rrt.py 3.4 KB

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  1. """
  2. RRT_2D
  3. @author: huiming zhou
  4. """
  5. import os
  6. import sys
  7. import math
  8. import numpy as np
  9. sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
  10. "/../../Sampling_based_Planning/")
  11. from Sampling_based_Planning.rrt_2D import env, plotting, utils
  12. class Node:
  13. def __init__(self, n):
  14. self.x = n[0]
  15. self.y = n[1]
  16. self.parent = None
  17. class Rrt:
  18. def __init__(self, s_start, s_goal, step_len, goal_sample_rate, iter_max):
  19. self.s_start = Node(s_start)
  20. self.s_goal = Node(s_goal)
  21. self.step_len = step_len
  22. self.goal_sample_rate = goal_sample_rate
  23. self.iter_max = iter_max
  24. self.vertex = [self.s_start]
  25. self.env = env.Env()
  26. self.plotting = plotting.Plotting(s_start, s_goal)
  27. self.utils = utils.Utils()
  28. self.x_range = self.env.x_range
  29. self.y_range = self.env.y_range
  30. self.obs_circle = self.env.obs_circle
  31. self.obs_rectangle = self.env.obs_rectangle
  32. self.obs_boundary = self.env.obs_boundary
  33. def planning(self):
  34. for i in range(self.iter_max):
  35. node_rand = self.generate_random_node(self.goal_sample_rate)
  36. node_near = self.nearest_neighbor(self.vertex, node_rand)
  37. node_new = self.new_state(node_near, node_rand)
  38. if node_new and not self.utils.is_collision(node_near, node_new):
  39. self.vertex.append(node_new)
  40. dist, _ = self.get_distance_and_angle(node_new, self.s_goal)
  41. if dist <= self.step_len and not self.utils.is_collision(node_new, self.s_goal):
  42. self.new_state(node_new, self.s_goal)
  43. return self.extract_path(node_new)
  44. return None
  45. def generate_random_node(self, goal_sample_rate):
  46. delta = self.utils.delta
  47. if np.random.random() > goal_sample_rate:
  48. return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
  49. np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
  50. return self.s_goal
  51. @staticmethod
  52. def nearest_neighbor(node_list, n):
  53. return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
  54. for nd in node_list]))]
  55. def new_state(self, node_start, node_end):
  56. dist, theta = self.get_distance_and_angle(node_start, node_end)
  57. dist = min(self.step_len, dist)
  58. node_new = Node((node_start.x + dist * math.cos(theta),
  59. node_start.y + dist * math.sin(theta)))
  60. node_new.parent = node_start
  61. return node_new
  62. def extract_path(self, node_end):
  63. path = [(self.s_goal.x, self.s_goal.y)]
  64. node_now = node_end
  65. while node_now.parent is not None:
  66. node_now = node_now.parent
  67. path.append((node_now.x, node_now.y))
  68. return path
  69. @staticmethod
  70. def get_distance_and_angle(node_start, node_end):
  71. dx = node_end.x - node_start.x
  72. dy = node_end.y - node_start.y
  73. return math.hypot(dx, dy), math.atan2(dy, dx)
  74. def main():
  75. x_start = (2, 2) # Starting node
  76. x_goal = (49, 24) # Goal node
  77. rrt = Rrt(x_start, x_goal, 0.5, 0.05, 10000)
  78. path = rrt.planning()
  79. if path:
  80. rrt.plotting.animation(rrt.vertex, path, "RRT", True)
  81. else:
  82. print("No Path Found!")
  83. if __name__ == '__main__':
  84. main()