center point
- self.E = [(AABB[3] - AABB[0])/2, (AABB[4] - AABB[1])/2, (AABB[5] - AABB[2])/2]# extents
- self.O = [[1,0,0],[0,1,0],[0,0,1]]
- class obb(object):
- # P: center point
- # E: extents
- # O: Rotation matrix in SO(3), in {w}
- def __init__(self, P, E, O):
- self.P = P
- self.E = E
- self.O = O
- self.T = np.vstack([np.column_stack([self.O.T,-self.O.T@self.P]),[0,0,0,1]])
- class env():
- def __init__(self, xmin=0, ymin=0, zmin=0, xmax=20, ymax=20, zmax=5, resolution=1):
- # def __init__(self, xmin=-5, ymin=0, zmin=-5, xmax=10, ymax=5, zmax=10, resolution=1):
- self.resolution = resolution
- self.boundary = np.array([xmin, ymin, zmin, xmax, ymax, zmax])
- self.blocks = getblocks()
- self.AABB = getAABB2(self.blocks)
- self.AABB_pyrr = getAABB(self.blocks)
- self.balls = getballs()
- self.OBB = np.array([obb([5.0,7.0,2.5],[0.5,2.0,2.5],R_matrix(135,0,0)),
- obb([12.0,4.0,2.5],[0.5,2.0,2.5],R_matrix(45,0,0))])
- self.start = np.array([2.0, 2.0, 2.0])
- self.goal = np.array([6.0, 16.0, 0.0])
- self.t = 0 # time
- def New_block(self):
- newblock = add_block()
- self.blocks = np.vstack([self.blocks,newblock])
- self.AABB = getAABB2(self.blocks)
- self.AABB_pyrr = getAABB(self.blocks)
- def move_start(self, x):
- self.start = x
- def move_block(self, a = [0,0,0], s = 0, v = [0.1,0,0], block_to_move = 0, mode = 'translation'):
- # t is time , v is velocity in R3, a is acceleration in R3, s is increment ini time,
- # R is an orthorgonal transform in R3*3, is the rotation matrix
- # (s',t') = (s + tv, t) is uniform transformation
- # (s',t') = (s + a, t + s) is a translation
- if mode == 'translation':
- ori = np.array(self.blocks[block_to_move])
- self.blocks[block_to_move] = \
- np.array([ori[0] + a[0],\
- ori[1] + a[1],\
- ori[2] + a[2],\
- ori[3] + a[0],\
- ori[4] + a[1],\
- ori[5] + a[2]])
- self.AABB[block_to_move].P = \
- [self.AABB[block_to_move].P[0] + a[0], \
- self.AABB[block_to_move].P[1] + a[1], \
- self.AABB[block_to_move].P[2] + a[2]]
- self.t += s
- # return a range of block that the block might moved
- a = self.blocks[block_to_move]
- return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
- a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]), \
- np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
- ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
- # return a,ori
- # (s',t') = (Rx, t)
- def move_OBB(self, obb_to_move = 0, theta=[0,0,0], translation=[0,0,0]):
- # theta stands for rotational angles around three principle axis in world frame
- # translation stands for translation in the world frame
- ori = [self.OBB[obb_to_move]]
- # Calculate orientation
- self.OBB[obb_to_move].O = R_matrix(z_angle=theta[0],y_angle=theta[1],x_angle=theta[2])
- # generating transformation matrix
- self.OBB[obb_to_move].T = np.vstack([np.column_stack([self.OBB[obb_to_move].O.T,\
- -self.OBB[obb_to_move].O.T@self.OBB[obb_to_move].P]),[translation[0],translation[1],translation[2],1]])
- return self.OBB[obb_to_move], ori[0]
-
- if __name__ == '__main__':
- newenv = env()
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