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@@ -12,46 +12,51 @@ import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
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from Search_3D.env3D import env
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from Search_3D.env3D import env
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-from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost
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+from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, \
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+ cost
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from Search_3D.plot_util3D import visualization
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from Search_3D.plot_util3D import visualization
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import queue
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import queue
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class Weighted_A_star(object):
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class Weighted_A_star(object):
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- def __init__(self,resolution=0.5):
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- self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
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- [-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
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- [1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
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- [1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
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- self.env = env(resolution = resolution)
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- self.Space = StateSpace(self) # key is the point, store g value
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- self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal)
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+ def __init__(self, resolution=1):
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+ self.Alldirec = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1], [1, 1, 0], [1, 0, 1], [0, 1, 1], [1, 1, 1], \
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+ [-1, 0, 0], [0, -1, 0], [0, 0, -1], [-1, -1, 0], [-1, 0, -1], [0, -1, -1],
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+ [-1, -1, -1], \
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+ [1, -1, 0], [-1, 1, 0], [1, 0, -1], [-1, 0, 1], [0, 1, -1], [0, -1, 1], \
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+ [1, -1, -1], [-1, 1, -1], [-1, -1, 1], [1, 1, -1], [1, -1, 1], [-1, 1, 1]])
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+
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+ self.env = env(resolution=resolution)
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+ self.Space = StateSpace(self) # key is the point, store g value
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+ self.start, self.goal = getNearest(self.Space, self.env.start), getNearest(self.Space, self.env.goal)
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self.AABB = getAABB(self.env.blocks)
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self.AABB = getAABB(self.env.blocks)
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- self.Space[hash3D(getNearest(self.Space,self.start))] = 0 # set g(x0) = 0
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- self.OPEN = queue.QueuePrior() # store [point,priority]
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- self.h = Heuristic(self.Space,self.goal)
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+ self.Space[hash3D(getNearest(self.Space, self.start))] = 0 # set g(x0) = 0
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+
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+ self.h = Heuristic(self.Space, self.goal)
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self.Parent = {}
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self.Parent = {}
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self.CLOSED = set()
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self.CLOSED = set()
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self.V = []
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self.V = []
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self.done = False
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self.done = False
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self.Path = []
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self.Path = []
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self.ind = 0
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self.ind = 0
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+ self.x0, self.xt = hash3D(self.start), hash3D(self.goal)
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+ self.OPEN = queue.QueuePrior() # store [point,priority]
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+ self.OPEN.put(self.x0, self.Space[self.x0] + self.h[self.x0]) # item, priority = g + h
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- def children(self,x):
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+ def children(self, x):
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allchild = []
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allchild = []
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for j in self.Alldirec:
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for j in self.Alldirec:
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- collide,child = isCollide(self,x,j)
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+ collide, child = isCollide(self, x, j)
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if not collide:
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if not collide:
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allchild.append(child)
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allchild.append(child)
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return allchild
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return allchild
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def run(self, N=None):
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def run(self, N=None):
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- x0, xt = hash3D(self.start), hash3D(self.goal)
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- self.OPEN.put(x0, self.Space[x0] + self.h[x0]) # item, priority = g + h
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- while xt not in self.CLOSED and self.OPEN: # while xt not reached and open is not empty
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- strxi = self.OPEN.get()
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+ xt = self.xt
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+ while xt not in self.CLOSED and self.OPEN: # while xt not reached and open is not empty
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+ strxi = self.OPEN.get()
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xi = dehash(strxi)
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xi = dehash(strxi)
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- self.CLOSED.add(strxi) # add the point in CLOSED set
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+ self.CLOSED.add(strxi) # add the point in CLOSED set
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self.V.append(xi)
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self.V.append(xi)
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visualization(self)
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visualization(self)
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allchild = self.children(xi)
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allchild = self.children(xi)
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@@ -59,22 +64,23 @@ class Weighted_A_star(object):
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strxj = hash3D(xj)
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strxj = hash3D(xj)
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if strxj not in self.CLOSED:
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if strxj not in self.CLOSED:
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gi, gj = self.Space[strxi], self.Space[strxj]
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gi, gj = self.Space[strxi], self.Space[strxj]
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- a = gi + cost(xi,xj)
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+ a = gi + cost(xi, xj)
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if a < gj:
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if a < gj:
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self.Space[strxj] = a
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self.Space[strxj] = a
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self.Parent[strxj] = xi
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self.Parent[strxj] = xi
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if (a, strxj) in self.OPEN.enumerate():
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if (a, strxj) in self.OPEN.enumerate():
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# update priority of xj
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# update priority of xj
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- self.OPEN.put(strxj, a+1*self.h[strxj])
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+ self.OPEN.put(strxj, a + 1 * self.h[strxj])
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else:
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else:
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# add xj in to OPEN set
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# add xj in to OPEN set
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- self.OPEN.put(strxj, a+1*self.h[strxj])
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+ self.OPEN.put(strxj, a + 1 * self.h[strxj])
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# For specified expanded nodes, used primarily in LRTA*
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# For specified expanded nodes, used primarily in LRTA*
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- if N is not None:
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- if len(self.V) % N == 0:
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+ if N:
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+ if len(self.CLOSED) % N == 0:
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break
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break
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- if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
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+ if self.ind % 100 == 0: print('iteration number = ' + str(self.ind))
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self.ind += 1
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self.ind += 1
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+
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# if the path finding is finished
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# if the path finding is finished
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if xt in self.CLOSED:
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if xt in self.CLOSED:
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self.done = True
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self.done = True
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@@ -87,11 +93,12 @@ class Weighted_A_star(object):
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strx = hash3D(self.goal)
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strx = hash3D(self.goal)
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strstart = hash3D(self.start)
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strstart = hash3D(self.start)
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while strx != strstart:
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while strx != strstart:
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- path.append([dehash(strx),self.Parent[strx]])
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+ path.append([dehash(strx), self.Parent[strx]])
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strx = hash3D(self.Parent[strx])
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strx = hash3D(self.Parent[strx])
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- path = np.flip(path,axis=0)
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+ path = np.flip(path, axis=0)
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return path
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return path
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+
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if __name__ == '__main__':
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if __name__ == '__main__':
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Astar = Weighted_A_star(1)
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Astar = Weighted_A_star(1)
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- Astar.run()
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+ Astar.run()
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