#pragma once #if SK_DISPLAY #include #include #include "knob_data.h" #include "task.h" class DisplayTask : public Task { friend class Task; // Allow base Task to invoke protected run() public: DisplayTask(const uint8_t task_core); ~DisplayTask(); QueueHandle_t getKnobStateQueue(); protected: void run(); private: TFT_eSPI tft_ = TFT_eSPI(); /** Full-size sprite used as a framebuffer */ TFT_eSprite spr_ = TFT_eSprite(&tft_); QueueHandle_t knob_state_queue_; KnobState state_; }; #endif