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- """
- RRT_2D
- @author: huiming zhou
- """
- import os
- import sys
- import math
- import numpy as np
- sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
- "/../../Sampling_based_Planning/")
- from Sampling_based_Planning.rrt_2D import env, plotting, utils
- class Node:
- def __init__(self, n):
- self.x = n[0]
- self.y = n[1]
- self.parent = None
- class Rrt:
- def __init__(self, s_start, s_goal, step_len, goal_sample_rate, iter_max):
- self.s_start = Node(s_start)
- self.s_goal = Node(s_goal)
- self.step_len = step_len
- self.goal_sample_rate = goal_sample_rate
- self.iter_max = iter_max
- self.vertex = [self.s_start]
- self.env = env.Env()
- self.plotting = plotting.Plotting(s_start, s_goal)
- self.utils = utils.Utils()
- self.x_range = self.env.x_range
- self.y_range = self.env.y_range
- self.obs_circle = self.env.obs_circle
- self.obs_rectangle = self.env.obs_rectangle
- self.obs_boundary = self.env.obs_boundary
- def planning(self):
- for i in range(self.iter_max):
- node_rand = self.generate_random_node(self.goal_sample_rate)
- node_near = self.nearest_neighbor(self.vertex, node_rand)
- node_new = self.new_state(node_near, node_rand)
- if node_new and not self.utils.is_collision(node_near, node_new):
- self.vertex.append(node_new)
- dist, _ = self.get_distance_and_angle(node_new, self.s_goal)
- if dist <= self.step_len and not self.utils.is_collision(node_new, self.s_goal):
- self.new_state(node_new, self.s_goal)
- return self.extract_path(node_new)
- return None
- def generate_random_node(self, goal_sample_rate):
- delta = self.utils.delta
- if np.random.random() > goal_sample_rate:
- return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
- np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
- return self.s_goal
- @staticmethod
- def nearest_neighbor(node_list, n):
- return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
- for nd in node_list]))]
- def new_state(self, node_start, node_end):
- dist, theta = self.get_distance_and_angle(node_start, node_end)
- dist = min(self.step_len, dist)
- node_new = Node((node_start.x + dist * math.cos(theta),
- node_start.y + dist * math.sin(theta)))
- node_new.parent = node_start
- return node_new
- def extract_path(self, node_end):
- path = [(self.s_goal.x, self.s_goal.y)]
- node_now = node_end
- while node_now.parent is not None:
- node_now = node_now.parent
- path.append((node_now.x, node_now.y))
- return path
- @staticmethod
- def get_distance_and_angle(node_start, node_end):
- dx = node_end.x - node_start.x
- dy = node_end.y - node_start.y
- return math.hypot(dx, dy), math.atan2(dy, dx)
- def main():
- x_start = (2, 2) # Starting node
- x_goal = (49, 24) # Goal node
- rrt = Rrt(x_start, x_goal, 0.5, 0.05, 10000)
- path = rrt.planning()
- if path:
- rrt.plotting.animation(rrt.vertex, path, "RRT", True)
- else:
- print("No Path Found!")
- if __name__ == '__main__':
- main()
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